Honestly, my opinion?
Its actually the same as with realtime books. If you ever played diablo, then you have at one point been reading an item description, and been hit unawares (possibly even killed). The advent of realtime inventory was to originally solve the problem of players swapping out weapons (and in some games even armor), in between opponents during a fight. In Baldur's Gate this meant that you could slip into inventory and re-read scroll spell descriptions and by the time you found the one you wanted, most of your party was wounded or dead.
Eventually a non-obstructing inventory screen became the norm, (Diablo has this, and Arx Fatalis has it), but even so, its still a hassle and very unrealistic, and an unnecessary risk IMO. There is no reason to make the game more difficult for a non-game related task. If one must pretend they are the PC and realtime-rummage in their nap-sack, the better solution is hotkeys that they set and memorize; because the menu alternative is not an accurate depiction of how it would be; As the character would know where they put something and would just grab for it (IE best represented by a hot-key). No one would sit down and dig through their stuff while a thing was beating them half to death with a stick (and if they did... they would not be scrolling though tabbed menus to find it ~meaning the delay is artificially longer than it would be because of the interface).
Players that read the menu based inventory should not have to bother with getting hit over the head while doing so. If it were really happening and they were really there they would recall the details; and not need to re-read them after a month of not playing the game.
In the absolute very least... The game should IMO allow the player to pause the game when in menus or books ~that would be the most valuable toggle addition that I have so far read in the forums.
First of all, despite the fact that we've already established the menu is not in real time... I wanted to address this post of yours.
To be frank, here... your logic eludes me. You're suggesting that REALISM would dictate that I -know- where every item in my bag is at any given moment of time, and would instantly be able to reach for it without a moment's pause... so the LOGICAL solution to the issue is to PAUSE THE UNIVERSE in order to imitate my ability to instantly find and locate something?
That makes no sense at all.
The idea that Real-Time inventories are bad because of -anything- you said? It's not just completely backwards logic... it's an argument completely riddled with backwards logic, that then goes on to pick the MOST BACKWARD solution possible.
"No one would sit down and dig through their stuff
while a thing was beating them half to death with a stick (and if they did... they would not be scrolling though tabbed menus to find it ~meaning the delay is artificially longer than it would be because of the interface)."
I'm sorry... but tabled menus would make sifting through MY mountain of junk a -lot- easier. Sure, maybe if I only owned four items I'd see it as a bit cumbersome... but the fact of the matter is that it's -far- more organized and efficient than real life. In real life, you have to screw around with not only getting your crap INTO one insanely dimension-bending inventory... but you'd also have to worry about stupid things like your Pick-axe's head getting caught in the loop of your bag... or one of your draw-strings coming untied.
All of these things applied together FAR outweigh any perceived "artificial delay" you might encounter.
But the kicker is that you make the RIGHT solution sound as if 'PAUSING THE WORLD' is the right way to solve this issue. Pausing the world does exactly what you're saying makes no sense. You can sit down and dig through your inventory while something is in MID-LUNGE... and pull out the perfect weapon to kill it instantaneously.
As far as I'm concerned, that makes Real-Time Menus a fairly amazing idea. I'd love to see it done in an Elder Scrolls game in the future.
So books turning pages in real time? Torchlight? Anything along those lines, whatsoever? Yeah... count me in. I love it. I'm all for tossing out illogical 'tried-and-true' gameplay mechanics that don't make any sense with the technology given.