First of all, I do understand that different people have different tastes. I'm simply trying to understand the attraction of the settlement features. Some good points have been raised. I recognize that some folks will get a sense of accomplishment bringing civilization back to the Commonwealth. I also understand the idea that it's a creative outlet for some people - though my personal preference would be for more attractive settlements than are possible with the existing workshops. Mods may fix that.
But it's all so bloody tedious. This feature seems like an obvious ploy by Bethesda's marketing department to cater to the Minecraft crowd. (That's right, not a fan.) It feels tacked on and cumbersome, and needs some serious streamlining, a dedicated settler management screen and a few real tutorials. Or at least an auto-build button to create some basic buildings and defenses, provided you've got the resources. And it all seems out of place in a franchise that has traditionally been about role playing, not city planning.
My beef with the feature is that if you're playing a good guy or gal, and you get a distress call, you're going to feel obligated to respond. And in order to ensure the settlement can defend itself, you're going to have to (ever so tediously) build it up. With the knowledge I've garnered here, I think I'm going to build Sanctuary up a bit, ignore Preston Garvey, and let the rest of the world fend for itself - and try not to feel like a heel.