» Tue Dec 06, 2011 5:47 pm
Oblivion was well recieved. A few were disappointed with it, but they were a minority with a loud voice - nothing else. The exact same thing happened when Morrowind got released and it's happening now with Skyrim. It's a psychological thing - you can't please everyone.
Oblivion introduced many things into the Elder Scrolls that we simply couldn't live without today. It's the lack of these things that makes going back to Morrowind so hard. For instance the AI. The NPC's wander around and end up in situations all on their own. In Morrowind they just stand in the same spot all the time.
People say Morrowind is immersive, moreso than Oblivion. To each their own, but after playing Oblivion I found Morrowind's world incredibly dead and pale. Not so much because of lore issues, which were fantastic, but more because of the fact that the world itself was kinda dead. The shops were open 24/7 for instance, with the shopkeeper always standing inside waiting for a customer. I can't remember any NPC's going home for the night either. They just kept on standing wherever. And Morrowind's lackluster dialoge system didn't do much to help things. Do you guys remember it? I can't really think of a more dull system right now, and there might not even be one.
So trust me, even Morrowind had it's flaws even if fewer will acknowledge it because of nostalgic reasons. Don't get me wrong, Morrowind is probably the game I've played the most out of these three (it's obviously not Skyrim - yet) and I love it. The world, even if it isn't bigger, feels somewhat bigger. Mostly because it had a different fast travel system, the character speed was slower and there were cliffs and mountains in your path. And a shoreline (shorelines help to add a sense of grandness to a world).
Oblivion fixed many things that weren't that great about Morrowind. But it also took some stuff away. Enchanting was no longer a skill. Spears, medium armor and some other skills went away. No more crossbows.
But out of all the things I see Oblivion being critizised for, I believe only the Level Scaling being the one I personally find bad (but oh, is it bad). This was most likely introduced to people complaining about how easy Morrowind was (you could beat everything in the game by level 15 more or less and take into consideration that in Morrowind, there were more skills and more levels. So a level 15 Morrowind player equals roughly a level 10 Oblivion or Skyirm player). Still, I cannot play Oblivion without a mod like OOO to get rid of the Level Scaling.
The point is, don't let anyone think that one single of these games have been flawless or NOT derided once it came along.