Why Oblivion's fast travel svcks

Post » Sat May 28, 2011 4:38 pm

I'd love to see fast-travel and a much-improved Horse system. Howard talked on the GameInformer podcast about how they would have to live up to Red Dead Redemption and other games since Oblivion that had great systems for Horseback.

Sometimes I wouldn't mind taking the scenic route and discovering things along the way, but sometimes I really just want to complete a quest. I don't play for total immersion, I play for fun. If I want to live in the woods, I'll pack up my bags and run through the forest shouting "Dovahkiin" until someone decides to have me committed. Tell me how magic is realistic, or a soundtrack in the background. The menu system? Save files? Non-permanent death? The game isn't realistic already, so why harp on "Well what about Fast Travel?" in terms of realism?
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Amy Siebenhaar
 
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Post » Sat May 28, 2011 11:56 pm

Some people say, "Oh I just walked there without getting attacked". How often do you walk from one city to another without getting attacked?


People in the world of TES walk to places all the time without getting attacked at all in their lifetime. People in real life have traveled on foot and could get around without ever once in their lifetime getting attacked on the way. What is so inconceivable about not getting attacked if you walk there?

I would like to see MW's fast travel, and mark and recall spells. That would make me a very, very happy camper. It won't happen, but a man can dream.


MW's fast travel is still in the game. It's called don't use fast travel unless your in a town and only fast travel to another town, not hard to do. This all comes down to nostalgia instead of wanting a better option of travel than was previous. MW's fast travel is incredibly limiting, especially in a world as big as Skyrim and Oblivion. Oblivion's fast travel allows you to have tons of options of fast travel, such as you can fast travel whenever you want, not at all or use a Morrowind version and only use fast travel when your in town and only fast travel to another town. I don't know how many times I have to say this before people get it but the current fast travel gives you more options than Morrowind's system.
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Greg Swan
 
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Post » Sat May 28, 2011 5:26 pm

...
What province in this Empire wouldn't have some proper means of transportation? No carts, boats or anything? How does trade and communication work then?
...

True that. It is all about game world consistency.


If you like travel services, you can use it.

If you don't like travel services, you don't have to use it.

Now, could you imagine if you did like travel services, but COULDN'T use it?

RPG games should be all about OPTIONS. If you just give the player the OPTION, then it becomes up to him/her whether or not they want to use it.

It's better to have something and not use than to not have it and never be able to use it.

This complaint is so beyond my understanding that I think this is the last time I'm going to post about it.

Yes, I can imagine. Morrowind ->Oblivion. Different perspectives, the key to understanding others.

I agree that the "don't like it, don't use it argument" is invalid when there are no fair alternatives to Fast Travel. However, the argument is valid when alternatives do exist. More to the point, it is valid when alternatives are proposed. Many players have said, "Yes, we agree, let Bethesda provide all of the alternatives you seek, but please let us keep Fast Travel." To this statement, a number of players respond (in more or less politically-correct terms), "Screw you! Give us our alternatives and cast Fast Travel into the abyss!" In reply to players who refuse to be satisified with Fast Travel coexisting with their preferred alternatives, it is both frequently and fairly contended that Fast Travel is optional.

Well, I hate Oblivion's Fast Travel system. Why? Because if I am out of a cave, low on health, it must be a life or death matter to reach a city or town. If you say, "make this part of your role playing. Don't use it." I am OK with that. Then if you give me my transportation options, we are cool. :) So I don't understand those people who want Oblivion Fast Travel completely out either. The "I can't resist" argument is just comical.

That being said, I wish luck to map-point-click adventurers but I am not one of them. If it won't bother them, I need random encounters, survival gameplay, in game transportation options to have the adventures in my dreams.
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Alyna
 
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Post » Sat May 28, 2011 5:26 pm

[rant]
OH geeze, oblivions system was lazy and poorly implemented I've said it a thousand times but Red Dead Redemption had a better fast travel system then Oblivion. And Rockstar has never pretended to make games as immersive as Bethesda claims their products are, but they succeeded on so many more levels than Bethesda ever has. At least their version of reality was consistent. Playing both RDR and OB recently I was much more immersed in RDR - mostly due to Oblivions horrible menus which includes the fast travel system. You're telling me that I can setup a camp and travel in RDR but I can't even buy a bedroll in an Elder Scrolls game?

The reality portrayed in TES is obviously much more detailed than that provided by RDR, but to relate these games to precious stones, a small flawless diamond is worth more than a larger diamond with an inclusion or two (flaw). Oblivion had several flaws like the fast travel menu that while necessary features, were not integrated into the reality they were trying to portray and so really hampered immersion. This is precisely like the argument of Morrowind dice-roll combat vs Oblivion combat, except OB is the older game in this regard.
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Yvonne Gruening
 
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Post » Sat May 28, 2011 6:06 pm

Fast travel is unbelievable, because there's no explanation. Fighting Daedroths, and Golems isn't realistic, but in the TES universe that it's in, it fits. It's believable.

I don't want to completely remove OB fast travel, but give me alternatives.

yeh there is its called walking. it just skips past those part becuase people would get extraordinarily bored walking the same path over and over again. Thats why you dont see your person crap sleep or wait
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chirsty aggas
 
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Post » Sat May 28, 2011 10:53 am

I suppose, but it still FEELS, like teleportation. I just want my alternatives :sad:, why can't I have my alternatives?

As I said in a previous post, it also adds to the game. Not having transportation in these provinces doesn't make any sense.


I've got nothing against alternative fast travel, I just don't want to lose the convenience of OB FT, and I also have to correct things I judge as misunderstandings. However, I personally would like it to be more recognized that people travel around, like caravans and boats, just for immersion sake, kind of like Red Dead Redemption (Instant FT, but also trains/horses/caravans). In any case, if we get some kind of alternative fast travel, I hope we can stay with the caravan/mammoth/whatever in real time traveling the whole way, because that would be a great incentive to take the alternative fast travel (greater roleplay value without losing convenience if speed is prioritized).
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Sheila Reyes
 
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Post » Sat May 28, 2011 7:44 pm

What gets me is that people think there has to be either Fast travel everywhere or no fast travel at all. There is such a thing as moderation of use. Like I've said, if you don't want to use fast travel and want something more akin to Morrowind, then only use fast travel while in town to travel to another town. Why is it so hard to do moderation of fast travel?


I don't want to have to pretend that there's travel services. I will live if there aren't alternatives, but I don't want to have to make up for what the game is lacking, and I shouldn't have to.

This arguement is like saying " There are no longer different armor or weapon designs or even colours. Just pretend they look different, it's not that hard!"

Sure you could do it, but it wouldn't be as believable as it would be if they did look different. I shouldn't have to try to ignore faults so I can immerse myself, it takes away from it. A TES game should just svck me in, I shouldn't have to make a effort to get svcked in.
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Steve Bates
 
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Post » Sat May 28, 2011 9:17 pm

Well, I hate Oblivion's Fast Travel system. Why? Because if I am out of a cave, low on health, it must be a life or death matter to reach a city or town.


But the problem with that is if it's not okay to fast travel to a town when low health because you should die by then, how do you walk in real time from the cave and make it to town without dying?

I don't want to have to pretend that there's travel services. I will live if there aren't alternatives, but I don't want to have to make up for what the game is lacking, and I shouldn't have to.

This arguement is like saying " There are no longer different armor or weapon designs or even colours. Just pretend they look different, it's not that hard!"

Sure you could do it, but it wouldn't be as believable as it would be if they did look different. I shouldn't have to try to ignore faults so I can immerse myself, it takes away from it. A TES game should just svck me in, I shouldn't have to make a effort to get svcked in.


But that's all your doing when your using a boat or a siltstrider, pretending your actually using a traveling service. Your not really riding a boat or siltstrider. People also need to realize that to make a redundant travel system, that takes development time from the rest of the game. Maybe add it in an expansion but to have two travel systems that do the same thing but one of them to be restrictive (travel networks) and one that allows everyone to do what they want including doing the same thing that the travel networks do if you use it a certain way (Oblivion/Daggerfall fast travel) is a ridiculous thing to ask from the devs in the vanilla version.
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Charlotte Lloyd-Jones
 
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Post » Sat May 28, 2011 2:35 pm

I've got nothing against alternative fast travel, I just don't want to lose the convenience of OB FT, and I also have to correct things I judge as misunderstandings. However, I personally would like it to be more recognized that people travel around, like caravans and boats, just for immersion sake, kind of like Red Dead Redemption (Instant FT, but also trains/horses/caravans). In any case, if we get some kind of alternative fast travel, I hope we can stay with the caravan/mammoth/whatever in real time traveling the whole way, because that would be a great incentive to take the alternative fast travel (greater roleplay value without losing convenience if speed is prioritized).

I would also like to see this in Skyrim. As somebody else already mentioned that was a really nice feature in RDR where you were traveling in a carriage and had the option to sleep if you wanted or ride the entire way. This sort of traveling system pleases both sides of the debate.

Perhaps there could be some sort of pathing system in place for fast travel that automatically starts up whether you are walking or riding a horse or even a mammoth! You could skip the experience if you wanted or you could just sit back and watch. It would be a big leap from previous systems but the concept sounds interesting.
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Riky Carrasco
 
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Post » Sat May 28, 2011 1:02 pm

But the problem with that is if it's not okay to fast travel to a town when low health because you should die by then, how do you walk in real time from the cave and make it to town without dying?

You shouldn't even try traveling in the first place, realtime or fast travel. Seek shelter. Fix yourself. Try traveling next morning.
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Philip Lyon
 
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Post » Sat May 28, 2011 11:33 pm

You've got to love how fast travel can cause so much heated argument between people who don't actually disagree on anything.
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Sophh
 
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Post » Sat May 28, 2011 6:44 pm

You've got to love how fast travel can cause so much heated argument between people who don't actually disagree on anything.


At least it doesn't turn as ugly as spear discussions.
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Lou
 
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Post » Sat May 28, 2011 5:01 pm

Really, does the OP want to walk and waste a half an hour's time walking in between cities, REALLY :swear:

It's absolute ludacrious there is nothing wrong with Fast Travel and I'm glad it's in Skyrim. Good grief THIS ISN'T MORROWIND 2, let Morrowind be. Fast Travel is optional anyway and not everybody has the time to walk in between cities. I hate to vent but good grief this is really getting old, complaining about something that makes your life easier. :banghead:
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Emily Jones
 
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Post » Sun May 29, 2011 2:44 am

You've got to love how fast travel can cause so much heated argument between people who don't actually disagree on anything.

It usually stems from miscommunication. It is one thing to conceive thought, another thing to communicate that accurately to somebody else especially through text alone. There are so many more variables when humans communicate in real life: body language, facial expression and tonal inflection. Over the internet there is so much lost in translation that many who argue do not realize that their preferences thoughts are not as different as they believe.
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james tait
 
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Post » Sat May 28, 2011 7:00 pm

Really, does the OP want to walk and waste a half an hour's time walking in between cities, REALLY :swear:

It's absolute ludacrious there is nothing wrong with Fast Travel and I'm glad it's in Skyrim. Good grief THIS ISN'T MORROWIND 2, let Morrowind be. Fast Travel is optional anyway and not everybody has the time to walk in between cities. I hate to vent but good grief this is really getting old, complaining about something that makes your life easier. :banghead:


This is why "Why Oblivion's fast travel svcks" is a terrible thread title.

It's also why people should actually read the thread and not just the title. But we must work with what we have.
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Facebook me
 
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Post » Sat May 28, 2011 6:37 pm

You shouldn't even try traveling in the first place, realtime or fast travel. Seek shelter. Fix yourself. Try traveling next morning.

Shame on you for suggesting someone role play in a RPG game.
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Jordan Moreno
 
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Post » Sat May 28, 2011 11:21 am

to me the main problem w/ Oblivion fast travel was that you were able to go to every town OFF THE BAT, this was lame.

gladly FO3 didn't do this, I hope skyrim doesn't.
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joeK
 
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Post » Sat May 28, 2011 11:21 pm

"So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants." M'aiq the Liar
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scorpion972
 
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Post » Sat May 28, 2011 9:12 pm

to me the main problem w/ Oblivion fast travel was that you were able to go to every town OFF THE BAT, this was lame.


Could do the same in Morrowind. And you could fast travel to more destinations right off the bat then even Oblivion's did.
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FirDaus LOVe farhana
 
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Post » Sat May 28, 2011 9:29 pm

Don't like it, don't use.


:thumbsup:
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Sylvia Luciani
 
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Post » Sun May 29, 2011 1:10 am

"So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants." M'aiq the Liar


Seriously. Terrible thread title. Get a thread title that says something like "Extra fast travel options for roleplayers" or something along those lines (at the very least, don't call out Oblivion specifically). Some people don't care about how their fast travel works, and unfortunately, the way the fast travel debate has gone has given them the impression that you want to make them walk everywhere. You're going to have to take steps to correct that impression.

Also, evilsummoned, read the thread before you post.
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Mariana
 
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Post » Sat May 28, 2011 3:54 pm

This is why "Why Oblivion's fast travel svcks" is a terrible thread title.

It's also why people should actually read the thread and not just the title. But we must work with what we have.


That's the OP fault, if he wanted something like that he should have went with the title, Fast Travel, why it's good and how you respond to people who blast it.

Yeah I kinda missed the OP opening post but I'm just getting sick and tired of hearing the complaining about it. The system makes life easier why get rid of something that's not broken.
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Kill Bill
 
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Post » Sat May 28, 2011 8:14 pm

What gets me is that people think there has to be either Fast travel everywhere or no fast travel at all. There is such a thing as moderation of use. Like I've said, if you don't want to use fast travel and want something more akin to Morrowind, then only use fast travel while in town to travel to another town. Why is it so hard to do moderation of fast travel?

I really don't see why you can't see that fast travel in Oblivion allows for Morrowind fast travel and any other kind of fast travel. Just use it like you would Morrowind's fast travel... However, I don't see how walking is improper means of travel. From past games and lore, walking was the main means of transportation for the masses of Tamriel. In real life it is the same thing, I don't see why people think that walking is not a proper source of travel....

However, if you don't want to be bored having to re-do things over and over again, then why do you want Morrowind fast travel? That was the problem with the system other than being useless half the time, it also forced you to walk the same way back you just walked from. No extra exploration, just tedious retracing paths. Having options is just what the current system does.

Because it's not the same. What's the use of Boats?
I remember traveling from a boat in Vivec to somewhere else, I landed in the boat area. Although I didn't see it, I knew I sailed across the water to get to this point. Morrowind's system didn't necessary force you to get back to the last place you've been to, you had TONS of options how to travel fast around the world, for example: Mages Guild, Silt Strider, Boats, Scrolls etc.!
Having so many options for fast travel gave the game a more complex point of view, gave you that feeling of thinking ahead, feeling you're apart of the world, and why? because you knew that if you're stuck somewhere you had only this 1 scroll that can teleport you back to the nearest temple, and if you used it now you may not have a chance to use it in the future.

Think about it, they create harbors, but their boats are useless? If they create a vast world full of mountains, full of planes for us to explore, full of wonderful details, lore, immersion and interest, don't you think it would be logical for them to make the travel system a part of the cultures as any? It adds jobs to the world, it adds NPCs, it adds quest ideas, it adds planning, it adds that feeling of "Oh damn, I have to be careful or else I won't survive the way back." Never have I felt it in OB, that same feeling of danger... to tell you the truth, besides looking at some beautiful views in OB, the game didn't grant me ANY kind of feeling, which I had PLANTY of in MW.

So, yeah, I support fast traveling, only in the way so it's actually part of the game, and not seperate. Cause it adds a lot, and OB fast travel system takes out a lot, mainly depth.
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Nice one
 
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Post » Sat May 28, 2011 7:29 pm

That's the OP fault, if he wanted something like that he should have went with the title, Fast Travel, why it's good and how you respond to people who blast it.

Yeah I kinda missed the OP opening post but I'm just getting sick and tired of hearing the complaining about it. The system makes life easier why get rid of something that's not broken.


Oh, I totally understand. My main point in this thread is that the pro-travel-services-and-more-interesting-wilderness faction is terrible at representing themselves. But really, if you're not willing to read the thread, you probably have nothing to say by posting in it that hasn't already been said.
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Marcia Renton
 
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Post » Sat May 28, 2011 11:06 am

Still makes me laugh that those in this thread that advocate for alternatives refuse to accept the option I have set forth multiple times in this thread and in the forums over the time I've been on here. I say have a travel network but it's only available at certain times of the day because they are off taking other people around the province. It just shows their openness to alternatives is actually just a facade. They use this "alternatives" act just to push for Morrowind's exact system to come back in, which was incredibly flawed. I gave a compromise for a system that doesn't really need to be there, which was the travel network that has a schedule, that way it isn't an eye sore in a living world, which a static travel network would be.
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Steve Smith
 
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