If you can name it, it's 100% guaranteed somebody will come onto these boards and slam it as "worst [fill in the blank] EVAH!!!"
One. Hundred. Percent. GUARANTEED.
And then you'll have a dozen other people who just jump on board with the hater and next thing you know there are 200-post threads of flames and [censored]ing.
:shrug:
Opinions.
People have them.
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The biggest problem with Oblivion's minigames, and even part of Fallout 3's minigames was that, by having a hybrid game between player skill and character skill, it devalued both, as was mentioned earlier. What's the point in having a character skill for lockpicking when anyone with a skill of 5 could pick even the best lock in the game? In Fallout 3, it was pretty much the same, except that you would get very annoying instances where you had 49 lockpicking skill and the lock was a level 50 lock. Everything else was as bad as Oblivion.
The problem is, I really can't think of a minigame that also takes into account player skill in an obvious manner. I'm not sure that the two systems are compatible.