Why I do not like the new reading system

Post » Fri Jul 29, 2011 7:24 pm

Wait. The game now progresses while accessing menus, favoring real time? For non time critical tasks, like reading, I don't mind at all, just makes it feel more realistic. But when accessing (if actually implemented) gear, to the point where it becomes some sort of RTS where we have to act quickly - just noooooo. At least let there be some way of pausing the game for us that is getting old and slow... :P
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Fri Jul 29, 2011 8:13 pm

I...


I just don't get you...

This...

Why would you not like this
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Fri Jul 29, 2011 3:12 pm

This.

And at Sakiri anybody who is concerned with the lore reads the books.


I get most of my lore off the web. Reading the in game books with that crappy font(before I found a mod that actually changed it) made my head hurt.

However everyone else I know that played TES games skipped through to get the skill point and left it at that.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Fri Jul 29, 2011 9:01 am

someone plese tell me, and the other people whove asked, where 3d books have been confirmed

lol this is ridiculous.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Fri Jul 29, 2011 4:04 pm

The simple solution: don't read things when you're in danger. It's understandable that you're punished for doing so.
Its a simple solution, but its not a good one IMO... Certainly not one for players that don't care about the simulated 'immursion', and just want to read the book.

(IE: I should be able to open the inventory during a fight with undead liches, and read a book about common Nirn herbs or an expurgated list of Nirn birds, if I want to; and then close the book and resume fighting. :shrug:)
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Fri Jul 29, 2011 8:28 pm

lol this is ridiculous.


It's very old news. I'm having trouble finding a link.
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Fri Jul 29, 2011 10:33 am

It's very old news. I'm having trouble finding a link.

ah alright
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Fri Jul 29, 2011 3:08 pm

For those that are new to the TES series, the lore is extensive and can be learned primarily by reading the books. I doubt any other video-game has as much lore, at such a high quality. I've never seen one...


As far as the reading interface, I love the idea of it being more immersive and realistic. I hope the same system is implemented with the dialogue interface. It bothered me that the whole world froze while you were talking to somebody in TES IV.


Warcraft series.

Everquest series.

Both have absurd amounts of extensive lore. Unfortunately, Norrath lore(everquest) is a pain in the butt to find. The guy that does it won't confirm/deny speculation and won't put everything out in the open in case they need to change it. grr.
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Fri Jul 29, 2011 6:44 am

Wait. The game now progresses while accessing menus, favoring real time? For non time critical tasks, like reading, I don't mind at all, just makes it feel more realistic. But when accessing (if actually implemented) gear, to the point where it becomes some sort of RTS where we have to act quickly - just noooooo. At least let there be some way of pausing the game for us that is getting old and slow... :P



don't worry, the inventory in the g4tv demo paused the game. it's not a real time inventory so don't start freaking out.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Fri Jul 29, 2011 8:31 am

The simple solution: don't read things when you're in danger. It's understandable that you're punished for doing so.


So I'm not supposed to read text that tells me what item I'm using or equipping in combat, and I should be psychic.

How about no.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri Jul 29, 2011 7:24 am

Wherever you heard about all objects being rendered in 3D you will freaking find out where this came from :facepalm:
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Fri Jul 29, 2011 6:05 pm

So I'm not supposed to read text that tells me what item I'm using or equipping in combat, and I should be psychic.

How about no.


Preferably you would be able to know what item you're using by seeing it in your hands.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Fri Jul 29, 2011 1:12 pm

I remember reading an article that mentions turning pages to read books in skyrim, however they said we did it in the new 3d menu system, not real time. This was a while back, and I only remember because I left a post at the article saying how having to go into the menu to read/flip pages was stupid, and it should just be like the old way.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Fri Jul 29, 2011 6:28 am

So I'm not supposed to read text that tells me what item I'm using or equipping in combat, and I should be psychic.

How about no.



ugh....

the inventory isn't real time, see the g4tv demo

http://www.youtube.com/watch?v=ic6dKnv3WdU&feature=player_detailpage#t=210s
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Fri Jul 29, 2011 6:54 pm

Most people dont read the books, just flip right through to the end to up their 'books read' count and in morrowind I don't think you got the bonus the book gave(if any) till you finished flipping the pages.


not true i never read the books when i started playing morrowind, it wasnt until my later characters and no you get the skill bonus as soon as you open the book
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Fri Jul 29, 2011 5:20 pm

ugh....

the inventory isn't real time, see the g4tv demo

http://www.youtube.com/watch?v=ic6dKnv3WdU&feature=player_detailpage#t=210s

Excellent.

The only place I would want to see a real-time book is equipped in the hand for spellcasting. (and I might make a mod for that :chaos:)
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Fri Jul 29, 2011 1:13 pm

A real time book isn't hyper realism anyways. No large game mechanics are changed unless suddenly a dragon jet tackles you down into the middle of Nirn.


I'd pay to see that in 3rd person... Poor shmuck, reading in an open field- out of no where a dragon just molly-wops him off the screen
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Fri Jul 29, 2011 10:02 am

I never read the books. Well, I flip flip flip pages, get points, move on. I don't like reading in games. I have real books in my house for that. It won't matter in my game if it's real time or not.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Fri Jul 29, 2011 8:09 am

Would you prefer it if the game used realtime lighting on the books; and it was made realistic to try to read one (without an equipped torch) in a cave or underground hall?
If "no"... Why not?

(Consider... that an equipped torch would make it impossible to turn the pages while holding the book; and it might need be placed on a table or the ground.)

Perhaps if we are to increase our intelligence level high enough we can unlock the perk: herp derp which grants us the ancient ability to turn the page of a book with one hand. Are you serious? :poke:
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Fri Jul 29, 2011 7:58 pm

I have real books in my house for that.
What's the difference though? (What's it matter if a short story is in the game book or a printed one?)

It won't matter in my game if it's real time or not.
And it shouldn't IMO ~However, I am highly in favor of (some) books having interesting, or useful information that is only ever gleaned by actually reading the book and remembering it.
(Think... a diary, and it recounts their younger brother always playing around that old headstone by the tree... and that's it, but there may just be something interesting there; and it would be neat if the game checked to see if you read the book when you were near it.)

Are you serious? :poke:
Of course I was serious; but read the post in full context.
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Fri Jul 29, 2011 7:53 am

Of course I was serious; but read the post in full context.


Frankly, I thought the realtime lighting concern was actually quite a unique and orignial idea. Even though you were discrediting it. The necessity of a good light source, such as a fire or candles, as would be available in a logical place to read (camp, home, inn, etc.) is rather cool. Also, I would like to retract the aggression from my first post, lets be friend! :thumbsup:
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Fri Jul 29, 2011 2:11 pm

Frankly, I thought the realtime lighting concern was actually quite a unique and orignial idea. Even though you were discrediting it. The necessity of a good light source, such as a fire or candles, as would be available in a logical place to read (camp, home, inn, etc.) is rather cool. Also, I would like to retract my aggression from my first post, lets be friend! :thumbsup:
I wasn't discrediting it, I asked if they would prefer it.

There are two camps here. One is looking for a second life simulation of Nirn; the other isn't.

I [personally] would not mind being able to read books on a podium in a library, but If I took that book (and wished to re-read it in the inventory), I would want to be able to read it even if my PC was in a pitch black room. That does not preclude dropping the book on a table and reading it by candle.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Fri Jul 29, 2011 1:58 pm

Honestly, my opinion?

Its actually the same as with realtime books. If you ever played diablo, then you have at one point been reading an item description, and been hit unawares (possibly even killed). The advent of realtime inventory was to originally solve the problem of players swapping out weapons (and in some games even armor), in between opponents during a fight. In Baldur's Gate this meant that you could slip into inventory and re-read scroll spell descriptions and by the time you found the one you wanted, most of your party was wounded or dead.

Eventually a non-obstructing inventory screen became the norm, (Diablo has this, and Arx Fatalis has it), but even so, its still a hassle and very unrealistic, and an unnecessary risk IMO. There is no reason to make the game more difficult for a non-game related task. If one must pretend they are the PC and realtime-rummage in their nap-sack, the better solution is hotkeys that they set and memorize; because the menu alternative is not an accurate depiction of how it would be; As the character would know where they put something and would just grab for it (IE best represented by a hot-key). No one would sit down and dig through their stuff while a thing was beating them half to death with a stick (and if they did... they would not be scrolling though tabbed menus to find it ~meaning the delay is artificially longer than it would be because of the interface).

Players that read the menu based inventory should not have to bother with getting hit over the head while doing so. If it were really happening and they were really there they would recall the details; and not need to re-read them after a month of not playing the game.

In the absolute very least... The game should IMO allow the player to pause the game when in menus or books ~that would be the most valuable toggle addition that I have so far read in the forums.



First of all, despite the fact that we've already established the menu is not in real time... I wanted to address this post of yours.


To be frank, here... your logic eludes me. You're suggesting that REALISM would dictate that I -know- where every item in my bag is at any given moment of time, and would instantly be able to reach for it without a moment's pause... so the LOGICAL solution to the issue is to PAUSE THE UNIVERSE in order to imitate my ability to instantly find and locate something?

That makes no sense at all.

The idea that Real-Time inventories are bad because of -anything- you said? It's not just completely backwards logic... it's an argument completely riddled with backwards logic, that then goes on to pick the MOST BACKWARD solution possible.

"No one would sit down and dig through their stuff while a thing was beating them half to death with a stick (and if they did... they would not be scrolling though tabbed menus to find it ~meaning the delay is artificially longer than it would be because of the interface)."

I'm sorry... but tabled menus would make sifting through MY mountain of junk a -lot- easier. Sure, maybe if I only owned four items I'd see it as a bit cumbersome... but the fact of the matter is that it's -far- more organized and efficient than real life. In real life, you have to screw around with not only getting your crap INTO one insanely dimension-bending inventory... but you'd also have to worry about stupid things like your Pick-axe's head getting caught in the loop of your bag... or one of your draw-strings coming untied.

All of these things applied together FAR outweigh any perceived "artificial delay" you might encounter.

But the kicker is that you make the RIGHT solution sound as if 'PAUSING THE WORLD' is the right way to solve this issue. Pausing the world does exactly what you're saying makes no sense. You can sit down and dig through your inventory while something is in MID-LUNGE... and pull out the perfect weapon to kill it instantaneously.


As far as I'm concerned, that makes Real-Time Menus a fairly amazing idea. I'd love to see it done in an Elder Scrolls game in the future.

So books turning pages in real time? Torchlight? Anything along those lines, whatsoever? Yeah... count me in. I love it. I'm all for tossing out illogical 'tried-and-true' gameplay mechanics that don't make any sense with the technology given.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Fri Jul 29, 2011 7:05 pm

I wasn't discrediting it, I asked if they would prefer it.

I must then humbly apologize, I mistook it for sarcasm!
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Fri Jul 29, 2011 11:49 am

There are two camps here. One is looking for a second life simulation of Nirn; the other isn't.

I've kept up with the forums for quite a while without posting and I know what you mean...what tend to elude both sides is a balace between logic, desire, and mutual respect of opposing opinions.
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

PreviousNext

Return to V - Skyrim