Why do people play a Todd Howard game?

Post » Tue Dec 01, 2015 6:45 pm

See a noble goal. He/She... [censored] it lizard person don't want people getting their hopes too high. We need people to have realistic exceptions for this game otherwise it's already going to be a fail for some people.

User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Tue Dec 01, 2015 5:52 pm

In other words, you are actually admitting you're trolling.

Man how i wish you can help channel your negativity into ESO instead.
Now THAT is a game, that didn't need to exist.

User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Tue Dec 01, 2015 6:42 pm

I think it's telling that ESO wasn't made by BGS.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Tue Dec 01, 2015 4:58 pm

ESO is awful but I blame the people who cry for TES and Fallout online mode. They deserve my hate more than Bethesda and Zenimax.

User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Tue Dec 01, 2015 9:33 am

Yea i know...but it still feels crappy knowing that its such a blemish on an otherwise respected franchise.
Evil...evil corporate N'wahs... :(

I can't imagine the pain Todd must feel when he sees his baby being tortured like this.

User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Wed Dec 02, 2015 12:40 am


Bethesda knows what is actually important in video games.
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Tue Dec 01, 2015 1:45 pm

It's only trolling if I'm posting negative things for the sake of getting a rouse out of people. I'm posting negative things because I am honestly feeling negative about Fallout 4. Negative criticism is not trolling. :confused:

But they don't seem to know what is important in an RPG or an already established franchise though. Sure enough, their games sell like crazy and they're well received in general so they must make good "games". But since they're selling them as RPG's and selling Fallout as a Fallout game they need to be held up to a higher standard IMO than just selling us a "good game". If they start selling cakes and they're damn good cakes then yknow, they're damn good cakes. But it ain't a pie and they shouldn't really be selling it as a pie if it isn't a pie. And they especially should not take an already established franchise that sells pies and instead make cakes. Doesn't matter how good the cakes are, what was promised was a pie from a franchise known for their pies and if I wanted a pie then a cake isn't going to suffice.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Tue Dec 01, 2015 9:39 am

Lol, at the end of the day I'm sure The Todd is just fine :tongue:
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Tue Dec 01, 2015 9:38 am

Co-op for 2-4 players = Yes please!

MMORPG? = No, dear god no!

I don't think Fallout has a chance at Co-op tho, i don't think the VATS combat system would work in multiplayer.

Also, modding will be super complicated to sync up i guess.

Best way is probably to introduce a Co-op friendly DLC to see how well received its gonna be.

That way, folks who prefer the game single-player can still enjoy the game they want it to be.

User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Tue Dec 01, 2015 3:15 pm


Bethesda knows what is actually important in video games.
:laugh:
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Tue Dec 01, 2015 10:29 am


They know whats important in there kind of RPG, they are still making a good pie, just with new ingridences.

If your brain wanna stay stuck in 1998 thats your problem, not beths.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Tue Dec 01, 2015 10:54 pm

Anyway, why did I play Oblivion and Skyrim after I played Fallout 3? (NV should be obvious as to why I played it)

Well, because at the time I did enjoy their games. There's something about just being dropped into a sandbox world where you can go where you want to and do what you want to that is soothing. I'm not forced into anything and I don't have to worry about anything big really. I can just wander around and waste time basically. They create good "turn off your brain"-kinda games where you don't really ask yourself 'why' you're bothering to fight these enemies over here when you have no reason to. You just do it because it is a good distraction.

That's what I liked about Bethesda games. You don't see it a whole lot in other games out there apart from indie sandbox games (most of which I also enjoyed greatly). But after a while something in me snapped and I no longer could enjoy those types of games. Unless I have a goal, something to work towards, a 'reason' to do something; I just don't see the point in doing it. I still like games where I can turn off my brain to enjoy just mucking about in a game but I can only enjoy it for so long before I have to actually have a goal to do something. And Bethesda's games, well, they don't really grab a hold of me in any way. They don't present a challenge so I have no reason to care about the combat. The dungeons do become repetitive after a while so there's not much reason to explore. And the quests are not particularly well written, nor are the characters, and so they fail to grab me like a good book does.

I used to be content with just mucking about, doing the odd quest and then just getting out to explore the wilderness/wasteland. But I can't any longer. I just don't find that fun any more. So 5 years ago? Why did I play a Todd Howard game? Because they provide me with a sandbox world to just get lost in. But now, in 2015, I've gotten more than enough of a fill of this type of game design to not want to bother with it any longer.

So, yeah.

Used to love it.

Now I loathe it.

Part of why is probably the repetition. I can't stand that nowadays. When something starts to become repetitive then I ask myself what I'm getting out of each repetition and if what I get out of it is so miniscule of a reward then I end up not caring for it and would rather move on to something who's reward for doing it is much bigger.

Of course it isn't a problem on Beth's part, why would it be? Just look at all the cashmoney they're getting.

But it ain't no pie anymore. Some of the the ingredients may be the same but if you toss them into the cauldron of mass appeal then, well, that's not how you bake a pie.

And I don't see it as my brain being stuck in 1998. Rather I see it as if I have seen god's perfection and I will settle for no less.

Why would I settle for any less?

[edit]

Actually that's not true. I would settle for less, what I mean is that they should strive for perfection and if it shows that at least they tried then that's fine and maybe it won't be perfect but at least it'll be better than if they never even tried in the first place.

Sadly, with skills, perks, SPECIAL, dialogue, traits and who knows what else that haven't been confirmed yet; It looks like they aren't even trying to perfect anything. Instead, what I see is things changing for no good reason. It's like they sat down and went "well, we can't do this, so let's not do this and do this other thing with it instead." Like, if I were to sit down and draw (I draw btw) and I try to draw some animé babe then get frustrated when the result isn't as good as I hoped it'd be, should I then stop trying to draw in that style and move over to another style completely or should I keep practicing until I show better results?

My mind isn't stuck in 1998, in fact, I've seen a bunch of improvements to RPG's over the years from various franchises and developers. What I dislike about Bethesda is that it looks like they're not even trying to perfect anything any longer. Instead we get Fallout 3 but polished up and "changed" in how some aspects work. Rather than taking what Fallout 3 had and polishing upon that, improving it, trying to make each aspect of it as good as possible for Fallout 4, they just chucked all the RPG mechanics out the window and started building something new from scratch.

Let's put it like this, imagine if they did that to the world design that is so praised. Do you really think their world designs would be as (supposedly) good as it is right now if they had?

User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Tue Dec 01, 2015 10:28 pm

Nothing wrong with wanting to have a linear gameplay experience, in fact some games excel in that. (Eg: Mass Effect series, Bioware games)
But the trademark of a Bethesda (or more specifically a Todd Howard game) is the absolute freedom to explore anywhere and any way you want to.

I have a feeling that you have played too much Open-World games and you are already probably burnt out.

Take a break from Open-World games, then come back to it at a much later time, you'll probably feel alot better.

User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Tue Dec 01, 2015 6:24 pm


Best to just ignore little Gabriel. His only purpose here is to derail this thread praising Bethesda in the hopes of getting it closed.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Tue Dec 01, 2015 8:34 am

he used to make good games , before he got corrupted by EA game design philosophies

edit i meant no disrespect in to todd howard and his team , i am just getting pretty frustrated at the lack of solid information

User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Tue Dec 01, 2015 2:27 pm

I'd assume you won't be buying it then....

User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Tue Dec 01, 2015 2:01 pm

I won't.

User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Tue Dec 01, 2015 3:58 pm


Yeah, as i've said before, no one would need to ever buy another game again if that was the case :lmao:
...But maybe that's the point, you don't want to make a perfect product, you want to make a product good enough that people like it, but not so good that they'll use it forever.


The scale could be more believable by using what Dragon Inquisition used, have several, separate sandboxes around the world that you need to "map travel" to. You can have distinct looking areas without, like in Skyrim, being able to clearly tell when you switch provinces :lmao:

But you can't have a dungeon crawler without dungeons, now can you? :wink:
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Tue Dec 01, 2015 10:43 am

That's what I've been suggesting to Bethesda for years now. Have an overworld map that you travel ala Fallout 1/2/T style and then have nodes you enter which are sandbox world style. Cities could be like The Pitt or New Vegas where the parts that are of relevance to your character are the districts you can travel to.

User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Tue Dec 01, 2015 10:10 am


each to there own, I find we gotten well enough info for the one reason we needed info right now to begin with, to help us decide wether the game is good enough to pre order or not.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Wed Dec 02, 2015 12:16 am

Make it an option for people who like it this way, but not the main feature.
I play a Todd Howard game to lose myself in the world, not to see another game map and "auto-magically teleport" to locations.

Yes, yes, i'm one of the few people out there, who NEVER fast travels. I'd rather walk on foot.

(I do use in-game transport like Stilt Striders or Carriage services tho, just not map fast travel)

Man i still remember my first walk from Seyda Neen to Balmora (never knew there was Stilt Strider services at that time),

and it was one of the most epic moments I have ever felt in gaming.

User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Tue Dec 01, 2015 12:54 pm

Calling the Todd howard worlds sounds so wrong , neither the elder scrolls nor fallout universe were created by him

szcond you can not deny that oblivion , fallout 3 and skyrim all 3 won the game of the year award by just about every game site , even with all the flaws they had so there has to be something good about them also remember that FO 3 was even chosen as a museum exhibit in 2010 as one of the highlights in gaming industry

so yes people play todd howard games because they are great games , not every one likes them and that is their choice and opinion and Fallout 4 willprobably not be the sort of game you want to play

i admit i am pretty sceptical about what they have shown us but atleast i will give the game a try , i ce been waiting for 7 years for a worthy succesor for FO3, since New vegas while in it self is a great game in my opinon lacked much of the ambient atmosphere FO 3 had

i just hope they didn't screw this one up

User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Tue Dec 01, 2015 12:13 pm

There are alot of open-world RPGs/games out there in the market,

but WHY are people willing to wait for YEARS for a Bethesda RPG?.

Answer: Todd Howard's Creative Vision and his Team

Don't worry m8. I had the exact same fears when Skyrim was announced.

All I can say is just Believe in Todd and the team.

One of the reasons why I enjoy a Todd Howard game is probably summed up in this interview he did with Game Informer. (Great series btw, go check the whole series out)
You notice that he mentions his earliest influences were the famous Wizardry games and the Ultima series, and his love for Origin.

(Yes, young ones, unlike today, in those days, the name Origin was mighty indeed, it was truly a place where Worlds were Created)

and I think maybe in a small part of his mind, he is always striving to live up to the Origin's philosophy of building massively detailed

worlds that people would love to lose themselves in. Gotta give credit to the man for respecting some of gaming's greatest.

https://www.youtube.com/watch?v=xoYDjzGN44Y

User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Tue Dec 01, 2015 5:05 pm

Great, now the thread is thoroughly derailed, let's try to re-direct it.

Gabriel is welcome to give a view, respect that, but now that we understand that poster's motivations, how about we move on now?

This OP's point is interesting because it mimics the https://en.wikipedia.org/wiki/Auteur_theory from movies,

the notion that (in the case of movies) that a Director can bring a unique vision that merits a piece of work being
'A Spielberg film', or 'A Hitchcock film' or a film by Truffaut, Gilliam, Jackson, Lynch or Scorsese?

Game studios more often than not have a prominent President rather than a Creative Designer/Director/Producer.

For example, we have heard of Ubisoft's Yves Guillemot, but truly, how close would he actually come to any of the games?

And whilst I enjoy Assassin's Creed games on a good day, it is hard to see any house style that sets its style.

I think it's cute that Bethesda's Showcase started with discussing the buttons and attention to detail.

Todd Howard https://www.youtube.com/watch?v=Ty2hU0Y7kAg.

Is every Bethesda game perfect? No. But these are not produced annually by some corporate sausage machine,

I feel invested because I can see what they are trying to do, and Todd brings a strong and clear stamp of direction to the endeavour.

There are few game studios where the vision is set out as clearly.

He does so well in https://www.youtube.com/watch?v=bNgEO6ehqp0.

So 'https://www.youtube.com/watch?v=7fIKPuMNf_w'... :twirl:

User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Tue Dec 01, 2015 10:51 pm

I LOLed at "Corporate Sausage Machine"!

Indeed, you have really hit the right spot. This is exactly also how I feel.

Will I kneel before Todd? Probably not.

But I won't mind giggling like an insane schoolgirl if I ever meet him lol!!

User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

PreviousNext

Return to Fallout 4