Why numbers of creatures goes down with every next tes game?

Post » Sat Dec 17, 2011 2:17 am

I remember morrowind, there were lots of different creatures.
Then oblivion, I think there were slightly less creatures but still lots of them

And now skyrim, it's like only about 20 types of creatures, with just different variations of one creature type, and most of them are animals and draugrs. What the hell happened? Why couldn't they add more creatures? Why do they need to remove so many things in every next game?

Is bethesda just lazy?

Do you think there should be more or is there enough creatures?
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Fri Dec 16, 2011 11:59 pm

Also, it seems that Draugr are in places they shouldn't be. Draugr are dead Nords(I'm assuming) who worshipped the Dragons. I went into one area of dead people and there were draugr, which made absolutely no sense. I forget where though :/
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Fri Dec 16, 2011 9:27 pm

I made the count yesterday, special creatures (Vivec, Mehrunes Dagon) and humanoid (bandits, necromancers...) aside, Morrowind and Oblivion have 30 creature models, while Skyrim has 40 (I'm not counting twice for different recolors of mobs). I didn't count dragons either.

EDIT.: Also, I didn't include DLC or expansions.
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Sat Dec 17, 2011 4:52 am

I think there is a good amount. Would be cooler if there were more, but wouldn't call Beth lazy for not including an asston of random mobs.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Sat Dec 17, 2011 1:03 am

Draugr are just undead Nords.

@op;

And as far as I am aware, someone did a count and there are more different monsters in this game than Oblivion so your premis is flawed due to incorrect information.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Sat Dec 17, 2011 12:58 am

well I want 100s more XD

but in Beth. defense the new creatures look and move 10k better than those in OB and MW ever did, also u got the finishing moves and animations for them, its not like the card board lifeless robots we had in TES of old

mods=10k more creatures have no fear :P

and like someone said skyrim has MORE creatures than OB
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sat Dec 17, 2011 4:07 am

And skyrim just takes about 5gb of space, I'm not good at hardware etc. but I think they could have added lots more creatures, because 5gb isn't much for a 2011/12 game.
I don't know if more creatures would need some more processing power, or ram. ( I don't think it would, because ram is short term memory so it is used only when the things are happening in the game i think, not how much actually is in the game, and cpu is also mostly used when many things happen on screen from what I know)

But correct me if I'm wrong, because as I said, I'm not good at hardware
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Fri Dec 16, 2011 9:36 pm

Skyrim actually has more creatures than the previous games. What they have fewer of are fantasy monsters. There are tons of animals. I think it was more of an artistic direction there but I am still pissed about the lack of Daedra...hopefully they add some more in new DLCs. Or I will just wait for some gifted modders to create the models, meshes, animations and textures needed to see all the various daedra again.
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Sat Dec 17, 2011 3:25 am

nvm
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Fri Dec 16, 2011 6:40 pm

I'd have liked there to be more daedra types like scamps, clannfear and ogrim instead of just dremora and atronachs. Creatures like Udyrfrykte's, ogre's and wild werewolves would also be good.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Fri Dec 16, 2011 9:53 pm

I made the count yesterday, special creatures (Vivec, Mehrunes Dagon) and humanoid (bandits, necromancers...) aside, Morrowind and Oblivion have 30 creature models, while Skyrim has 40 (I'm not counting twice for different recolors of mobs). I didn't count dragons either.

EDIT.: Also, I didn't include DLC or expansions.


I can't believe that, morrowind and oblivion had all the daedra.
Oblivion had, ogres, minotaurs more underwater creatures etc.

Are you counting draugr, restless draugr, overlord draugr etc. separatly or all together as one?

Nevermind I haven't noticed that you said you didn't count different recolors, I must go to sleep because I can't think right now properly. :D
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Fri Dec 16, 2011 8:43 pm

I can't believe that, morrowind and oblivion had all the daedra.
Oblivion had, ogres, minotaurs more underwater creatures etc.

Are you counting draugr, restless draugr, overlord draugr etc. separatly or all together as one?


More underwater creatures?
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Sat Dec 17, 2011 1:40 am

Skyrim actually has more creatures than the previous games. What they have fewer of are fantasy monsters. There are tons of animals. I think it was more of an artistic direction there but I am still pissed about the lack of Daedra...hopefully they add some more in new DLCs. Or I will just wait for some gifted modders to create the models, meshes, animations and textures needed to see all the various daedra again.

I sense there return in a DLC
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Sat Dec 17, 2011 3:04 am

And skyrim just takes about 5gb of space, I'm not good at hardware etc. but I think they could have added lots more creatures, because 5gb isn't much for a 2011/12 game.
I don't know if more creatures would need some more processing power, or ram. ( I don't think it would, because ram is short term memory so it is used only when the things are happening in the game i think, not how much actually is in the game, and cpu is also mostly used when many things happen on screen from what I know)

But correct me if I'm wrong, because as I said, I'm not good at hardware


You forget, the game had to fit on a single DVD for the Xbox 360. That put a very real limit on how much they could put into the game.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Fri Dec 16, 2011 9:52 pm

More underwater creatures?


Well yeah, there were these red squid people under water can't remember their names.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Fri Dec 16, 2011 10:18 pm

More underwater creatures?



LMAO

indeed
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat Dec 17, 2011 6:39 am

I can't believe that, morrowind and oblivion had all the daedra.
Oblivion had, ogres, minotaurs more underwater creatures etc.

Are you counting draugr, restless draugr, overlord draugr etc. separatly or all together as one?

No he is not. I have made the count before as well and the differen Draugr and Dragons SHOULD count as they look different but I still did not count them and there were more critters in skyrim.
They just are not as drastically different from each other and there is a distinct lack of proper variety being spread out across the gameworld. As it is it is kind of like this in terms of encounters...making this up but basing it off my hundreds of hours of gameplay.

30% animals
20% NPCs/Bandits/Forsworn
20% Undead
20% Monsters(Trolls, Falmer, Spriggans etc etc..) and Other(Dwemer constructs, Daedra and whatever else I have missed)
10% Dragons

Most of what you see are animals undead or bandits. Then the occasional dragon comes along and then there are some monsters. Mostly Trolls but sometimes Spriggans and the like. A lot of things are very rare and some you only encounter in quests like werewolves. I wonder why they did not make werewolves spawn out in the open on occasion at night?
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Fri Dec 16, 2011 6:56 pm

You forget, the game had to fit on a single DVD for the Xbox 360. That put a very real limit on how much they could put into the game.

No it didnt. They can and do release multi disc games on consoles. And btw Skyrim uses the new xbox disc format for increased storage space on a standard disc. So it has more space than all the older games ever had. Disc capacity was never an issue.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Sat Dec 17, 2011 6:21 am

Quality > Quantity.

Alot of the creatures in skyrim have unique abilities rather than being just a diferent model with higher health and attack, a few come to mind:
> Dragons with their flying and flame/frost breathing.
> Storm and frost atronachs have an special AoE atack and both have damage auras.
> Mudcrabs can burrow and pretend to be rocks.
> Some Draurg can use shouts and the majority of them are on a suspended state until you come near.
> Giants have an AoE atack that will send you to the moon if you are killed by it.
> Some spiders fall from ceilings.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Fri Dec 16, 2011 6:48 pm

You forget, the game had to fit on a single DVD for the Xbox 360. That put a very real limit on how much they could put into the game.


GTA 4 for my pc has only one disc if i remember correctly and it takes about 16gb.
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Sat Dec 17, 2011 3:28 am

Skyrim's has more mobs then Oblivion but less well used, Oblivion mixed it's monsters up a bit more, Skyrim has very limited number of monsters inside dungeons and that's it's problem... too many draugr only dungeons or too many Falmer/Automaton Dungeons... there is very little variety in the dungeons.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Sat Dec 17, 2011 12:42 am

You forget, the game had to fit on a single DVD for the Xbox 360. That put a very real limit on how much they could put into the game.



The 360 can handle dual layer dvd's so it can handle up to 8gb. When downloaded on the 360 skyrim rolls in at 3.9gb. So don't go blaming a console for lack of things.
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Sat Dec 17, 2011 1:31 am

Well yeah, there were these red squid people under water can't remember their names.


Land Dreugh

No it didnt. They can and do release multi disc games on consoles. And btw Skyrim uses the new xbox disc format for increased storage space on a standard disc. So it has more space than all the older games ever had. Disc capacity was never an issue.


Skyrim on multiple disks wouldn't work very well. There's too much re-use of assets, meaning they'd have to be included on each disk. Not to mention where would you divide it up? Exterior world and interiors? Every time you walk in or out of a city you have to switch disks? No, multiple disks wouldn't be practical for Skyrim.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Sat Dec 17, 2011 2:40 am

I can't believe that, morrowind and oblivion had all the daedra.
Oblivion had, ogres, minotaurs more underwater creatures etc.

Are you counting draugr, restless draugr, overlord draugr etc. separatly or all together as one?

Nevermind I haven't noticed that you said you didn't count different recolors, I must go to sleep because I can't think right now properly. :D

You may think It has less creatures because a lot of them are actually "animals", but I made the count and that's what I got (I counted things like Scamp ad stunted scamp as only one, for instance).

According to UESP:

Morrowind's list:
Spoiler
1 Ascended Sleeper
2 Ash Ghoul
3 Ash Slave
4 Ash Vampire
5 Ash Zombie
6 Corprus Stalker
7 Lame Corprus
8 Alit
9 Cliff Racer
10 Dreugh
11 Guar
12 Kagouti
13 Mudcrab
14 Netch
15 Nix-Hound
16 Rat
17 Shalk
18 Slaughterfish model 1
19 Flame Atronach
20 Frost Atronach
21 Storm Atronach
22 Clannfear
23 Daedroth
24 Dremora
25 Golden Saint
26 Hunger
27 Ogrim
28 Scamp
29 Winged Twilight
30 Centurion Sphere
31 Centurion Spider
32 Steam Centurion
33 Kwama Forager
34 Kwama Queen
35 Kwama Warrior
36 Kwama Worker
37 Scrib
38 Ancestor Ghost
39 Bonelord
40 Bonewalker
41 Skeleton
42 Slaughterfish model 2

Counting Kwama and similar creatures separatedly.


Oblivion's list:
Spoiler
1 Wolf
2 Deer
3 Imp
4 Goblin
5 Skeleton
6 Scamp
7 Dog
8 Zombie
9 Clannfear
10 Horse
11 Lion
12 Ghost
13 Boar
14 Mud Crab
15 Troll
16 Bear
17 Rat
18 Flame Atronach
19 Sheep
20 Will-o-the-Wisp
21 Slaughterfish
22 Spriggan
23 Minotaur
24 Wraith
25 Frost Atronach
26 Daedroth
27 Land Dreugh
28 Ogre
29 Spider Daedra
30 Lich
31 Storm Atronach
32 Xivilai


Skyrim's list:
Spoiler
1 Bears
2 Chickens
3 Cows
4 Deer
5 Dogs
6 Foxes
7 Goats
8 Horkers
9 Horses
10 Mammoths
11 Mudcrab model 1
12 Mudcrab model 2
13 Rabbits
14 Sabre Cat
15 Skeevers
16 Slaughterfish
17 Wolves
18 Flame Atronachs
19 Frost Atronach
20 Storm Atronach
21 Dwarven Spheres
22 Dwarven Spider
23 Dwarven Centurions
24 Chaurus
25 Falmer
26 Frostbite Spider
27 Giant
28 Hagravens
29 Ice Wraiths
30 Magical Anomaly
31 Spriggans
33 Trolls
34 Werewolves
35 Wisps
36 Wispmother
37 Dragon Priests
38 Draugr
39 Ghosts
40 Skeletons
41 Dragon
42 Blood dragon
43 Frost dragon
44 Elder dragon
45 Ancient dragon
46 Skeletal dragon

I decided not to count zombies, as they are little more than regular humanoids


And to that you have to take into account Skyrim's mobs have better AI and more/better animations.
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sat Dec 17, 2011 6:38 am

Quality > Quantity.

Alot of the creatures in skyrim have unique abilities rather than being just a diferent model with higher health and attack, a few come to mind:
> Dragons with their flying and flame/frost breathing.
> Storm and frost atronachs have an special AoE atack and both have damage auras.
> Mudcrabs can burrow and pretend to be rocks.
> Some Draurg can use shouts and the majority of them are on a suspended state until you come near.
> Giants have an AoE atack that will send you to the moon if you are killed by it.
> Some spiders fall from ceilings.


I prefer quantity with quality.
There is no problem in creating more creatures with unique abilities, it doesn't take much time to script things you mentioned, some things you mentioned aren't even unique abilities, they're just different types of attacking and physics, like dragon breath or giants sending you to moon.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Next

Return to V - Skyrim