» Sat May 28, 2011 10:54 am
I believe that 'dont like it, dont use it' is applicable to some parts of the game.
A game as huge as an elder scrolls game, with its sheer number of options and possible playstyles, I find most people eventually settle in a style of play and from then on usually play a warrior/ assasin/ mage etc.
I myself like being a spellsword/battlemage kind of character and in Daggerfall, Morrwoind and Oblivion I have not used ranged weapons. Apart from trying them to see how they work.
I dont like it, I dont use it.
It does not make the game smaller for me, nor do I find it annoying its in. If anything, I like it that the game is massive enough to contain content I can ignore, without hindering gameplay.
The same goes for mechanics powergaming, such as 100% chameleon. If you know enough about how the mechanics of the game work, if you purposely evolve a character to use certain things, nothing wrong with that. They should also not be removed.
My current character on oblivion is level 32, I have 250 hours playtime and my acrobatics is 40 ish and my illusion 46.
It is possible to play Oblivion without 'super high jumping and one sec paralyze' I hear clamour to be removed so often.
Dont like it, dont use it, works for me there.
But, when it comes to fast travel its a different matter.
I dont think 'dont like it, dont use it' is valid there. Its such an integral part of how the game works, how quests are designed, that not using it is not like not using bows and arrows. Its like not using money, or clothing/ armour.
Apart from the points mentioned in the OP, it is very hard on Oblivion to not use fast travel and have any non essential travelling NPC's alive by level 15-20. They stay alive if you use fast travel.
Fast travel is in Skyrim, thats a given.
But how can it be made better?
Well, the points made in this thread could be adressed. NPC's could give better directions.
I would love it if only I, the player, could kill an NPC, so that a wolf will no longer kill a traveller, but move on when the silly Dunmer falls unconsious.
There could be cost and risk involved like in Daggerfall.
Fast travel does not have to be an odd teleporation thing, I quite liked Daggerfalls system with its choice between safe/ risky travel and monetary cost.
Edit: I guess ideally there would be both fast travel and a travel network. I find it entirely logical that a mages guild teleporter sleeps at night, or that a carriage can be unavailable at times.
I dont see any problem with conditional fast travel networks.