See a noble goal. He/She... [censored] it lizard person don't want people getting their hopes too high. We need people to have realistic exceptions for this game otherwise it's already going to be a fail for some people.
See a noble goal. He/She... [censored] it lizard person don't want people getting their hopes too high. We need people to have realistic exceptions for this game otherwise it's already going to be a fail for some people.
In other words, you are actually admitting you're trolling.
Man how i wish you can help channel your negativity into ESO instead.
Now THAT is a game, that didn't need to exist.
ESO is awful but I blame the people who cry for TES and Fallout online mode. They deserve my hate more than Bethesda and Zenimax.
Yea i know...but it still feels crappy knowing that its such a blemish on an otherwise respected franchise.
Evil...evil corporate N'wahs...
I can't imagine the pain Todd must feel when he sees his baby being tortured like this.
It's only trolling if I'm posting negative things for the sake of getting a rouse out of people. I'm posting negative things because I am honestly feeling negative about Fallout 4. Negative criticism is not trolling.
Co-op for 2-4 players = Yes please!
MMORPG? = No, dear god no!
I don't think Fallout has a chance at Co-op tho, i don't think the VATS combat system would work in multiplayer.
Also, modding will be super complicated to sync up i guess.
Best way is probably to introduce a Co-op friendly DLC to see how well received its gonna be.
That way, folks who prefer the game single-player can still enjoy the game they want it to be.
Anyway, why did I play Oblivion and Skyrim after I played Fallout 3? (NV should be obvious as to why I played it)
Well, because at the time I did enjoy their games. There's something about just being dropped into a sandbox world where you can go where you want to and do what you want to that is soothing. I'm not forced into anything and I don't have to worry about anything big really. I can just wander around and waste time basically. They create good "turn off your brain"-kinda games where you don't really ask yourself 'why' you're bothering to fight these enemies over here when you have no reason to. You just do it because it is a good distraction.
That's what I liked about Bethesda games. You don't see it a whole lot in other games out there apart from indie sandbox games (most of which I also enjoyed greatly). But after a while something in me snapped and I no longer could enjoy those types of games. Unless I have a goal, something to work towards, a 'reason' to do something; I just don't see the point in doing it. I still like games where I can turn off my brain to enjoy just mucking about in a game but I can only enjoy it for so long before I have to actually have a goal to do something. And Bethesda's games, well, they don't really grab a hold of me in any way. They don't present a challenge so I have no reason to care about the combat. The dungeons do become repetitive after a while so there's not much reason to explore. And the quests are not particularly well written, nor are the characters, and so they fail to grab me like a good book does.
I used to be content with just mucking about, doing the odd quest and then just getting out to explore the wilderness/wasteland. But I can't any longer. I just don't find that fun any more. So 5 years ago? Why did I play a Todd Howard game? Because they provide me with a sandbox world to just get lost in. But now, in 2015, I've gotten more than enough of a fill of this type of game design to not want to bother with it any longer.
So, yeah.
Used to love it.
Now I loathe it.
Part of why is probably the repetition. I can't stand that nowadays. When something starts to become repetitive then I ask myself what I'm getting out of each repetition and if what I get out of it is so miniscule of a reward then I end up not caring for it and would rather move on to something who's reward for doing it is much bigger.
Of course it isn't a problem on Beth's part, why would it be? Just look at all the cashmoney they're getting.
But it ain't no pie anymore. Some of the the ingredients may be the same but if you toss them into the cauldron of mass appeal then, well, that's not how you bake a pie.
And I don't see it as my brain being stuck in 1998. Rather I see it as if I have seen god's perfection and I will settle for no less.
Why would I settle for any less?
[edit]
Actually that's not true. I would settle for less, what I mean is that they should strive for perfection and if it shows that at least they tried then that's fine and maybe it won't be perfect but at least it'll be better than if they never even tried in the first place.
Sadly, with skills, perks, SPECIAL, dialogue, traits and who knows what else that haven't been confirmed yet; It looks like they aren't even trying to perfect anything. Instead, what I see is things changing for no good reason. It's like they sat down and went "well, we can't do this, so let's not do this and do this other thing with it instead." Like, if I were to sit down and draw (I draw btw) and I try to draw some animé babe then get frustrated when the result isn't as good as I hoped it'd be, should I then stop trying to draw in that style and move over to another style completely or should I keep practicing until I show better results?
My mind isn't stuck in 1998, in fact, I've seen a bunch of improvements to RPG's over the years from various franchises and developers. What I dislike about Bethesda is that it looks like they're not even trying to perfect anything any longer. Instead we get Fallout 3 but polished up and "changed" in how some aspects work. Rather than taking what Fallout 3 had and polishing upon that, improving it, trying to make each aspect of it as good as possible for Fallout 4, they just chucked all the RPG mechanics out the window and started building something new from scratch.
Let's put it like this, imagine if they did that to the world design that is so praised. Do you really think their world designs would be as (supposedly) good as it is right now if they had?
Nothing wrong with wanting to have a linear gameplay experience, in fact some games excel in that. (Eg: Mass Effect series, Bioware games)
But the trademark of a Bethesda (or more specifically a Todd Howard game) is the absolute freedom to explore anywhere and any way you want to.
I have a feeling that you have played too much Open-World games and you are already probably burnt out.
Take a break from Open-World games, then come back to it at a much later time, you'll probably feel alot better.
he used to make good games , before he got corrupted by EA game design philosophies
edit i meant no disrespect in to todd howard and his team , i am just getting pretty frustrated at the lack of solid information
I'd assume you won't be buying it then....
That's what I've been suggesting to Bethesda for years now. Have an overworld map that you travel ala Fallout 1/2/T style and then have nodes you enter which are sandbox world style. Cities could be like The Pitt or New Vegas where the parts that are of relevance to your character are the districts you can travel to.
Make it an option for people who like it this way, but not the main feature.
I play a Todd Howard game to lose myself in the world, not to see another game map and "auto-magically teleport" to locations.
Yes, yes, i'm one of the few people out there, who NEVER fast travels. I'd rather walk on foot.
(I do use in-game transport like Stilt Striders or Carriage services tho, just not map fast travel)
Man i still remember my first walk from Seyda Neen to Balmora (never knew there was Stilt Strider services at that time),
and it was one of the most epic moments I have ever felt in gaming.
Calling the Todd howard worlds sounds so wrong , neither the elder scrolls nor fallout universe were created by him
szcond you can not deny that oblivion , fallout 3 and skyrim all 3 won the game of the year award by just about every game site , even with all the flaws they had so there has to be something good about them also remember that FO 3 was even chosen as a museum exhibit in 2010 as one of the highlights in gaming industry
so yes people play todd howard games because they are great games , not every one likes them and that is their choice and opinion and Fallout 4 willprobably not be the sort of game you want to play
i admit i am pretty sceptical about what they have shown us but atleast i will give the game a try , i ce been waiting for 7 years for a worthy succesor for FO3, since New vegas while in it self is a great game in my opinon lacked much of the ambient atmosphere FO 3 had
i just hope they didn't screw this one up
There are alot of open-world RPGs/games out there in the market,
but WHY are people willing to wait for YEARS for a Bethesda RPG?.
Answer: Todd Howard's Creative Vision and his Team
Don't worry m8. I had the exact same fears when Skyrim was announced.
All I can say is just Believe in Todd and the team.
One of the reasons why I enjoy a Todd Howard game is probably summed up in this interview he did with Game Informer. (Great series btw, go check the whole series out)
You notice that he mentions his earliest influences were the famous Wizardry games and the Ultima series, and his love for Origin.
(Yes, young ones, unlike today, in those days, the name Origin was mighty indeed, it was truly a place where Worlds were Created)
and I think maybe in a small part of his mind, he is always striving to live up to the Origin's philosophy of building massively detailed
worlds that people would love to lose themselves in. Gotta give credit to the man for respecting some of gaming's greatest.
https://www.youtube.com/watch?v=xoYDjzGN44Y
Great, now the thread is thoroughly derailed, let's try to re-direct it.
Gabriel is welcome to give a view, respect that, but now that we understand that poster's motivations, how about we move on now?
This OP's point is interesting because it mimics the https://en.wikipedia.org/wiki/Auteur_theory from movies,
the notion that (in the case of movies) that a Director can bring a unique vision that merits a piece of work being
'A Spielberg film', or 'A Hitchcock film' or a film by Truffaut, Gilliam, Jackson, Lynch or Scorsese?
Game studios more often than not have a prominent President rather than a Creative Designer/Director/Producer.
For example, we have heard of Ubisoft's Yves Guillemot, but truly, how close would he actually come to any of the games?
And whilst I enjoy Assassin's Creed games on a good day, it is hard to see any house style that sets its style.
I think it's cute that Bethesda's Showcase started with discussing the buttons and attention to detail.
Todd Howard https://www.youtube.com/watch?v=Ty2hU0Y7kAg.
Is every Bethesda game perfect? No. But these are not produced annually by some corporate sausage machine,
I feel invested because I can see what they are trying to do, and Todd brings a strong and clear stamp of direction to the endeavour.
There are few game studios where the vision is set out as clearly.
He does so well in https://www.youtube.com/watch?v=bNgEO6ehqp0.
So 'https://www.youtube.com/watch?v=7fIKPuMNf_w'...
I LOLed at "Corporate Sausage Machine"!
Indeed, you have really hit the right spot. This is exactly also how I feel.
Will I kneel before Todd? Probably not.
But I won't mind giggling like an insane schoolgirl if I ever meet him lol!!