Why is Papyrus so slow ?

Post » Sat Aug 30, 2014 1:14 am

I mean, why does it even suffer from script lag after you install 4 or 5 mods ? In Oblivion or Morrowing, one could run many different scripted mods and they would work without any lag. I have never seen anyone complain about script lag in the older TES games, so why is Papyrus so different ?

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Taylor Tifany
 
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Post » Sat Aug 30, 2014 7:17 am

Because its a threaded language and more care is needed in coding?

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Sara Johanna Scenariste
 
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Post » Sat Aug 30, 2014 4:08 am

I assume it was a design decision. For high-level scripting ("run package on actor", "unlock door", "add reward items" etc.) latency is usually not a critical property.
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Caroline flitcroft
 
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