Why I do not like the new reading system

Post » Fri Jul 29, 2011 8:38 pm

don't worry, the inventory in the g4tv demo paused the game. it's not a real time inventory so don't start freaking out.


Whew! I like the option of real-time reading to pass the time, but I don't want time passing while I rummage for that Cure Paralysis potion I conveniently brewed 20 levels back.
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Charles Mckinna
 
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Post » Fri Jul 29, 2011 9:24 am

Pretty much nything that makes it more realistic helps. I actually hoped that reading would be in real-time in Skyrim, as I always thought that starting to read a book at 1:30 and finishing the book at...1:30 was a little weird in Oblivion.
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Izzy Coleman
 
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Post » Fri Jul 29, 2011 3:01 pm

Awesome sauce.

The only non-existant mod that would compliment this feature would be one that takes books that level you up and delay the level up based on the number of pages in the book. That way you never know if the book levels your character until you spend some time reading its pages.
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Darrell Fawcett
 
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Post » Fri Jul 29, 2011 11:42 am

Anyone who's played FONV know the pain of spending minutes in the inventory scanning for items, especially if you don't have an item sorter addon that adds group names to the various items (like FOOD:Xander Root rather than just Xander Root). These minutes will increase as you grow older, I don't expect fans of realtime execution to understand this until many years have passed. And then there are those who are just slow. Guess I'm both :P

If anything to make it more real, it would be an "access gear" or "equip" animation after you made the actual selection in the menu. That would still make things interesting, and you'd have to weigh "do I really have time to change weapons?" rather than use what you're currently holding. Even back in dice era, we got penalized for doing stuff that would take time, but never for taking time on the decision making process.

For reading, I wouldn't mind real time, as it's not something you do in combat. That allows time to pass by and your hunger and thirst to accumulate, just as in the real world. I think even a "skipTime" scripted event would be appropriate as you close the book if not implemented otherwise, depending on how many pages you read through.
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Janeth Valenzuela Castelo
 
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Post » Fri Jul 29, 2011 2:26 pm

For me I like it, but it weirds me out that this immersive and realistic idea is coupled with a game with the silliest map ever. It's like two separate designers had totally opposite ideas on how the game should be. One was in charge of book-interaction and the other was dealing with the HUD.
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jadie kell
 
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Post » Fri Jul 29, 2011 10:49 am

Awesome sauce.

The only non-existant mod that would compliment this feature would be one that takes books that level you up and delay the level up based on the number of pages in the book. That way you never know if the book levels your character until you spend some time reading its pages.


Cool idea, that sounds very good!
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Marcus Jordan
 
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Post » Fri Jul 29, 2011 6:12 am

I have 666 posts in the Skyrim forum.....so I am doing my one and only spam post in order to rid my profile of that wretched number. :brokencomputer:

EDIT: And now I have :disguise: 667 :disguise:

You must have Hexakosioihexekontahexaphobia. Yes, it's real.
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michael danso
 
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Post » Fri Jul 29, 2011 9:41 am

For me I like it, but it weirds me out that this immersive and realistic idea is coupled with a game with the silliest map ever. It's like two separate designers had totally opposite ideas on how the game should be. One was in charge of book-interaction and the other was dealing with the HUD.

I still don't get why people have a problem with the map. It's gamey as hell, just like every other map in every other game. If RPG purists really cared about having a traditional RPG map, they'd draw the thing themselves and navigate by landmarks and stars and crap.

To clarify what I mean by 'gameyness', I mean that the map somehow magically knows where you are at any given time, independent of you needing to do any orienteering in the game world. This is fine in games that are set during or after the time of GPS (futuristic games, GTA, Far Cry 2 etc), but is very jarring when it appears in medieval or fantasy games. I think Skyrim sidesteps this by explaining your map awareness with a skill.
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Breanna Van Dijk
 
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Post » Fri Jul 29, 2011 5:55 am

:yes: I agree with your post, and, in regards to your desire for dialogue interface, the world no longer freezes.



yah no pause :D unless you press pause :P

hehe

I hope even reaching for the inventory will not freeze the world, adds more balance and excitement to combat.
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Kelli Wolfe
 
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Post » Fri Jul 29, 2011 12:08 pm

This just goes to show beth can't please everybody :brokencomputer:
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NAtIVe GOddess
 
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Post » Fri Jul 29, 2011 8:50 am

It is my -hope- that Gizmo will understand that I was challenging his logic
:foodndrink:

It's difficult, however, to find middle ground. I tend to stand towards the middle... but I am most definitely of the mind that there needs to be -more- realism in these games. The reason that RPG's are so convoluted, with so many stats and systems, is because they were ALWAYS attempting to establish a modicum of realism... even back in the PnP days. Everything was formulaic and well-played out... because the technology didn't exist to make games that really PUT you in the shoes of a warrior of Nirn, or a soldier of the Imperial Army... or any such thing.

The technology -does- exist, now, to at least present a plausible amount of realism... and yet we cling to these old concepts desperately, because they're all we've ever known.
We are not on opposite sides of the the coin here, (but we may be on different coins in some respects). I don't mind realism and good graphical depictions ~provided that it does not hinder the rest of the game.
If the level of detail means you can only have 3 NPCs on the screen, then I would rather halve the detail and double the NPCs.

With me, graphics play 2nd fiddle to a description. Tod Howard might disagree, but I would prefer to have a creepy text description of a decrepit (and inhabited) old mattress in FO instead of [or including, rather than just]... a disgusting texture put on the model. :shrug:

However... While I like FPP shooters and adventure games, I don't often prefer that in RPGs :shrug: It has nothing to do with the technology... I am just not looking for an RPG that tries to "really PUT you in the shoes of a warrior of Nirn, or a soldier of the Imperial Army... or any such thing". When I make a character, that PC has its own individuality, past and purpose in the game world ~and [to me] forcing one's self to be them personally... to pretend to be a warrior of Nirn, or a soldier of the Imperial Army, is to treat that identity as little more than a digital costume IMO. To me that negates to point of creating a character in an RPG; You don't have a Hamlet, or a Bilbo, Gandalf or a Lessingham, you have a fighter, or hobbit, mage or knight ~and its not the same to me. (In TES there is no reason to name your PC... Its not used, and the game expects you to use yourself as the PC).

This is part of why I tend to prefer third person (and multi-PC) RPGs over first person RPGs almost exclusively; and why I played Oblivion & FO3 in TPP whenever practical.

It reminds me of people fighting a war for so long, they don't remember why they're fighting. They don't even necessarily know who the enemy is anymore.

With Fallout, the "fight" was for game mechanics alone... There could be nothing else from it, (and we didn't get it); They said it themselves, that they did not want that "fight", (to compete with the original story & dialog).

On the one hand, you have people who would take realism FAR too far, and destroy any semblance of 'GAME' about the thing. And on the other hand you have people who see any attempt to break away from traditional mechanics as being an assault on the RPG genre.
I'm on both side of the fence (Call me 'http://i271.photobucket.com/albums/jj125/Gizmojunk/Gro.png' :laugh:); I would want both (even though many would say that they are mutually excluding, and more of one equals less of the other). I feel that its possible to create a little redundancy in these games to please both sides.
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Romy Welsch
 
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Post » Fri Jul 29, 2011 7:39 pm

Is it really confirmed? :shrug:
If it is, it's awesome imo.
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JeSsy ArEllano
 
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Post » Fri Jul 29, 2011 9:07 am

Why would you complain about this? The new system sounds awesome :S
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Sunny Under
 
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Post » Fri Jul 29, 2011 5:02 pm

Pretty much nything that makes it more realistic helps. I actually hoped that reading would be in real-time in Skyrim, as I always thought that starting to read a book at 1:30 and finishing the book at...1:30 was a little weird in Oblivion.


Ya, in oblivion i wouldent read the book till i was home cuz it felt weird reading in someones house. But pausing time to do so.
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Dina Boudreau
 
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Post » Fri Jul 29, 2011 3:49 pm

ITT: People complaining that real time makes an RPG too hard.

Why is this such a problem? When will you ever find yourself in danger when reading a book?
If you want to read a book, go inside a tavern, or your house. Don't stand in the middle of a cave surrounded by skeletons doing a bit of light reading.
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Victoria Vasileva
 
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Post » Fri Jul 29, 2011 7:51 am

there is no pleasing some people.
they give you the earth (in this case nirn) and they want the moon too.
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KiiSsez jdgaf Benzler
 
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Post » Fri Jul 29, 2011 2:50 pm

there is no pleasing some people.
they give you the earth (in this case nirn) and they want the moon too.


We already have that, two of them in fact.
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Julie Ann
 
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Post » Fri Jul 29, 2011 5:48 am

To be honest, I just think that there could be more important things to be discussing right now. :shrug:
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Farrah Barry
 
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Post » Fri Jul 29, 2011 4:24 pm

I mean that our characters read in 3d/real time.. ie we see the pages turn.

I think the previous system worked fine, why make it more complicated? seeing the page turn means a delay between pages. I do not like this.

discuss.


Why do you complain all the time?

EDIT: Epic grammar fail
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jeremey wisor
 
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Post » Fri Jul 29, 2011 4:30 pm

Why do complain all the time?
now that you mention it ,he does complain a lot.
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leni
 
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Post » Fri Jul 29, 2011 4:17 pm

does anyone have a link to the video cause this is the first ive heard of this?

if it were up to me ever menu would be in realtime so you couldnt abuse the menu system while in combat like you could in morrowind and oblivion. if you dont have your [censored] together and organized before you head out and you get ambushed and your not prepared..........they you should die an idiots death.
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CYCO JO-NATE
 
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Post » Fri Jul 29, 2011 12:08 pm

I would have to wait and see if I like it or not, but it sounds fine to me.
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Louise Andrew
 
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Post » Fri Jul 29, 2011 9:12 am

Sounds great to me. No more waiting after reading to simulate time passed when you're roleplaying.
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Bee Baby
 
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Post » Fri Jul 29, 2011 7:17 am

Why do you not like it?
Explain
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Captian Caveman
 
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Post » Fri Jul 29, 2011 10:20 pm

I didn't know that!

thanks OP, sounds like a cool ass system to me!


(now i'll actually read methinks...lololol)
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Taylah Illies
 
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