Why I do not like the new reading system

Post » Fri Jul 29, 2011 4:05 pm

what are you talking about? did new footage or info got released?
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Fri Jul 29, 2011 6:24 am

I didn't know that this had been confirmed, but presuming that it has been, I like the idea.

I only wish that the map was handled the same way.


in real time?.that would make more interesting.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri Jul 29, 2011 9:32 pm

i hope this is a joke haha
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Fri Jul 29, 2011 7:03 am

OT.... how do you know your post count?

And yeah the new reading system was one of the earliest things confirmed.

You look under "Your Profile". But, I still don't know why you have a problem with these systems being in real time :shrug:...
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Fri Jul 29, 2011 8:06 am

I second this. where is this coming from?

Third. Source?
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Fri Jul 29, 2011 8:17 pm

I think it's great. This time you can actually spend your game time by reading books.


Sure why not. I'm completely indifferent to it.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Fri Jul 29, 2011 7:28 pm

I mean that our characters read in 3d/real time.. ie we see the pages turn.

I think the previous system worked fine, why make it more complicated? seeing the page turn means a delay between pages. I do not like this.

discuss.
Nothing to discuss; we agree. Realtime books in RPGs are almost as bad as realtime inventory.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Fri Jul 29, 2011 7:51 pm

For those that are new to the TES series, the lore is extensive and can be learned primarily by reading the books. I doubt any other video-game has as much lore, at such a high quality. I've never seen one...


As far as the reading interface, I love the idea of it being more immersive and realistic. I hope the same system is implemented with the dialogue interface. It bothered me that the whole world froze while you were talking to somebody in TES IV.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Fri Jul 29, 2011 2:42 pm

Nothing to discuss; we agree. Realtime books in RPGs are almost as bad as realtime inventory.


No there is things to dicuss my Fallout brethren and that's our opinions on this. And as I said I'm indifferent to it.

However I am in favor of realtime systems just as I am that Deus Ex: HR is going that route for a few of its mechanics.

Of coarse at the same time I wouldn't support it in every RPG. A lot of Deus Ex 1's system was flawed but it allowed you the time and flexibility to experiment with the environment and not panic while say hacking.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Fri Jul 29, 2011 12:47 pm

As far as the reading interface, I love the idea of it being more immersive and realistic.
Would you prefer it if the game used realtime lighting on the books; and it was made realistic to try to read one (without an equipped torch) in a cave or underground hall?
If "no"... Why not?

(Consider... that an equipped torch would make it impossible to turn the pages while holding the book; and it might need be placed on a table or the ground.)
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Fri Jul 29, 2011 8:35 pm


I hope the same system is implemented with the dialogue interface. It bothered me that the whole world froze while you were talking to somebody in TES IV.


It has been confirmed that when you talk to people they will go about their business without freezing the game world to talk.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Fri Jul 29, 2011 10:22 am

really we can read and turn pages :o

sorry OP, not wanting this is ..... stupid
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Fri Jul 29, 2011 2:49 pm

Would you prefer it if the game used realtime lighting on the books; and it was made realistic to try to read one (without an equipped torch) in a cave or underground hall?
If "no"... Why not?

(Consider... that an equipped torch would make it impossible to turn the pages while holding the book; and it might need be placed on a table or the ground.)


yes
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Fri Jul 29, 2011 1:51 pm

Would you prefer it if the game used realtime lighting on the books; and it was made realistic to try to read one (without an equipped torch) in a cave or underground hall?
If "no"... Why not?

(Consider... that an equipped torch would make it impossible to turn the pages while holding the book; and it might need be placed on a table or the ground.)


I would like that. Also, what's wrong with real time inventories? They make the game more difficult?
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Fri Jul 29, 2011 6:22 pm

it looks good and its more realistic, what's not to love? :mellow:



I know

i mean its like people want ugliness

OP: waiter can you bring me some rotten monkey brains to eat.

waiter: ehhh sir we are offering some lobster made by the best chef on the planet for FREE, also you can order any kind of food you like and he will make it for you.

OP: NO no no don't be silly I want to eat crap its more realistic, this new eat magnificent food system for free is too strange for me.

waiter: as you wish sir :facepalm:
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Fri Jul 29, 2011 9:19 am

I would like that. Also, what's wrong with real time inventories? They make the game more difficult?

I wouldn't mind that either. I absolutely love the 3D book feature and i'll spend even more time reading and collecting books then I did in the previous games.
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Fri Jul 29, 2011 5:43 am

I think it's great, now I can read to pass time instead of having to wait.
This is going to make me read more books than I did in Morrowind and Oblivion.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Fri Jul 29, 2011 5:18 pm

Seriously, OP? This is one of the best features going into Skyrim (bar the Radiant AI/Story)..
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Fri Jul 29, 2011 10:17 pm

A real time book isn't hyper realism anyways. No large game mechanics are changed unless suddenly a dragon jet tackles you down into the middle of Nirn.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Fri Jul 29, 2011 7:55 pm

No there is things to dicuss my Fallout brethren and that's our opinions on this. And as I said I'm indifferent to it.
... And I never implied otherwise. :shrug:

I do not speak for everyone else, only myself, and am alarmed that my comment would be interpreted by default as you have implied. :shocking:
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Fri Jul 29, 2011 5:22 pm

All it really means is that the world doesn't unrealistically stop while you pull up a menu or read a book :shrug:... I don't see the beef with that...


Personally I liked it stopping when I opened a menu.

Gave me time to find the potion I was looking for in combat. Not enough hotkeys for everything.
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Fri Jul 29, 2011 11:56 am

WHERE IS THIS CONFIRMED?!?! Nobody's answered the multiple people that have asked.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Fri Jul 29, 2011 11:38 am

... what's wrong with real time inventories? They make the game more difficult?
Honestly, my opinion?

Its actually the same as with realtime books. If you ever played diablo, then you have at one point been reading an item description, and been hit unawares (possibly even killed). The advent of realtime inventory was to originally solve the problem of players swapping out weapons (and in some games even armor), in between opponents during a fight. In Baldur's Gate this meant that you could slip into inventory and re-read scroll spell descriptions and by the time you found the one you wanted, most of your party was wounded or dead.

Eventually a non-obstructing inventory screen became the norm, (Diablo has this, and Arx Fatalis has it), but even so, its still a hassle and very unrealistic, and an unnecessary risk IMO. There is no reason to make the game more difficult for a non-game related task. If one must pretend they are the PC and realtime-rummage in their nap-sack, the better solution is hotkeys that they set and memorize; because the menu alternative is not an accurate depiction of how it would be; As the character would know where they put something and would just grab for it (IE best represented by a hot-key). No one would sit down and dig through their stuff while a thing was beating them half to death with a stick (and if they did... they would not be scrolling though tabbed menus to find it ~meaning the delay is artificially longer than it would be because of the interface).

Players that read the menu based inventory should not have to bother with getting hit over the head while doing so. If it were really happening and they were really there they would recall the details; and not need to re-read them after a month of not playing the game.

In the absolute very least... The game should IMO allow the player to pause the game when in menus or books ~that would be the most valuable toggle addition that I have so far read in the forums.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Fri Jul 29, 2011 11:59 am

someone plese tell me, and the other people whove asked, where 3d books have been confirmed
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Fri Jul 29, 2011 6:20 pm

Honestly, my opinion?

Its actually the same as with realtime books. If you ever played diablo, then you have at one point been reading an item description, and been hit unawares (possibly even killed). The advent of realtime inventory was to originally solve the problem of players swapping out weapons (and in some games even armor), in between opponents during a fight. In Baldur's Gate this meant that you could slip into inventory and re-read scroll spell descriptions and by the time you found the one you wanted, most of your party was wounded or dead.

Eventually a non-obstructing inventory screen became the norm, (Diablo has this, and Arx Fatalis has it), but even so, its still a hassle and very unrealistic, and an unnecessary risk IMO. There is no reason to make the game more difficult for a non-game related task. If one must pretend they are the PC and realtime-rummage in their nap-sack, the better solution is hotkeys that they set and memorize; because the menu alternative is not an accurate depiction of how it would be; As the character would know where they put something and would just grab for it (IE best represented by a hot-key). No one would sit down and dig through their stuff while a thing was beating them half to death with a stick (and if they did... they would not be scrolling though tabbed menus to find it ~meaning the delay is artificially longer than it would be because of the interface).

Players that read the menu based inventory should not have to bother with getting hit over the head while doing so. If it were really happening and they were really there they would recall the details; and not need to re-read them after a month of not playing the game.

In the absolute very least... The game should IMO allow the player to pause the game when in menus or books ~that would be the most valuable toggle addition that I have so far read in the forums.


The simple solution: don't read things when you're in danger. It's understandable that you're punished for doing so.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

PreviousNext

Return to V - Skyrim