Why do people think the Dragon combat isn't actual gameplay?

Post » Sat Oct 23, 2010 6:12 pm

Because we are hardened not to get our expectations high for things that are too good to be true.
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JUan Martinez
 
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Post » Sat Oct 23, 2010 9:20 am

Why move on? If he could lie the first time, it can happen again.



Well, there's a bit of a difference between "a video showing off features that were in the game build at that time" and "lied about features". The fact that those features were later cut does make the video outdated and incorrect. But not a deliberate falsehood. (some exaggeration of how well it was working, perhaps. But all PR videos do that.)


------

But, yeah.... the main reason I don't think the fights will go like that is because we have a few brief scenes of "hey! Oblivion combat!" with the good old normal view with two hands at the bottom corners casting spells or drawing a bow. The shots and camera angles are so different that, either it seems like it must be scripted cutscene or it's scripted "fighting a dragon" finishing moves.
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JD FROM HELL
 
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Post » Sat Oct 23, 2010 4:02 pm

It's all gameplay,meaning you'll be able to do that. It's just how trailers are made,they are edited. They have to make the dragon and the dragon born look good....thats all.
That does not mean it's a cut scene,it's how it's been edited,same with the camera angles. If you look at people showing oblivion on youtube on PC,they too can change and follow things with the camera. It has to look dramatic,but that does not mean it's a lie.They have completely re-worked combat,and animations. The scene where the dragonborn gets up from his knees...that is just new animation,it just doesn't show him getting burnt or knocked back. It's to show that the dragonborn was pissed at the dragon,so then stud up and used a shout.
If you look at the trailer there are a few new animations that people have not dismissed,but are willing to dismiss the knee animation....so are they lying about all the animations?....no.
Also when the dragonborn staggers from the hit from the dragon,thats real too,it's just froma different angle. It's been said that combat has way more staggering and shaking...that would also incate why he ( the PC )may have been on his knees after the dragon attack.

What you see in that trailer will be in game come 11.11.11,don't underestimate what bethesda has done with this game.They re-worked a alot of stuff. I believe we'll do all this ingame.
Others are free to think what they like.

*Edit*
Also note when the guy in the cave slams his hand on the floor and does an AoE spell he too his leaning on one knee.
They may have finishers in those positions,it's said finshers depend on the weapon,the enemy,and the position of the enemy.....don't be so negative people.
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Love iz not
 
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Post » Sat Oct 23, 2010 12:49 pm

I believe it was rendered in the game engine, but was slightly scripted. It wasn't like it was someone actually playing with different camera angles for cinematic effect.
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Lucky Girl
 
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Post » Sat Oct 23, 2010 3:49 pm

Also look at the trailer around 1:40-1:45,the PC gets knocked down by the dragon flying over him,then he gets up from a kneeling position.
Even though it's quick you can clearly see he is using his arms to push himself back up...and as he gets up he staggers to regain his balance.
Is that fixed also?.....no....look at the whole trailer properly,that includes other animations too.....i think some of you are being too picky.
You'll be proved wrong come 11.11.11....mark my words :)
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Angelina Mayo
 
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Post » Sat Oct 23, 2010 4:11 pm

Probably been said already but it's not a cutscene, it's just scripted gameplay.
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Laura Ellaby
 
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Post » Sat Oct 23, 2010 1:23 pm

Why move on? If he could lie the first time, it can happen again.



There's a difference between lying, and a broken promise. What Todd did wrong was show stuff that wasn't guaranteed to be in the game, even the developers thought all that was supposed to be in the game. This is also why they aren't saying anything at all about anything now with skyrim. Lying implies concious deceit, saying something that you know isn't true, which the developers didn't.
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Anne marie
 
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Post » Sat Oct 23, 2010 3:22 pm

Oh? I was thinking this for ages but never bothered to post it, figured others would have already. Ohwell, yay me? I want a reward! :hubbahubba:


Here you go!

[IMG]http://i189.photobucket.com/albums/z136/vanman68/Fishystick.jpg[/IMG]
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Laura
 
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Post » Sat Oct 23, 2010 9:29 pm

I believe it was rendered in the game engine, but was slightly scripted. It wasn't like it was someone actually playing with different camera angles for cinematic effect.

Pretty much this. It's not pure gameplay, the camera is way too free for that.

I still believe that the animation, sound effects and overall the whole thing will be the same in the actual game.

Also by unscripted, I think they mean that dragon attacks can happen anywhere at any time, without walking trough some hidden activator or something.
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Rex Help
 
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Post » Sat Oct 23, 2010 10:51 pm

Okay, it seems that many people on these forums are doubting the dragon combat in the gameplay video and wondering if that is actual combat or a cut scene.

First of all, it's 2011. I think video games now a days have the capabilty to achieve that kind of gameplay. YES the camera was at a different perspective, but other then that, I think we should be expecting that kind of gameplay now from today's engines.

Second, Todd even says that they have been working on dragons for 2 YEARS. 1 team, dragons, 2 years. Todd also mentions that the dragons came out so well that they got to add in extra stuff for the dragons to do like dive bombing. Honesty when you hear that, these dragons will probably not fall short of epic, in fact probably go beyond that.

Finally, Todd and Pete confirm that everything in the trailer is actual gameplay and I know that they could be exaggerating that a bit, but when they have been working on dragons for 2 years... They probably didn't exaggerate much....Probably the only part that isn't gameplay is when the guy looks up from a kneeling position with a determined face.

SO, that's just my 2 cents there, enjoy. OH and feel free to discuss on this thread on whether or not the dragon combat is gameplay. Thanks ;)

/rant over.

The one in the trailer was definately scripted. Do you think they just have a recording with them all day and got into a dragon fight on accident and thought.....hey we could put that in the trailer! They probably used some dev controls to spawn a dragon to a place of their liking and more or less "fought it." It was probably choreographed, which means it was scripted. Just edit the camera angles and a bit of music and yeah.
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Laura Simmonds
 
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Post » Sat Oct 23, 2010 6:53 pm

Only the camera angels are not game play how can people not get there head round a simple set of contexual animations for dragon fights. You do understand dragons are the main part of the game right? Even in OB you could have pull something similar usesing the power attacks in 3rd person with a good choice in camera and alot if shots to choose from. Also he didn't lie, things just changed...you wanna here lies about a game follow fable development.
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Mrs Pooh
 
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Post » Sat Oct 23, 2010 5:29 pm

Theres also the combat magnetism thing too, which is probably how the trailer character hit the dragon overhead whilst turning as it fly by. :)


I mentioned that a while back,as did worm too.....already been mentioned.....sorry.
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james tait
 
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Post » Sat Oct 23, 2010 6:09 pm

You know the part where the player is covered in flames? Then when the flames are gone you see him on his knee, looking up, breathing out, standing up and then doing the shout. I doubt you'll be forced on your knees every time a dragon shoots fire at you.

So yeah the trailer shows the game, but the player character was probably an animated NPC at some parts. I really don't think it's 100% gameplay with changed camera angles.
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Mark
 
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Post » Sat Oct 23, 2010 12:00 pm

I don't think anyone has posted the relevant tweets in this thread so here are the links:

'Yes, in-game. Only things not in-game are the shots of the wall from the previous trailer. Dragon fights are pretty epic' http://twitter.com/DCDeacon/status/40799803394756608
and
'Glad people got to finally see some Skyrim animation in this trailer. All that dragon stuff actually happens dynamically in-game.'http://twitter.com/nickbreckon/status/40798586128039936#

I think these make I quite clear. I think if you watch the dragon fight carefully (especially good in half speed http://www.youtube.com/watch?v=VmXku4Og_w4 ) you can see its taken from several play throughs and then edited together but I think the tweets make it quite clear that its in game.
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RAww DInsaww
 
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Post » Sat Oct 23, 2010 3:11 pm

You know the part where the player is covered in flames? Then when the flames are gone you see him on his knee, looking up, breathing out, standing up and then doing the shout. I doubt you'll be forced on your knees every time a dragon shoots fire at you.

So yeah the trailer shows the game, but the player character was probably an animated NPC at some parts. I really don't think it's 100% gameplay with changed camera angles.


But that does'nt mean that those animations won't be there to use in game either.
If people look at the trailer properly,you can tell from the bits we have that the animations have been re-worked.They look ten times better than in oblivion.
The dragon alsoknocked him down at the end too,he stumbled up....it's the new animation. I can see why people think it's scripted,because it's a trailer.
But bethesda aren't going to put false animations in trailer....they have even said the are being careful with the info they release. Chill out people.
Does that mean they lied about other stuff too,like the animation of they guy wood cutting,the birds flying,the animation of finishing moves,the animation of the mage doing AoE spell ( on his knee )
No!.....come E3 and after,you'll realize it's all a fuss about nothing.
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Kira! :)))
 
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Post » Sat Oct 23, 2010 6:53 pm

Good luck creating a full trailer from a random unscripted event. That's like shooting a film in one cut without telling one of the actors that they're on a set.
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Guinevere Wood
 
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Post » Sat Oct 23, 2010 10:31 pm

You know the part where the player is covered in flames? Then when the flames are gone you see him on his knee, looking up, breathing out, standing up and then doing the shout. I doubt you'll be forced on your knees every time a dragon shoots fire at you.

So yeah the trailer shows the game, but the player character was probably an animated NPC at some parts. I really don't think it's 100% gameplay with changed camera angles.


Maybe he was crouching? I'm not sure though.
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stevie critchley
 
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Post » Sat Oct 23, 2010 5:18 pm

They have been working on this for 3-4 years and have the indie company who created Dark Messiah.... It's most likely actual gameplay.... :obliviongate:
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Jessie Butterfield
 
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Post » Sat Oct 23, 2010 7:19 pm

I'd like to look at it as stylized gameplay :P
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Jesus Duran
 
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Post » Sat Oct 23, 2010 7:44 pm

Maybe he was crouching? I'm not sure though.



He's probably not crouching... It's probably set where if a dragon blows fire at you and your shield is covering you.... This will happen...
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danni Marchant
 
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Post » Sat Oct 23, 2010 6:03 pm

http://www.youtube.com/watch?v=pjbx6-KQoRg

It was in the game at the time and needed to be taken out for technical reasons, get over it.
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Inol Wakhid
 
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Post » Sat Oct 23, 2010 10:04 pm

If i see a Dragon fly over my head and i feel like an Idiot shooting at it with my Arrow, then im expecting a head on battle with the Beast that has no Scripted manouvers and also see that Beast hit me 5 Yards away and Roast me aswell :P
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Jonathan Braz
 
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Post » Sat Oct 23, 2010 2:34 pm

One possibility that no-one seems to have mentioned is that Skyrim may have an equivalent of VATS, in which critical strikes get replayed (possibly in slow-motion) with a camera angle/movement generated for maximum cinematic effect. [edit]They may even playback the hits that actually happened with animations and combatant positions chosen for best looks[/edit]. String together a bunch of those running at normal speed and you have your 'scripted' fight based on actual gameplay.

Until the actual game comes out (or maybe the first reviews) I reckon we'll just have to keep on wondering :).
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C.L.U.T.C.H
 
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Post » Sat Oct 23, 2010 8:05 pm

I am convinced it's all in-game footage using the engine's assets (animation, models, textures, etc). Much like a movie though, the camera and PoV seems to be shifting for maximum cinematic effect. I think the real gameplay comes in with the quick succession shots in the middle of the video.

Anyway, as long as it's not on a WoW scale of misdirection I'm okay (The Cataclysm video was very misleading. But effective!). To me it's looks very truthful whilst using their in-game Skyrim assets.
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Alba Casas
 
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Post » Sat Oct 23, 2010 9:23 pm

i think a good majority of it was in game combat, or at least the animations from in game but the dragon fight scene was definably scripted, i highly doubt your character will dramatically rise up out of flames to give a dragon shout.
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Benito Martinez
 
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