Why do people think the Dragon combat isn't actual gameplay?

Post » Sat Oct 23, 2010 9:39 am

People don't believe it because it's unbelievable. I've never seen something anything like that, so if it's true it should be amazing
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Nicholas C
 
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Post » Sat Oct 23, 2010 5:39 pm

As you said, nothing looked different than the camre angle. Staggering from blocking an enemy attack and running stamina low is there, attacking the huge thing and landing hits successfully is there, dragon shouts is there, dragon spitting fire is there, everything is confirmed to be in the game but the stamina staggering thing, but I really think it will be in.
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kristy dunn
 
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Post » Sat Oct 23, 2010 7:55 pm

Good luck creating a full trailer from a random unscripted event. That's like shooting a film in one cut without telling one of the actors that they're on a set.


Pretty much.

I'm not saying most the animations and stuff aren't real, but the dragon was definatly told what to do, as was the character. (definatly not a human player acting out Dragonborn). Also notice the conviently placed dragon that flies away at the end of the trailer as the camera moves out across the landscape.
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jaideep singh
 
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Post » Sat Oct 23, 2010 3:53 pm

It really doesn't take that much effort to change a camera position based on what's about to happen. Your computer has already figured out what the dragon is 'about' to do. Translating and rotating the camera based on that is really a no-brainer. This isn't new technology. Cinematic camera positioning could have been done in Oblivion and Morrowind, it simply wasn't.
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Peter P Canning
 
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Post » Sat Oct 23, 2010 1:25 pm

It really doesn't take that much effort to change a camera position based on what's about to happen. Your computer has already figured out what the dragon is 'about' to do. Translating and rotating the camera based on that is really a no-brainer. This isn't new technology. Cinematic camera positioning could have been done in Oblivion and Morrowind, it simply wasn't.



Of course, making a control scheme for the player that won't confuse them as the camera bounces around to various "cinematic" positions is a major challenge.

------

I think the issue is that there are multiple ways of interpreting that one comment that everything in the trailer is "in-game". That can just as easily mean "we did this scripted trailer using the in-game-engine, rather than it being pre-rendered CGI" as it could mean "yeah, that's the in-game play". The first case is much easier to believe, though. Especially given the history of the ES games (conversations that are just zoomed-in-talking-heads, rather than the cinematic/scripted ones in, say, Mass Effect; for example. And also, as I mentioned before, the fact that you can see some shots of standard MW/OB-style combat screens in a few spots in the trailer.)
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latrina
 
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Post » Sat Oct 23, 2010 11:58 am

It was in the game at the time and needed to be taken out for technical reasons, get over it.

Yeah I'm sure when she kills her dog and feels bad about it was actually in the game and unscripted.

"Ooops I lit my dog on fire lolz plz leave now btw this isn't scripted dialogue or gameplay."
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Leticia Hernandez
 
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Post » Sat Oct 23, 2010 7:23 pm

Of course, making a control scheme for the player that won't confuse them as the camera bounces around to various "cinematic" positions is a major challenge.

------

I think the issue is that there are multiple ways of interpreting that one comment that everything in the trailer is "in-game".


Neither Todd nor Pete claimed that everything was in-game. In fact one of them specifically stated that the flying scenes along with 'the wall' are not in-game footage, but the dragon battle is. I would need to go digging to find it, but I believe Pete said it in a Twitter post.

I agree with the potential confusion caused by changing camera angles. One would hope that there is an option to switch off the cinematic camera and use your default camera view (1st or 3rd person). On the other hand, if you could get used to the camera moving around, it would be incredible footage every time. :thumbsup:
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laila hassan
 
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Post » Sat Oct 23, 2010 6:26 pm

Putting that issue of whether or not that was actual gameplay aside for a moment, expecting the game to be anything like that is simply setting yourself up for disappointment. The way people talk now I can see a lot of 'So dragon fights aren't as awesome as I imagined them to be. They lied!' threads popping up after release.

Easy on the hype.
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!beef
 
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Post » Sat Oct 23, 2010 4:57 pm

I don't think the people saying it's in game are perceiving it more so that it is...it's the people thinking it's fake they think it's to good to be, wen really they just can't tell or see how it's done... This is not borderlands this is skyrim, they have not led astray any news so far they could have easily held back on the spears and skills removal...

If they wanted it scripted it would have been really scripted or cinematic graphics. It wasn't, it was evidently a selection of ingame image shot with a free camera... I hope this turns into the dragon language song thread and you all get ownd by a dev...
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Jenna Fields
 
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Post » Sat Oct 23, 2010 2:26 pm

BUT HE SAID SOMETHING ABOUT THE AI FIVE YEARS AGO THAT WASN'T ACTUALLY INCORRECT AT ANY POINT SO OBVIOUSLY HE'S TOTALLY UNTRUSTWORTHY




But he did follow this up with a very valid reason as to why they took it out of the game, and that was released at an earlier stage in development than this comment.

And realistically after making that mistake in the Oblivion AI mechanics do you really think he would release this comment without being 100% sure that it was going to stay in the game.

I'm pretty sure that the PR guys at Bethesda made sure that whatever is release to the public with Skyrim is 100% true after the stick they have taken about the AI you are talking about.
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Kelly Tomlinson
 
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Post » Sat Oct 23, 2010 6:44 pm

Neither Todd nor Pete claimed that everything was in-game. In fact one of them specifically stated that the flying scenes along with 'the wall' are not in-game footage, but the dragon battle is.


Well no [censored] sherlock, do people really need developers to come and tell them this stuff? Wasn't it obvious?

It's amazing that so many people do not have the ability to distinguish exterior rendered CG from in-game rendered and gameplay.


Here, take this for example, a lot of you must be familiar with the GTAIV video editor

http://www.youtube.com/watch?v=rJbOQ7KJl_k&feature=relmfu

As I said, the game records positional data of NPCs, and then scenes you just played are re-created by the game platform, and you can fly around with camera to record footage. It's hardly new technology,t his has been around since the days of Half Life and Quake 1. Thats all this is. It's gameplay, just as that video I posted is gameplay, the only difference is that cameras have been moved to record it in a cinematic fashion. It's likely that this trailer was done in a similar fashion, so yes, rest assured that it is most likely gameplay.
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kelly thomson
 
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Post » Sat Oct 23, 2010 12:28 pm

I don't think the people saying it's in game are perceiving it more so that it is...it's the people thinking it's fake they think it's to good to be, wen really they just can't tell or see how it's done... This is not borderlands this is skyrim, they have not led astray any news so far they could have easily held back on the spears and skills removal...

If they wanted it scripted it would have been really scripted or cinematic graphics. It wasn't, it was evidently a selection of ingame image shot with a free camera... I hope this turns into the dragon language song thread and you all get ownd by a dev...

This this this this this! Especially the 2nd paragraph its so ridiculously obvious! This is the 1st thread that has really wound me up! Thank you for putting this so well.
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Batricia Alele
 
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Post » Sat Oct 23, 2010 8:17 pm

I don't think anyone has posted the relevant tweets in this thread so here are the links:

'Yes, in-game. Only things not in-game are the shots of the wall from the previous trailer. Dragon fights are pretty epic' http://twitter.com/DCDeacon/status/40799803394756608
and
'Glad people got to finally see some Skyrim animation in this trailer. All that dragon stuff actually happens dynamically in-game.'http://twitter.com/nickbreckon/status/40798586128039936#

I think these make I quite clear. I think if you watch the dragon fight carefully (especially good in half speed http://www.youtube.com/watch?v=VmXku4Og_w4 ) you can see its taken from several play throughs and then edited together but I think the tweets make it quite clear that its in game.


This is all we've heard from devs on this matter, so cut the [censored].
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Sammygirl
 
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Post » Sun Oct 24, 2010 12:49 am

Many of you probably know this: I have not had my xbox on for a while ( been busy ).Anyway the skyrim official trailer is on xbox live now,so you can watch it on your big TV's :)
I have my xbox hooked up to a surround sound system,when i played the trailer on my TV with the surround sound,boy did it look and sound good :) . Just thought i'd mention it.
When i watched the trailer on my laptop i couldn't hear the guy chopping wood,but through my xbox i heard the wood being chopped...also the sound the dragon makes when breathing fire ,sounds awesome. Near the end of the trailer,when the dragon crashes to the ground,THAT sounded amazing. For those who haven't seen it on xbox yet....watch it...i found it better.
I'm not sure if it's on PS3 as i don't own one ( i should imagine so ),others may tell you that. :)
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Julie Ann
 
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Post » Sat Oct 23, 2010 5:20 pm

Critical thinking and anolysis are sadly hard to find on these internets.

Todd said it was IN-GAME. This is a very carefully worded response to the question of whether it's SCRIPTED. Note that he did not address whether it is scripted, only whether it is rendered within the game.

Obviously, it is using the game engine's renderer. Equally obviously, it is totally choreographed. The actual fights in the actual gameplay will not act like this. This is not new. This is a hype/marketing trailer, which are INVARIABLY not representative of the actual product.
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jennie xhx
 
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Post » Sat Oct 23, 2010 2:00 pm

Critical thinking and anolysis are sadly hard to find on these internets.

Todd said it was IN-GAME. This is a very carefully worded response to the question of whether it's SCRIPTED. Note that he did not address whether it is scripted, only whether it is rendered within the game.

Obviously, it is using the game engine's renderer. Equally obviously, it is totally choreographed. The actual fights in the actual gameplay will not act like this. This is not new. This is a hype/marketing trailer, which are INVARIABLY not representative of the actual product.



Here Here.

Roughly at 1 minute 50 seconds within the trailer, after delivering the fatal blow to the Dragon,the hero *GASPS* visibly. I think this is a very strong indication we're watching scripted animation, albeit rendered within the game.
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Shelby McDonald
 
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Post » Sat Oct 23, 2010 10:36 pm

I agree with the OP.
Save for the differing points of view, I'm sure the whole thing is gameplay.
Besides, I've gone through the whole thing moment-by-moment. The hero's sword clips through his arm a couple of times as he goes to swing at the dragon.
If this were a cinematic, that wouldn't happen. And I really think this isn't scripted, because (as the OP said) this is 2011-- games are getting more and more complex every day. It can happen. Or, at least, I hope so....
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brandon frier
 
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Post » Sun Oct 24, 2010 1:57 am

Todd said it was IN-GAME. This is a very carefully worded response to the question of whether it's SCRIPTED. Note that he did not address whether it is scripted, only whether it is rendered within the game.


Citation plz.
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Stephanie I
 
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Post » Sat Oct 23, 2010 3:14 pm

I think all this stuff will happen in game, but this particular video was scripted. It was not however a cinematic. They used in game animations, models, items, and npc's. They just scripted it so it would turn out right. Nothing in the trailer is fake, a lie, or a hoax. You will fight Dragons, they will respond like in the trailer.

I don't know why everyone is so untrusting about this anyway. I saw the dragon do nothing that is beyond the realm of what's possible in a game. I've seen (and fought) dragons in Gary's Mod for crying out loud. If some moder in his basemant can make a dragon fly, roar and shoot fire at the pc, then Bethesda can make epic dragon fights. In fact the video wasn't that epic. That dragon died form one random and desperate slash to the chest. That's way to easy, if my first dragon dies form a couple of frantic slashes I'm going to ask for my money back.

Edit: It makes no sense for the fight scenes to be fake. You people have to remember that dragons are Skyrim's equivalent to Oblivion gates. They HAVE to be at least as cool in comparison as those where, or better. This is a feature that Bethesda can't sink on. It's the entire point of the game. If it didn't turn out like they wanted it too, they would have to design a whole new premise for the game.
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BlackaneseB
 
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Post » Sat Oct 23, 2010 11:13 pm

Dragons do all of the things you see in the trailer: bite, breathe, crawl, crash land. And their actions are not scripted, so you never know when one might attack you, or what they're going to do when you fight them. I can't wait to see what modders do with them.


http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=89
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gemma
 
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Post » Sun Oct 24, 2010 12:24 am

Question:Why do people think the Dragon combat isn't actual gameplay?
My Answer: I've no clue. However, I believe it is actual gameplay, just scripted for the trailer. Possibly anyhow.

Lookin' forward to take on a Dragon with mah knives!
Hmm. I wonder how high your Sneak needs to be to stealth up to a Dragon and jump on its head to knife its eyeballs. :toughninja:
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Saul C
 
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Post » Sat Oct 23, 2010 6:15 pm

The dragon combat seen as of yet is, fairly obviously at that, heavily scripted and/or rendered and not actual in-game playable combat. You'll know this by the way the camera behaves, the view is great for watching but terrible from a gameplay perspective. Besides, we've already seen some of the gameplay, and the dragon combat doesn't even resemble it.

That said, I wouldn't be too sure about ALL the parts of the scene, though. There seems to be a mix between rendered and actual combat, but I'm not sure. All I know is that the running through the snowy woods in the beginning is NOT necessarily rendered, as opposed to what some critics say is obvious to them.

Time will tell. Skyrim will naturally be many notches higher than Oblivion in terms of both graphics, physics and game mechanics. Remember the leaves in Crysis that you could shoot at and they'd move - well Crysis is starting to age as a game, as well. So for Skyrim, such physics wouldn't be unheard of, not even by a long shot. Same with graphics.
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Alexis Acevedo
 
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Post » Sat Oct 23, 2010 12:36 pm

Considering Skyrim is going to release in not but a few more months, I'm taking most of what they say to heart. They had issues with Oblivion that prompted removal of features, but those features were removed a long while before the game was ever released. Bethesda has always been very meticulous with what they tell us, because they only want to when they know for sure that its in. The old Radiant AI WAS IN, and it did work EXACTLY LIKE THEY SAID, of course, working exactly like they said was the problem!
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Alex [AK]
 
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Post » Sat Oct 23, 2010 11:35 pm

Well we're just going to have to wait until a Skyrim equivalent trailer comes out and see if it truly lives up to it's hype. I still think the dragon combat will be amazing ;)


your discussing said trailer now. besides... its a trailer, it was scripted.
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CHANONE
 
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Post » Sun Oct 24, 2010 1:41 am

Dragons do all of the things you see in the trailer: bite, breathe, crawl, crash land. And their actions are not scripted, so you never know when one might attack you, or what they're going to do when you fight them. I can't wait to see what modders do with them.


http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=89

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Claudz
 
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