Why do people seem to think skyrim will look bad on p.c?

Post » Sun Nov 07, 2010 5:31 am

I havnt heard about that.
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Wayne Cole
 
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Post » Sun Nov 07, 2010 7:07 am

Do we really need another one of these poor me threads? I'm a PC owner my self, and I'm sick of all this worthless bantering going on. Second, just because they design the interface with the 360 in mind doesn't mean that it is just for the 360. Interface is interface is interface, in this generation it's hard to design two seperate interfaces....and honestly what does it really matter? I'm really confused about all this consul war stuff, when I started gaming in the 90's it was just gamer. Everybody loved games, not the system. I love games, so long as the system works well and the interface is usable and looks nice I don't care! :o


@Swarley, your wrong. They create the game with the future in mind and have to guess on what's going to be available.
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Calum Campbell
 
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Post » Sun Nov 07, 2010 1:47 am

I have a fairly powerful PC, and I think the GI screenshots of Skyrim look fantastic. I have no idea what people are complaining about, I bet it will look beautiful when I start it up :)
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Sami Blackburn
 
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Post » Sun Nov 07, 2010 3:34 am

I have a fairly powerful PC, and I think the GI screenshots of Skyrim look fantastic. I have no idea what people are complaining about, I bet it will look beautiful when I start it up :)

+1
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Adam
 
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Post » Sun Nov 07, 2010 1:32 am



@Swarley, your wrong. They create the game with the future in mind and have to guess on what's going to be available.

Also MS , Nvidia, and ATi often send out new DX SDK's, and early GPU samples for developers. For instance before DX11 was released some devs already had been playing with early versions of the api and early DX11 hardware. This is difficult for development cause you are working with unfinished software and hardware but generally it works out much like the finished version. DX is updated to the dev so fast they can quickly work on things and try the closest version release. Early GPU samples are generally only slightly slower due to low clocks and extra heat, not even that sometimes.
Lets not forget they have till November . DX11 is the newest thing and DX10 was out in 07. So as long as they have been working with 10 adding 11 effects will be a breeze for the most part.
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Danii Brown
 
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Post » Sun Nov 07, 2010 9:45 am

Also MS , Nvidia, and ATi often send out new DX SDK's, and early GPU samples for developers. For instance before DX11 was released some devs already had been playing with early versions of the api and early DX11 hardware. This is difficult for development cause you are working with unfinished software and hardware but generally it works out much like the finished version. DX is updated to the dev so fast they can quickly work on things and try the closest version release. Early GPU samples are generally only slightly slower due to low clocks and extra heat, not even that sometimes.
Lets not forget they have till November . DX11 is the newest thing and DX10 was out in 07. So as long as they have been working with 10 adding 11 effects will be a breeze for the most part.

A breeze no, because then you have to go back and build it from the ground up to support tessellation and that takes a lot of extra time. I still think it'll be DX 11 though, when was DX11 released? 09, 010? I believe it was 09.
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Jason King
 
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Post » Sun Nov 07, 2010 12:38 am

The same reason people would complain if Oblivion on 360 had looked like Morrowind. The graphics bar is set so far ahead of consoles on PC that its practically a generational leap. Something that looks good in the perspective of a console game looks like a 2005 game to PC users.
Do I think Skyrim will look bad on PC? I dont know. I havent seen the PC version. If it uses DX11, with tessellation, compute shader, has some 2011 level shader effects then it will look just fine and probably incredible. But if its some DX9 port then no it wont. I have faith in Bethesda though.

This hit the nail right on the head.

Something tells me that Skyrim will support DX11 and have all the fancy features that it offers. Then again, Bethesda definitely doesn't mind cutting things, so I wouldn't be surprised if they cut something like that and developed it straight on DX9 just to save some money.
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Alexis Acevedo
 
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Post » Sun Nov 07, 2010 4:52 am

I'm sure SKYRIM is going to be freaking beautiful especially on PC. I just hope they have more realistic animations/physics
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Strawberry
 
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Post » Sat Nov 06, 2010 6:53 pm

You gotta think of what this engine really does. Individual snow particles hitting the ground, each branch moving with the wind, overall better textures, real time dynamic shadows, better long distance views (no painted look). This game is a whole new monster and brings more to the table than ANY other game I have EVER seen in my life.
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Brandon Bernardi
 
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Post » Sun Nov 07, 2010 1:25 am

You can't have amazing graphics spread throughout such massive game worlds.
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Katie Louise Ingram
 
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Post » Sat Nov 06, 2010 8:51 pm

This hit the nail right on the head.

Something tells me that Skyrim will support DX11 and have all the fancy features that it offers. Then again, Bethesda definitely doesn't mind cutting things, so I wouldn't be surprised if they cut something like that and developed it straight on DX9 just to save some money.

When Oblivion came out I would have said yes next one will push PC's! But Fallout 3 was DX9 only, ok so DX10 hadnt been out that long and the transition from 9 to 10 is rather challenging so I forgave them. But they didnt even bother with high res textures for the PC version. A simple little thing for PC users that would have dramatically improved visuals cause even in 2008 F3's textures where HORRID. So its that kind of thing that worries me about Skyrim.
Lets hope they have read the forums and paid attention to tech, and PC gamers during the past 5 years.
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Manuel rivera
 
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Post » Sat Nov 06, 2010 7:14 pm

You can't have amazing graphics spread throughout such massive game worlds.


Red Dead Redemption would disagree with that
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Laurenn Doylee
 
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Post » Sun Nov 07, 2010 2:19 am

Red Dead Redemption would disagree with that

So would Just Cause 2. With both phenomenal console and PC versions. The PC version was built from the ground up for DX10, runs HDR,dynamic shadows, SSAO,large view distances, physics, GPU calculated water simulation (on Nvidia), God rays etc. And it runs on my laptops Geforce GTX460m...bought for a desktop that card is $120.
See the its important the PC version supports modern features because of things like what Just Cause 2 does. I'm also playing Risen on PC, its DX9 based, but has horrid performance in comparison. Some of this is to be laid at the programers feet but also much of it is due to using an outdated inefficient Api like DX9.
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Eileen Müller
 
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Post » Sat Nov 06, 2010 10:49 pm

I think Skyrim looks great.


What gameplay videos can people show me to see what we're missing?

And please not that same video with the panning through the wilderness and you see that same spider, deer, hawk, etc. Cry engine 2 video. People keep using it.....
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Siidney
 
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Post » Sun Nov 07, 2010 7:08 am

I think Skyrim looks great.


What gameplay videos can people show me to see what we're missing?

And please not that same video with the panning through the wilderness and you see that same spider, deer, hawk, etc. Cry engine 2 video. People keep using it.....

There are no gameplay videos yet. The only screens we've seen are those in GameInformer, which are print screens and not very high-quality as a result.
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stevie trent
 
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Post » Sun Nov 07, 2010 7:59 am

From the GI screenshots I saw I thought that the graphics didn't make use of modern mainstream pc hardware.
But after watching today's video at GI I have to say that if the meat at the meat-picture is of actual rendered in-game models then I was wrong,and that the game will have ultra nice graphics.
I just hope that someone with a strong enough PC can make the in-game meats to look like that,and that the meat-picture meats weren't concept art.
:flamethrower:
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Jamie Moysey
 
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Post » Sun Nov 07, 2010 7:06 am

There are no gameplay videos yet. The only screens we've seen are those in GameInformer, which are print screens and not very high-quality as a result.

I meant good videos for PC graphics.
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Queen
 
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Post » Sun Nov 07, 2010 1:53 am

Also, please can a mod lock this, it's unnecessary to discuss this and it will result in flaming and console bashing.


Im sure if a mod was going to lock this thread, they would do so even without your ass kissing. And thats what it is, ass kissing, because if it truly concerned you, then you wouldn't have come back to this thread and you would of ignored it. Besides, what is so wrong about ignoring a thread that you dont like, rather then smothering your mod ass kisses all over it?

These people make me sick
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Michelle Smith
 
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Post » Sat Nov 06, 2010 10:04 pm

So would Just Cause 2. With both phenomenal console and PC versions. The PC version was built from the ground up for DX10, runs HDR,dynamic shadows, SSAO,large view distances, physics, GPU calculated water simulation (on Nvidia), God rays etc. And it runs on my laptops Geforce GTX460m...bought for a desktop that card is $120.
See the its important the PC version supports modern features because of things like what Just Cause 2 does. I'm also playing Risen on PC, its DX9 based, but has horrid performance in comparison. Some of this is to be laid at the programers feet but also much of it is due to using an outdated inefficient Api like DX9.


Honestly Dude, most of what you said went way over my head. I'm not real familiar with pc tech or most tech like some of you guys are. I'm just saying RDR looks really good, and it also had a pretty big open world.
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Lucky Girl
 
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Post » Sun Nov 07, 2010 9:42 am

oblivion came out 4 months after xbox release if I remember correctly, that's a lot of time if you are thinking about advancement in computer hard ware but taking a look at the hardware of the xbox, it has a great triple core xenon cpu, it's only real downfall is the ram at 512.. the video card has 512 too but a lot of people still use a card with 512mb of memory. considering I had a 8800gtx (768mb of memory) and a dual core processor when i bought oblivion I would still only get 40-50 fps maxed out. I highly HIGHLY doubt porting will be bad considering an xbox is basically a computer.
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A Dardzz
 
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Post » Sun Nov 07, 2010 9:12 am

oblivion came out 4 months after xbox release if I remember correctly, that's a lot of time if you are thinking about advancement in computer hard ware but taking a look at the hardware of the xbox, it has a great triple core xenon cpu, it's only real downfall is the ram at 512.. the video card has 512 too but a lot of people still use a card with 512mb of memory. considering I had a 8800gtx (768mb of memory) and a dual core processor when i bought oblivion I would still only get 40-50 fps maxed out. I highly HIGHLY doubt porting will be bad considering an xbox is basically a computer.

Your wrong 512mb TOTAL. System and GPU have to share it. The CPU is generally slower at crunching data than a intel Core 2 duo. And were you running oblivion equivilant to xbox settings? Resolution and all? Cause if so an 8800GTX will usually get constant 60fps. Xbox is basically a 2007 at best lower end 2008 PC. I dont know why just porting from xbox would be ok when every other game thats currently on PC and just a port of the console versions turn out looking and playing pretty terrible.
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SexyPimpAss
 
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Post » Sun Nov 07, 2010 10:38 am

I will reiterate one more time that NO ONE can compare the graphics of Skyrim to any other game at this time because no one here has seen the full resolution screenshots of the game....

Your wrong 512mb TOTAL. System and GPU have to share it. The CPU is generally slower at crunching data than a intel Core 2 duo. And were you running oblivion equivilant to xbox settings? Resolution and all? Cause if so an 8800GTX will usually get constant 60fps. Xbox is basically a 2007 at best lower end 2008 PC. I dont know why just porting from xbox would be ok when every other game thats currently on PC and just a port of the console versions turn out looking and playing pretty terrible.


Your wrong also actually. It doesn't have to share with the GPU. A GPU is independent. Now if it had an integrated graphics system then yes, it would have to share with the OS for power.
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Juan Cerda
 
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Post » Sun Nov 07, 2010 3:02 am

Considering it is using a new engine which I'm guessing they will use for furture games, the use of DX9 would be a big mistake. It would just handicap future games too much to make a new engine with old standards a viable business venture.
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Makenna Nomad
 
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Post » Sun Nov 07, 2010 12:30 am

I dont know why just porting from xbox would be ok when every other game thats currently on PC and just a port of the console versions turn out looking and playing pretty terrible.


Fact is Bethesda relies on their game's modifiability to sell PC versions of the game. The majority of modders and mod users will take that direct port because along with it comes the tools that make that port the most moddable game EVER. Absolutley zero competition in this industry in that respect. If it means they keep their place as THE provider of such games then I'll take a port any old day of the week.


Editorial: Besides this is probably going to be the last 32bit Bethesda game anyway cause the next one is going to be on the next console.
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Quick draw II
 
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Post » Sun Nov 07, 2010 8:43 am

It's interesting that they're actually holding back on the graphics this time around. When MW came out it required a huge pc. Oblivion pushed the envelope as well. This time they're actually holding back? I'm fine with that because itmeans that I won't have to upgrade this year. I think the game looks great and the proof will be in the story line - will Skyrim still be played years after its release like MW and Oblivion (and DF, anyone still play Arena)? Ask me 6 years...
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Lisa Robb
 
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