What gets me is that people think there has to be either Fast travel everywhere or no fast travel at all. There is such a thing as moderation of use. Like I've said, if you don't want to use fast travel and want something more akin to Morrowind, then only use fast travel while in town to travel to another town. Why is it so hard to do moderation of fast travel?
I really don't see why you can't see that fast travel in Oblivion allows for Morrowind fast travel and any other kind of fast travel. Just use it like you would Morrowind's fast travel... However, I don't see how walking is improper means of travel. From past games and lore, walking was the main means of transportation for the masses of Tamriel. In real life it is the same thing, I don't see why people think that walking is not a proper source of travel....
However, if you don't want to be bored having to re-do things over and over again, then why do you want Morrowind fast travel? That was the problem with the system other than being useless half the time, it also forced you to walk the same way back you just walked from. No extra exploration, just tedious retracing paths. Having options is just what the current system does.
Because it's not the same. What's the use of Boats?
I remember traveling from a boat in Vivec to somewhere else, I landed in the boat area. Although I didn't see it, I knew I sailed across the water to get to this point. Morrowind's system didn't necessary force you to get back to the last place you've been to, you had TONS of options how to travel fast around the world, for example: Mages Guild, Silt Strider, Boats, Scrolls etc.!
Having so many options for fast travel gave the game a more complex point of view, gave you that feeling of thinking ahead, feeling you're apart of the world, and why? because you knew that if you're stuck somewhere you had only this 1 scroll that can teleport you back to the nearest temple, and if you used it now you may not have a chance to use it in the future.
Think about it, they create harbors, but their boats are useless? If they create a vast world full of mountains, full of planes for us to explore, full of wonderful details, lore, immersion and interest, don't you think it would be logical for them to make the travel system a part of the cultures as any? It adds jobs to the world, it adds NPCs, it adds quest ideas, it adds planning, it adds that feeling of "Oh damn, I have to be careful or else I won't survive the way back." Never have I felt it in OB, that same feeling of danger... to tell you the truth, besides looking at some beautiful views in OB, the game didn't grant me ANY kind of feeling, which I had PLANTY of in MW.
So, yeah, I support fast traveling, only in the way so it's actually part of the game, and not seperate. Cause it adds a lot, and OB fast travel system takes out a lot, mainly depth.