» Tue Nov 02, 2010 12:17 am
If they are immersive, well-portrayed, useful, and fun, then I don't object. In the Call of Duty franchise, one minigame is setting charges to blow up some door or some computer or something. You usually have to set the charges while everyone else is engaged in machine-gun fire all around you. If you don't hurry, they die. The minigame shows you from first person hand-placing the explose, clicking a few buttons, inserting a key, turning it, or some such thing, and then the timer is set and you run for the hills with your head down. A few moments later the thing you were exploding goes off. That mini-game is perfectly executed, and I don't mind doing it every time because it adds to the immersion of the scene and is a bit stressful, which makes it all more fun.
If they thought like that, mini-games in TES games would be more intelligent and useful and fun. Currently, they are not very good.
I like the new Wood Chopping minigame ... it appears to be at least immersive and is a way to make some extra money at lower levels (or at least it should be) ... When chopping wood, you have to aim at the center of the piece of wood. In this game, the same thing should be true. There should be a split second shown from first person perspective where you drag your axe-line to where you want it to strike... but you only have a fraction of a moment. If you center it, you score perfectly chopped halves, otherwise you mangle the piece and have to toss it into a junkwood pile with lower value to your chopping efforts. That's the way I see this minigame, if indeed that's what it is to be.
I have some ideas for addtional minigames:
1. Bar Fights as Minigames. Set the death condition to be only "knocked out" instead. Then initate a "multi-duel" under the new duel system. Players can only use chairs, glasses, and mugs to do combat in the bar. There is damage reduction based on your Constitution so people with a tougher skin don't take as much damage as wimps. If you make it until the city guards arrive to throw you out, then everyone else pays the fines and you get off scott free. But if you get "knocked out" then you have to pay SOME OF the bar bill and damages, spread out across the other losers. There should be significant rewards for this, like greater likability or score within your faction, for walking away from bar fights unscathed. So you have to do them for some reason once in a while.
2. Potion Brewing ... It should be done from a Top-Down perspective over the goblets, urns, pots, and beakers with pre-rendered video behind the user's Potion Brewing interface, which is slightly ghosted and see through. When you select your herb, powder, or liquid combinations and verify you have a potion that is useful, you hit "create potion" and then you should see your character's hand dumping in some of those ingredients into the pot where you see the pot churning and steaming, or smoking, or changing colors ... some reaction. When finished, you should see the pot raised up by chains and then dumped over and down into some glass apparatusi such as those calcinators and alembics (or whatever they're called) and the other glass distilling portions, where the fluid pours down into flasks or vials with wax or cork stoppers. This part could be via some pre-rendered short animation sequences, not in game. So that A) you could turn them off if you wanted and B) so they wouldn't have to program the advanced fluid dynamics into the game for only a minigame. Having been returned to the real game screen again, you can then pick up the flasks, having completed your Potion Brewing. That would be quite some experience if done with the proper amount of beauty, asthetics, and style. There would need to be an animation for every color, with varied explosions, fireworks, sparks, shimmerings, and other things (or perhaps those things could be green-screen keyed in realtime over the animation to save on the pre-rendered stuff, otherwise it could get a little Disc-space hungry, and I wouldn't want that at all.) Again, we're only talking about 30-45 seconds of animation, but possibly 16-20 variations to account for all the kinds of spells groups you can craft potions from.
3. Staff Head Creation .... Every staff could have a center-top portion devoted to crystal arrays. The crystal arrays can be embedded in the top and other wooden shapes could be screwed on over the top of them if you didn't want to see the crystal patterns or let your enemies see them. The crystal arrays could be fit and arranged with shapes with different colored crystals creating unique patterns that all have varied and useful affects and whose purpose is to modify YOUR abilities in one spell school and perhaps even toward one specific type of spell (like fire or electricity, or sleep) ... to create new effects or to double the power of certain effects. The top of the portion would be diamond-shaped and within that outer diamond shape would be a ton of smaller little pixel-like empty slots. Looking down on the diamone shape, you select crystals and place them in the pixel-like slots to form your unique picture. You craft the head into whatever patterns you like and then see how that pattern effects your magic as you wield the staff in combat. The game anolyizes the pattern and assigns different characteristics to it. Your Master studies the pattern also to tell you the quality and effects of your crystal arrangement, so you can learn from it. Some shapes hold more power-drawing properties for svcking power from others, while other shapes are force shapes, pushing power out) ... how you craft the head of your staff (no jokes here, please) determines its power, effectiveness, style, and usefulness to one or another of the schools of magic. Some shapes lend themselves to Illusion magic, while others lends themselves to Destruction magic .... the colors determine what kind of spell within that school is most effected. So you can, with a lot of practice and study, actually build your own staff-head with the power to lend itself toward affecting YOUR magic from that field and realm. It should be fairly expensive to acquire and build this staff head, so that it can't be done every day, unless you just want to sell them. Make it your job within the game. This could be fun and useful, as long as the shape-anolysis engine was powerful enough to recognize a lot of variety and programmed deeply enough to offer the variety that our creativity could be rewarded properly. If so, it would be quite interesting, I think.
4. Some Kind of Nordic-Style Dice Game.... just simple, like throwing bones, but is played just like Yahtzee. You try to create 3 of a kind, 4 of a kind, straights, flushes, etc... you actually throw the dice. You can try to cheat if you like but have to use some form of Diplomacy or Roleplaying or Thieves Skill toward "fooling the crowd" ... so it has to be fairly high. You can bet money on the next game, even if it's your own game .... so if you cheat, you could actually make money on that knowing that you could skew the results. The game should have a Nordic feel and style, and be historical, played on certain days more than others, and home some lore attached to it. Playing the game well could be a way to show your leadership skills in some parts of Skyrim, so devoted to it are those areas. When you are playing this game, it's always in a crowd, so there are at least 5-10 people gathered around you, cheering, jeering, hollering, snickering, and various other game-style taunts and kudos coming at you from every angle. It should feel very exciting. It should also be possible to interrupt the game as a fight breaks out should someone get caught cheating, or if the loser is a real jerkwad who can't control himself and just wants to take the money you just won. You would use the teeth of different creatures you killed throughout the game to build your pool of playing pieces. This would mean as you kill creatures throughout the game, you could pull their teeth to use in the game. Your trophies are now used to not only play a game, but show what kinds of monsters you are capable of taking down, which can add to everyone's in-game opinion of you, changing whose side the crowd wants to be on, like YOURS. hahahaaha.... This kind of mini-game would add to the authentic era of Nordic life, since I'm sure such games were not only possible then, but probably indeed played something like this.
Ahh, I think that these kinds of things would make really fun minigames, in my humble opinion!