Why do people think the Dragon combat isn't actual gameplay?

Post » Sat Oct 23, 2010 8:23 am

Okay, it seems that many people on these forums are doubting the dragon combat in the gameplay video and wondering if that is actual combat or a cut scene.

First of all, it's 2011. I think video games now a days have the capabilty to achieve that kind of gameplay. YES the camera was at a different perspective, but other then that, I think we should be expecting that kind of gameplay now from today's engines.

Second, Todd even says that they have been working on dragons for 2 YEARS. 1 team, dragons, 2 years. Todd also mentions that the dragons came out so well that they got to add in extra stuff for the dragons to do like dive bombing. Honesty when you hear that, these dragons will probably not fall short of epic, in fact probably go beyond that.

Finally, Todd and Pete confirm that everything in the trailer is actual gameplay and I know that they could be exaggerating that a bit, but when they have been working on dragons for 2 years... They probably didn't exaggerate much....Probably the only part that isn't gameplay is when the guy looks up from a kneeling position with a determined face.

SO, that's just my 2 cents there, enjoy. OH and feel free to discuss on this thread on whether or not the dragon combat is gameplay. Thanks ;)

/rant over.
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Dalia
 
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Post » Sat Oct 23, 2010 2:15 pm

Because Todd and Pete are known to very broadly enhance the truth. This is a sandbox game and fights as grand as supposedly taking place have to be scripted heavily. So there are either scripts for every of the dozens of dragon locations, or it's not quite as snazzy as we're told.
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matt white
 
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Post » Sat Oct 23, 2010 3:30 am

With two years to work on it, i think it will be in the game for sure. it may not be a grandiose as peeople hope, but i bet it will still be cool nonetheless.
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FoReVeR_Me_N
 
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Post » Sat Oct 23, 2010 5:05 pm

Because Todd and Pete are known to very broadly enhance the truth. This is a sandbox game and fights as grand as supposedly taking place have to be scripted heavily. So there are either scripts for every of the dozens of dragon locations, or it's not quite as snazzy as we're told.

Well Todd says that the dragon fights are all unscripted and I don't think he'll lie about a core mechanic there.
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Portions
 
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Post » Sat Oct 23, 2010 4:36 am

Yeah, he did say that the dragon fight was unscripted and just gameplay
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Jani Eayon
 
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Post » Sat Oct 23, 2010 7:12 am

Well Todd says that the dragon fights are all unscripted and I don't think he'll lie about a core mechanic there.


BUT HE SAID SOMETHING ABOUT THE AI FIVE YEARS AGO THAT WASN'T ACTUALLY INCORRECT AT ANY POINT SO OBVIOUSLY HE'S TOTALLY UNTRUSTWORTHY

Because Todd and Pete are known to very broadly enhance the truth. This is a sandbox game and fights as grand as supposedly taking place have to be scripted heavily. So there are either scripts for every of the dozens of dragon locations, or it's not quite as snazzy as we're told.


because obviously the Oblivion engine and the Creation Engine both operate exactly the same and no developer has ever innovated on anything mechanical ever.
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Del Arte
 
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Post » Sat Oct 23, 2010 7:40 am

Theres also the combat magnetism thing too, which is probably how the trailer character hit the dragon overhead whilst turning as it fly by. :)
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Steve Smith
 
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Post » Sat Oct 23, 2010 1:50 pm

http://www.youtube.com/watch?v=pjbx6-KQoRg
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Jeff Tingler
 
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Post » Sat Oct 23, 2010 8:31 am

I definitely think the fight scene in the game play intro is not actual combat. some parts yes, but only certain clips. its obvious that certain angles of the scene were taken from the dragons perspective looking down at the PC, which in a live scene would only come from said PC... not a second or 3rd perspective. so yeah... even if certain parts were scripted and certain parts were game play he never actually stated that "none" of the trailer was scripted or that it was all live. so he never actually lied.
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Becky Cox
 
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Post » Sat Oct 23, 2010 4:12 pm

It's a hype trailer. What you see is not always what you get. They did the same damn thing for Fallout 3.
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Angus Poole
 
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Post » Sat Oct 23, 2010 3:01 am

Theres also the combat magnetism thing too, which is probably how the trailer character hit the dragon overhead whilst turning as it fly by. :)

THIS. I have never heard anymone mention that before, and it would strengthen the fact that it was actually gameplay.
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sexy zara
 
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Post » Sat Oct 23, 2010 10:06 am

THIS. I have never heard anymone mention that before, and it would strengthen the fact that it was actually gameplay.

Oh? I was thinking this for ages but never bothered to post it, figured others would have already. Ohwell, yay me? I want a reward! :hubbahubba:
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REVLUTIN
 
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Post » Sat Oct 23, 2010 3:52 am

http://www.youtube.com/watch?v=pjbx6-KQoRg


Don't scratch in old wounds...

Please...
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Amy Gibson
 
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Post » Sat Oct 23, 2010 8:24 am

http://www.youtube.com/watch?v=pjbx6-KQoRg

Time to move on bro?
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Oceavision
 
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Post » Sat Oct 23, 2010 6:39 am

http://www.youtube.com/watch?v=pjbx6-KQoRg

Well we're just going to have to wait until a Skyrim equivalent trailer comes out and see if it truly lives up to it's hype. I still think the dragon combat will be amazing ;)
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Toby Green
 
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Post » Sat Oct 23, 2010 6:27 am

http://www.youtube.com/watch?v=pjbx6-KQoRg


yeah bro i was crushed when i found out Sutch wasn't in the finished game, too. i got over it, though, once i saw how awesome the AI was and how everything that is described and acted out in that video can and does happen in-game at one point or another in one form or another.
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Anne marie
 
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Post » Sat Oct 23, 2010 7:15 am

http://www.youtube.com/watch?v=pjbx6-KQoRg


just after view this video mi thoughts were:

holly sh%t todd actually saids all those lies!?

but after think a little bit more, nothing about that video is a lie, he just show the NPC capabilities, in Oblivion we can see NPCs practicing with bows, casting spells, we can drink potions that increase our marksman skills, etc etc that scene is just a summary of some capabilities. Is true we never see that lady burning her dog in the game but it was just a prepared sketch for E3.
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Nikki Morse
 
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Post » Sat Oct 23, 2010 4:52 pm

Guys, Todd is no Peter Molyneux. Todd talks about stuff that's actually in the game(at the time) while Peter talks about things that aren't even in the game.
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josh evans
 
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Post » Sat Oct 23, 2010 6:06 pm

Seems like the dragon scene switches from cutscene to gameplay a few times.
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Ezekiel Macallister
 
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Post » Sat Oct 23, 2010 6:41 pm

Well I still think that quite a great part of that dragon fight wasn't a specifically-scripted scene just for the trailer.

-They have had NPCs with changing facessince Oblivion, why would it be SO hard to have that on the player too?

-Maybe they also changed the animation for when we get staggered, or made a specific one for staggering by a VERY POWERFUL force, like a dragon's breath

-That strike when the dragon was flying in midair... of course, improvement is so [censored] impossible. Seriously, shooters have "animations" for higher attacks, so why couldn't RPGs have them?

Also, remember... THIS ISN'T THE SAME ENGINE AS OBLIVION, SO OF COURSE, MOVEMENT WILL LOOK A LOT BETTER!
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Anna Watts
 
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Post » Sat Oct 23, 2010 6:13 pm

Seems like the dragon scene switches from cutscene to gameplay a few times.


No. There is nothing like that in the trailer.
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T. tacks Rims
 
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Post » Sat Oct 23, 2010 7:49 am

If Dragon fights are not as awesome as the trailer suggests then wtf have the 6 guys working on them been doing for 2 flipping years?
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Brandon Wilson
 
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Post » Sat Oct 23, 2010 8:18 pm

No. There is nothing like that in the trailer.

I agree

The dragon fight looks like it's all a cutscene :P
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Jaki Birch
 
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Post » Sat Oct 23, 2010 1:22 pm

If Dragon fights are not as awesome as the trailer suggests then wtf have the 6 guys working on them been doing for 2 flipping years?


That's another point.
Think of it. 2 YEARS. 730 days. Remove the weekends and possible holidays, and it'll give you.around 500 days. I think that's WAY enough time to create something awesome
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Enny Labinjo
 
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Post » Sat Oct 23, 2010 7:57 pm

Bethesda said they made an entirely new engine and I trust that's mostly true. Gamebyro and Creation are NOT the same. gamebyro and almost all of its assets are currently up for sale. Bethesda didn't develop gamebyro, and don't own it, just licesned it from the company that made it. So i can't imagine why they would use any part of it.
Also, there are a couple of reasons why Oblivion's RAI wasn't as flushed out as it is in the trailer people keep posting. The biggest i can think of is that, in cities, it would have NPC buy every single item in the shop and leave nothing for the PC. Secondly, due to trying to meet there release date, they didn't/ couldn't work out bugs like that, along with a lot of other thing they promised in oblivion. its been five years since oblivion came out, and they had over 100 people working on it, even more since fo3 came out. So i think people should have a little faith in Bethesda.
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Jade Payton
 
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