I would agree that certain subterrnean areas have some generic features, especially caves. All caves have that little ledge that sits in a corner, for instance. This ledge always sits a little higher than the rest of the room, and there's a 75% chance (it seems) that the ledge will have a chest on it. I get this. What I don't get is when people say the towns and IC and landscapes are generic, as if I'm supposed to dislike the game's outdoors as much as they do. :shrug:
Lots of people complain about this in the Skyrim forum. I'm seeing this over and over. "Bethesda better not make Skyrim as generic as Oblivion" yada yada yada. They usually note the reason Cyrodiil is generic is because it's "too much like Earth's medieval era". Why is this a bad thing?
First of all, lots of dwellings (to me) don't seem like anything on Earth. Take the Imperial City, and Ayleid ruins in general. The IC seems unique in the game (other than the fact that it's the same color as the ruins). and each ruin has its own sort of look to it.
Forts, and certain houses definitely look as if they could be from Earth's middle ages/Renaissance periods, but I don't see this as a bad thing. :rolleyes: On the contrary, I actually don't have a prob with this at all. To this day, if I notice features on a house or in a town which look medieval or Earth-like, it doesn't break immersion for me at all; yet I notice it seems to for lots of folks.
And when we look at the towns themselves, they all have their own unique architecture, certainly not "generic" when compared one against the other. Bravil's dark wooden houses have an American frontier/west look to them, which is not shared with Chorrol's Tudor-style houses (I think they're Tudor....) Leyawin's yellows and oranges is not repeated in Bruma's whites and dark browns.
When I think of "generic", I think of seeing the exact same features over and over again. Some features do repeat for sure, but (for instance) when I look at You Tube vids of Daggerfall's houses & towns, to me these seem far more generic, because a lot of them literally look the same when the camera goes from town to town.
Not to start a flame war here, but to me Morrowind's landscape features (which always look bleak and bland) look far more "generic" to me. I don't own Morrowind becaues I don't have a PC or an Xbox, and I'm not saying it looks like a bad game (quite the opposite, matter of fact) but every time I watch a You Tube vid of Morrowind's towns or landscapes, I don't really see what people are talking about. I don't really see what's so much "better" about Morrowind's design.
Like I said, I'm sure I'd love Morrowind. One day when I can justify the cost of buying an Xbox just for this game (becuase...it will be just for that game!) I'm sure I'll dig it. I just don't get how Morrowind = good, and Oblivion = bad, when it comes to design of both games.
Thank you. *steps off stage for tea & cookies* Have some tea and cookies, folks, while you discuss.