Why do people want to kill so much especially kids?

Post » Sat Dec 10, 2011 6:54 am

I just read a post of someone complaining about not being able to kill more NPC's.

Earlier I saw a YouTube video of someone complaining they couldn't kill a kid (who witnessed them stealing) and a comment said that mods would change this.

Another video I saw the commentator killed the chicken in Riverwood and said, '...I know you all have thought about killing the chickens.' I thought to myself - I haven't.

With as many things trying to kill you in the game naturally why do people want to kill kids, chickens and run of the mill NPC's? Especially the kids. How in any way would the ability to kill kids improve the game?

Personally if I even momentarily fantasized about killing a child, even in a game, I'd be worried as hell. Seriously.

The only NPC I've thought about killing, actually did it but reloaded so it was like it didn't happen, was that annoying (bleep) of a Talos preacher in Whiterun. That was after I read some information concerning the doubts about Tiber Septim's divinity and discovering the Sturmabteilung...I mean Stormcloaks...were racist (bleep)'s his sermon became more annoying every time I passed him.

Also there's the fact that I'm a Dunmer and I had visited Windhelm.

Kids and chickens? Never even a flicker of interest.
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chloe hampson
 
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Post » Sat Dec 10, 2011 6:09 am

KFC. Nuff said.
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Kevan Olson
 
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Post » Sat Dec 10, 2011 10:55 am

Because Killing is the only thing people can come up with to showcase their free will.
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Ells
 
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Post » Sat Dec 10, 2011 11:40 am

I say we make all npcs/humanoids immune. Killing is bad you know.
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Jodie Bardgett
 
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Post » Sat Dec 10, 2011 7:17 am

It's a game. Repeat that three times. You're just as wacko as those people who thought D&D was satanic.
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Jerry Cox
 
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Post » Sat Dec 10, 2011 4:02 am

The moderators will probably lock this thread because talking about this subject was banned after FO 3 came out and debates got rather heated.

Well, for some people, having immortal children in a game (or any immortal organic being, for that matter) breaks immersion completely. Regarding kids, the problem is that children die in real life all the time, especially in wars and other types of conflicts. Making them immortal sends a very misleading message about the consequences of violence.

Of course, this is different from the type of behavior and thought patterns you are probably thinking of, but it is still a very valid point for some who have complained about this aspect. Again, though, it would apply to any organic character. Frankly, I would add that it applies to any character at all. :)
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Emilie M
 
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Post » Sat Dec 10, 2011 3:17 pm

Because Killing is the only thing people can come up with to showcase their free will.


I just kill the [censored]s in the game.
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Horse gal smithe
 
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Post » Sat Dec 10, 2011 7:25 am

Because Killing is the only thing people can come up with to showcase their free will.


Funny, i thought it was called role playing.
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Kelvin Diaz
 
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Post » Sat Dec 10, 2011 1:52 am

Because all children in the game act like spoiled brats or [censored]s.
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clelia vega
 
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Post » Sat Dec 10, 2011 11:58 am

Kids and chickens? Never even a flicker of interest.


My soulgems need souls, the more I can kill, the merrier.
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Kelsey Anna Farley
 
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Post » Sat Dec 10, 2011 8:23 am

Because Killing is the only thing people can come up with to showcase their free will.

I'm giving you the benifit of the doubt and assuming you're specifically referring to the game world.

So being a sociopath is an expression of free will, really? Not challenging you just trying to understand your point.
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Thema
 
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Post » Sat Dec 10, 2011 7:27 am

Because sick hokerrs like me who will never be able to legally keep children take pleasure in the suffering of small children in a digitalized world.
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Joe Alvarado
 
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Post » Sat Dec 10, 2011 10:28 am

What's the deal? It's a video game damn it. We love to do things we wouldn't in real life because it differs from our normal life. I'm a good guy, no doubt, but man I love killing people in GTA and TES. Some times I load a game to RP and enjoy the environment some times I load up just to walk around cities and put arrows through the heads of innocent people. You should have seen me in GTA: Vice City, [censored] I loved that chainsaw!
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Fluffer
 
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Post » Sat Dec 10, 2011 1:03 pm

I didnt want to hurt the kids... But there was this one in particular in some village that wouldnt leave me alone.. Kept pestering me for an invisibilty spell I didnt have.. I ended up fleeing from him in abject terror every time I saw him running towards me. Was really annoying especially because I was trying to break into some guy's house at the time... Attempted to cast a Fear spell on him so that he'd at least leave me alone but it turned out that he was immune to that too. The Nords/Imperials should just pick 5 kids, arm them with iron daggers and send em off to fight their enemies because those little buggers are impervious to everything. (Yes after he called down 3-4 guards on me I decided I'd BBQ his snitchy littly face before his friends gang-stabbed me to death. Needless to say it didnt work)

As for why would anyone want to kill the chickens, dogs, goats and various other animals?? For their meat and pelts. And because you cant incinerate a real live animal using the awesome magical power of a demigod in real life... At least not without feeling intense remorse and guilt. Dont worry. Just hit new game and all the pixels recover.
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luis dejesus
 
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Post » Sat Dec 10, 2011 12:00 pm

I never wanted to until some of them became real snarky, real bratty.

No, I'm not here to lick your father's boots. Shuddup. And you say you aren't afraid of me? That's cool. Never mind my blood-stained suit of heavy armor and trail of death in my wake...
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Monika
 
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Post » Sat Dec 10, 2011 4:22 am

Because the children always make annoying comments. If a guard makes the commet "go cast your fancy magic somwhere else" you can be damn sure im gonna send a fireball right in his face.
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elliot mudd
 
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Post » Sat Dec 10, 2011 6:05 am

The moderators will probably lock this thread because talking about this subject was banned after FO 3 came out and debates got rather heated.

Probably.

Well, for some people, having immortal children in a game (or any immortal organic being, for that matter) breaks immersion completely. Regarding kids, the problem is that children die in real life all the time, especially in wars and other types of conflicts. Making them immortal sends a very misleading message about the consequences of violence.

Of course, this is different from the type of behavior and thought patterns you are probably thinking of, but it is still a very valid point for some who have complained about this aspect. Again, though, it would apply to any organic character. Frankly, I would add that it applies to any character at all. :)

The problem is, as you figured, this person wasn't complaining the kid survived a direct attack from a dragon he was complaining because he couldn't murder the kid for being a witness to his crime.
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Bryanna Vacchiano
 
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Post » Sat Dec 10, 2011 4:35 pm

I generally don't kill anyone in TES games... But the kids piss me off more than the Thalmor.

Are there any kids that are actually significant to the game's general progression? I just know 1 kid that has a quest related to him.
If not I'll just disable them all in the console. They have about as many greeting sentences as guards in Oblivion.
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Sherry Speakman
 
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Post » Sat Dec 10, 2011 9:06 am

Probably.


The problem is, as you figured, this person wasn't complaining the kid survived a direct attack from a dragon he was complaining because he couldn't murder the kid for being a witness to his crime.


He already committed a crime, hello?
What's the difference from killing advlts? Less politically correct???
I'm also surprised none knows what RP is about.
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Isabella X
 
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Post » Sat Dec 10, 2011 10:35 am

I'm surprise this thread is still open. I guess open season has commenced.
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dean Cutler
 
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Post » Sat Dec 10, 2011 2:51 pm

Because Killing is the only thing people can come up with to showcase their free will.

Yep.

And counting down until the locking of this thread...
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suzan
 
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Post » Sat Dec 10, 2011 1:32 pm

First off there are already mods that enable this.

Next its an RPG- If I want to play as an evil killer then why should it be limited to advlts? If you look at the game lore do you honestly think that the Dark Brotherhood has never had contracts out on children before?

I don't play like that (I enjoy being the good guy) but if I were an evil robber who breaks into a house and sees an advlt and child then why should the kid be allowed to call the guards because I can't silence him?

I understand why they leave it out though. Let mods take care of stuff like this. Video games get enough negative attention and I can only imagine if they had let children be killed in vanilla- It would probably already be on fox news.
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TWITTER.COM
 
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Post » Sat Dec 10, 2011 8:56 am

He already committed a crime, hello?
What's the difference from killing advlts? Less politically correct???
I'm also surprised none knows what RP is about.

I just think everyone should have DO NOT CROSS line in their head. Even when it comes to fantasy.

I mean if a game gave you an opportunity to [censored] your mom (in-game) would you do it? Would you complain that you didn't even have the option?

I'm sorry, I just don't have faith in humanity. People who casually justify their fantasies as "it's just a game" is troubling. If someone is rationalizing murdering kids for RP or immersion reasons thats...disturbing, IMO.

I'm just surprised that so many players want the option.
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Ashley Hill
 
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Post » Sat Dec 10, 2011 5:41 am

Go play Oblivion. Take Martin into an Oblivion Gate. Once you get to a bridge that's high up, push him off the bridge and watch what happens. He'll do a superman and literally FLY all the way back up to the bridge. It's pretty entertaining really.
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Scott
 
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Post » Sat Dec 10, 2011 12:58 pm

The moderators will probably lock this thread because talking about this subject was banned after FO 3 came out and debates got rather heated.

Well, for some people, having immortal children in a game (or any immortal organic being, for that matter) breaks immersion completely. Regarding kids, the problem is that children die in real life all the time, especially in wars and other types of conflicts. Making them immortal sends a very misleading message about the consequences of violence.

Of course, this is different from the type of behavior and thought patterns you are probably thinking of, but it is still a very valid point for some who have complained about this aspect. Again, though, it would apply to any organic character. Frankly, I would add that it applies to any character at all. :)

Bethesda doesn't allow killing children because it would change the rating of the game and take it off the shelves of most (legitimate) game sellers. There -are- video games allowing this sort of thing but they are largely banned.

They included children for a sense of realism (many complaints in MW and OB) but made them immortal to keep the game from being banned.
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Jaki Birch
 
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