» Fri Dec 31, 2010 3:51 am
Oh well, iPwn if you say Crysis didn't take advantage of ANY DX10 specific features, then you have not played it on VERY HIGH settings. Crysis has PER OBJECT MOTION BLUR, which is unsupported on DX9.
Also, Crysis 2 water doesn't seem any kind of a higher vertice amount water; the only change i've seen is that Crysis 2 water has the ripple propagation, and of course a little different shader.
Better motion blur doesn't make the game's water look better.
It could help it not look so globby and rigid which is one of my biggest complaints. Yes in the picture above the water looks nice but not amazing. Some of the water effects with lighting and interactivity are ok but also come off very rigid (ripples).
My gripe is not so much with the small puddles or the water picture above but with the moving water. The stream, waterfall and fountain water needs a lot of work. Some blur, mist and a few other things could really improve it.
In my opinion the water in C2 is about half way done. Another quarter complete and it would look like Crysis on Very High and another quarter complete and it would look better...like it should. I don't ever look at the water in C2 and think WOW that's freakin beautiful...I most of the time think...WTF??? Which is very dissapointing and I'm not confusing NYC water with tropical island water either.