Why reviewers don't get Brink - incgamers

Post » Wed Sep 01, 2010 11:07 pm

Excellent article here by incgamers.com about why some reviews are scoring Brink low:

Why reviewers don't get Brink

Right off the bat let’s get something straight, Brink is a multiplayer title. Let’s not pretend for a minute that Splash Damage created this game to be an immersive single player experience with multiplayer as an after thought. Sure, there’s a story but, it’s almost irrelevant - this is a title that's all about the gameplay.

Having interviewed the Splash Damage guys a few times over the years on the subject of Brink, every time single player was brought up the answers were short and a little blurry. In all honest it didn't come as much of a surprise, having played Quake Wars to death, I was never under the illusion that Brink was going to offer much in the way of a single player campaign mode. Solo play was always going to act as more of a training mode for the online game than anything else (much like we saw from Tribes and Quake Wars).


What Splash Damage have done with Brink (which they didn’t really do as extensively in Quake Wars) is try and give the training missions some meaning. But, at the end of the day, the meaning (in this case 'story') doesn’t ultimately matter a great deal when you start to play online. Again, Brink’s focus is online. Brink's focus is multiplayer.

So why the crap review scores? (For the record, we awarded Brink a healthy 8.8/10 - Ed.) There's one clear reason: many reviewers were looking for and/or expecting a game that was focused equally on single and multiplayer. Where did that expectation come from? I have no idea. Whatever the reason, the lack of a split focus is one of the main negatives brought up in every review of the game that awards an average, or below average, score. Just to be clear, by 'average' I mean 4, 5 or 6 out of 10 (the Xbox 360 version of Brink sits at 69/100 on Metacritic).

The other common complaint I've seen relates to the lack of maps. Again, let’s look back at that previous Splash Damage title, Quake Wars. That game didn’t exactly come with 50 maps and, in essence, was a multiplayer-only title in. Did it get stale as a result of < 50 maps? No. To this day you’ll still find busy Quake Wars servers. Sure, it's popularity has diminished since launch but there is a reason people are still playing it... great level design with a push towards competitive team play and very focused objectives. More maps would have been nice but the challenge was in mastering and understanding the maps as team.



During the lead-up to the Brink reviews going live, Bethesda had organised numerous online play sessions on the 360 to allow reviewers to play together. John handled the Brink 360 review here at IncGamers and I asked him about it a couple of days in. His main comment was that reviewers didn’t really understand the importance of team play and it was incredibly hard to get any sort of rapport going with team members because they were largely unfamiliar with each other. John had indicated that he didn’t think a lot of people would 'get it'. It seems he was right.

There seems to be a lack of understanding about Brink's goals. Perhaps some players find it a little complex? With having multiple mission objectives and classes that play a vital role at different stages of the mission and near on-the-fly switching maybe that's a little too complex for some.

This is a huge problem for a game like Brink because, as with Quake Wars, team play is everything and that's something Splash Damage understand very well. When I first started playing Quake Wars I used to hop on random servers and (long story short) found it infuriating - players had no sense of team coordination and I was often left weeping over my keyboard.

After a few weeks I discovered the OCB server, a server run by a tight-knit group of players that were there to primarily have fun but also showed good skill and team-wide coordination. Just as importantly, they understood the maps and the objectives. Immediately my enjoyment of the game was boosted a hundred fold. I ended up playing Quake Wars every night for around a year. Being a late comer to the proceedings, I only paid £10 for the game and it was probably the best value for money I have had from any game and I wish I had grabbed it when it was first released.



Splash Damage played up the breadth of Brink's character customisation prior to release and there’s no denying that it's an incredibly stylish game. However, let’s not put too much emphasis on character customisation. If you have time to stand around admiring what your squad-mates are wearing then you’re doing something horribly wrong. A character’s looks are pretty irrelevant, as was indicated in Quake Wars or any modern day shooter in which the classes look largely alike. Still, does customisation ruin the enjoyment of the game? Obviously not.

Review scores around the lower ranges feature remarks that are picky to the point of ridiculous. One review I read this week complained about the look of the outfits. I mean c’mon! Marking down an objective based, team orientated shooter because the outfits didn't look right? God have mercy if that reviewer is let lose on the next Call of Duty and that series' brand of generic 'out size fits all' attire.

Now I'm not saying that Brink doesn’t have issues, the lag on 360 being one of them (in my experience it plays fine on the PC after the launch day patch), but like any game these days it will have shipped with bugs that are going to need to be ironed out and, eventually, the lag spike will become a thing of the past. In fact there was a day-one patch in the UK that addressed many of the game's issues, a patch that some reviewers in the US didn’t have access to before their reviews went live.



Brink also seems to suffer from the fact that it has been designed for multiple platforms. Trying to create a game that works well on all platforms is not an easy task and Brink may have stumbled a little as a result. There was no way I was going to pick this up on a console, you really do need a mouse and keyboard with all the trimmings that come with playing on a PC to get the most from a game like Brink.

Perhaps this is something Splash Damage should have predicated and pushed the PC version out first to garner positive feedback before launching on consoles at a later date. Many of the negative reviews and comments have come from console reviews or players unhappy with the console's lag issues at launch.

In a world that is filled with Battlefield and CoD clones, Brink is refreshing. It’s not doing anything all that groundbreaking - it’s building on solid foundations set-up by the likes of Wolfenstein and Quake Wars and, from my experience, that can only be viewed as a good thing.

The biggest disappointment for me regarding Brink has nothing to do with the levels, characters or gameplay; it’s the lack of vehicles. The open expanses of Quake Wars brought an extra element of tactical planning. Still, I was under no illusion there would ever be such an inclusion in Brink... Splash Damage told me two years ago not to expect vehicles.

So far I am loving Brink and I know that I’ll be playing it for quite some time yet. Let’s hope that gamers who spent their hard earned cash on the game stick with it because it is rewarding... if you put the effort in.



http://www.incgamers.com/Columns/112/why-reviewers-dont-get-brink
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Mandy Muir
 
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Post » Wed Sep 01, 2010 9:49 am

This man is my hero.
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jaideep singh
 
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Post » Wed Sep 01, 2010 9:45 pm

Theres a reviewer I would trust with my money.
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Benji
 
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Post » Wed Sep 01, 2010 8:53 pm

Couldn't said it better,they just don't get it or they're expecting the usuall FPS.
But as i said...we need to have patience,for everyone to understand how it's mechanics (parkour/objective wheel/classes/CP etc) work and then it will be easier.
All in time.

I disagree with vechicles,i don't want them,not in Brink that is.
My dissapointment is the low level cap.Just that.
Thanks for the article sir.
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maria Dwyer
 
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Post » Wed Sep 01, 2010 10:53 am

There's only three things I ask for this title and I will be well satisfied.

1. Fix the lag. They're doing that next week.
2. Fix the match making.
3. Tweek the graphics just a bit. I'm on the 360.

The first two are a must, but I can live with the third one. Game play wise Brink is brilliant. I love the game play and this article shows what Brink is and how people that are even in the business, just don't get it.
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Cartoon
 
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Post » Wed Sep 01, 2010 8:22 pm

Let’s not pretend for a minute that Splash Damage created this game to be an immersive single player experience with multiplayer as an after thought. Sure, there’s a story but, it’s almost irrelevant - this is a title that's all about the gameplay.


SD constantly went on about the intelligence of the bots, it was their own fault that people felt let down. Same thing with a lot of the other features that they hyped up.

I agree with this article more:
http://arstechnica.com/gaming/news/2011/05/why-were-not-review-brink-and-why-you-shouldnt-buy-it-yet.ars

Now some reviewers (like Ars) did make the conclusion that they shouldn't review the game at its current state. However SD shipped reviewers copy of the games and they knew what these products must have been like. If they didn't want the game reviewed in its current state they shouldn't have shipped the reviewer copies as early as they did, especially since reviewers didn't have a day 1 patch.

So why the crap review scores? (For the record, we awarded Brink a healthy 8.8/10 - Ed.) There's one clear reason: many reviewers were looking for and/or expecting a game that was focused equally on single and multiplayer. Where did that expectation come from? I have no idea. Whatever the reason, the lack of a split focus is one of the main negatives brought up in every review of the game that awards an average, or below average, score. Just to be clear, by 'average' I mean 4, 5 or 6 out of 10 (the Xbox 360 version of Brink sits at 69/100 on Metacritic).


They got it from SD, does anyone remember when people used the term "mingleplayer". Do you also remember reviewers raving about how lifelike the bots were and how they couldn't tell the difference between them and humans.

Splash Damage played up the breadth of Brink's character customisation prior to release and there’s no denying that it's an incredibly stylish game. However, let’s not put too much emphasis on character customisation. If you have time to stand around admiring what your squad-mates are wearing then you’re doing something horribly wrong. A character’s looks are pretty irrelevant, as was indicated in Quake Wars or any modern day shooter in which the classes look largely alike. Still, does customisation ruin the enjoyment of the game? Obviously not.

Review scores around the lower ranges feature remarks that are picky to the point of ridiculous. One review I read this week complained about the look of the outfits. I mean c’mon! Marking down an objective based, team orientated shooter because the outfits didn't look right? God have mercy if that reviewer is let lose on the next Call of Duty and that series' brand of generic 'out size fits all' attire.


They shouldn't have hyped up customization as much as they did if these were the options they were going to include.

The other common complaint I've seen relates to the lack of maps. Again, let’s look back at that previous Splash Damage title, Quake Wars. That game didn’t exactly come with 50 maps and, in essence, was a multiplayer-only title in. Did it get stale as a result of < 50 maps? No. To this day you’ll still find busy Quake Wars servers. Sure, it's popularity has diminished since launch but there is a reason people are still playing it... great level design with a push towards competitive team play and very focused objectives. More maps would have been nice but the challenge was in mastering and understanding the maps as team.


He also fails to mention some of the horrible chokepoints on the maps. Why did they have the robot on container city loop around the DEFENDERS spawn.


I'm not saying that I haven't enjoyed and do not intend to play the game anymore, but the reviewer is ignoring a lot of valid complaints with the game.
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Kelly Upshall
 
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Post » Wed Sep 01, 2010 7:40 pm

I've always hated vehicles in competitive multiplayer games, but spot on otherwise. Amazing post.
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Yonah
 
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Post » Wed Sep 01, 2010 8:45 pm

Dear JammyDodger,
I'd like to give you a big hug and let your review be posted on every street corner, game store door, and bathroom stall around the world. I don't understand why people hate this game so much...
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Veronica Martinez
 
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Post » Wed Sep 01, 2010 10:36 am

SD constantly went on about the intelligence of the bots, it was their own fault that people felt let down. Same thing with a lot of the other features that they hyped up.

I agree with this article more:
http://arstechnica.com/gaming/news/2011/05/why-were-not-review-brink-and-why-you-shouldnt-buy-it-yet.ars

Now some reviewers (like Ars) did make the conclusion that they shouldn't review the game at its current state. However SD shipped reviewers copy of the games and they knew what these products must have been like. If they didn't want the game reviewed in its current state they shouldn't have shipped the reviewer copies as early as they did, especially since reviewers didn't have a day 1 patch.



They got it from SD, does anyone remember when people used the term "mingleplayer". Do you also remember reviewers raving about how lifelike the bots were and how they couldn't tell the difference between them and humans.



Yes SD loss a few points with me amoung other things, when thay talk about how good the Ai was and didn't deliver. Because they said this they should live up to it and fix this better than what it is. I personally and neutral about the bots, because even in their present state it is still good training.
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Mel E
 
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Post » Wed Sep 01, 2010 5:53 pm

He pretty much nails it. He gets off base about vehicles at the end, vehicles dont belong in BRINK.
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Emily Martell
 
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Post » Wed Sep 01, 2010 12:53 pm

I like!
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Adrian Powers
 
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Post » Thu Sep 02, 2010 12:15 am

I do remember that discussion. Mingleplayer was the key word...
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Ana Torrecilla Cabeza
 
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Post » Wed Sep 01, 2010 10:19 pm

I enjoyed incgamers original review and agree with his statements here. I listen to alot of gaming podcasts and hear people talking about this game like it's trash and I absolutely love it. I understand that it is their opinion but they are talking about it being horrible without any regard to the fact that's it is just their opinion. I'm worried about scaring off potential community members. Middle finger them...
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Juanita Hernandez
 
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Post » Wed Sep 01, 2010 7:03 pm

Yeah, I'd take his word if it wasn't the fact that so many other games come out multiplatform that were better and less buggy.
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Bones47
 
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Post » Wed Sep 01, 2010 6:05 pm

There is also a big learning curve for this game which is why some people returned it. I didn't get the hang of the parkour SMART system for a while. i almost returned it but i gave it some more time.. now its the best game ever. some gamers gave up early to get there money back which is why some people are taking bad about brink
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Heather beauchamp
 
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Post » Wed Sep 01, 2010 2:45 pm

Yeah, I'd take his word if it wasn't the fact that so many other games come out multiplatform that were better and less buggy.


again, thats a personal opinion.
theres also games with more bugs and that are worse with good reviews, black Wooopppss ring a bell ?
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kat no x
 
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Post » Wed Sep 01, 2010 12:41 pm

That's a PC gamers review correct?

Ok then.
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Luna Lovegood
 
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Post » Wed Sep 01, 2010 11:51 pm

This guy is a complete joke.

He states that he plays on the PC yet he asks why the game is getting crap review scores. The PC version may be worthy
of a decent score due to the fact that it was obviously polished and the main priority of SD and Bethesda, but the console
versions (which is the larger, more mainstream audience for popular gaming these days) is getting bashed because they
are clearly unfinished, buggy games. He makes several references in his article in which he blatantly overlooks or, even worse,
flat-out dismisses many of the problems this game shipped with.

There are two, maybe even three, different versions of this game. You can't, as an unbiased and supposedly professional
writer, not know this and attempt to lump all of the versions into one and ask why the game isn't getting the attention he thinks
it deserves.

This is clearly an article written by someone trying to defend his latest beloved PC title from a developer that can apparently
do no wrong. This much is obvious. I think some of you elitist PC hipsters need to stop blindly agreeing with one of your own
and actually attempt to comprehend what you read so you don't come off looking like a lazy mouth-breather.
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Roberto Gaeta
 
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Post » Wed Sep 01, 2010 6:36 pm

There's only three things I ask for this title and I will be well satisfied.

1. Fix the lag. They're doing that next week.
2. Fix the match making.
3. Tweek the graphics just a bit. I'm on the 360.

The first two are a must, but I can live with the third one. Game play wise Brink is brilliant. I love the game play and this article shows what Brink is and how people that are even in the business, just don't get it.


This is probably THE most important non technical thing,imo,along with proper clan support.If you and your friends can't group up properly,then that's a major problem.A big part of having a team based game is making sure that your team can group together and play.MAG has the best system for grouping up and forming clans that I've seen in a FPS so far.

While I agree with about 99% of the article,I think that vehicles have absolutely no place in this game.
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Suzie Dalziel
 
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Post » Wed Sep 01, 2010 8:53 am

One thing that DOES piss me off about these big reviewers is that Brink gets criticised about lack of maps because it only has 8, then they go and say the Homefront, probably the stupidest game of the year, Gets praised for its maps and it only has 6!!! Not only that, but Homefront maps are just pretty much completely bare mountains with a bridge of houses in certain spots from time to time.
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louise fortin
 
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Post » Wed Sep 01, 2010 3:01 pm

I've always hated vehicles in competitive multiplayer games, but spot on otherwise. Amazing post.

I concur....profusely!

I absolutely hate...HATE...vehicles in my shooters! Warhawk? Throw that sh*t in the garbage...Starhawk too apparently! BFBC2....makes a nice drink coaster I suppose!

Games with big maps and lots of distance to travel to the battle I don't mind having some personnel carriers to speed up the action but when a shooter (FPS or otherwise) has Jeeps, Tanks, Helicopters, ATVs and whatever other mode of devistating motorized transportation, I just can't stand to play it for more than 2-3 minutes! If you want vehicle shooters then get a vehicle shooter but in a FPS or any infantry type shooter the addition of vehicles just makes for utter nonsense and ridiculousness! How people find entertainment in shooting a M-16 at a battle tank I'll never know...vehicles and the monster guns that go along with them just completely destroy the shooter experience and mixing vehicle shooter and infantry shooter into one game just has fail written all over it IMO! What a complete disaster to put both types of game into one battle! Not only does it kill the entertainment factor,,,it's just plain silly!
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LuBiE LoU
 
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Post » Wed Sep 01, 2010 3:39 pm

again, thats a personal opinion.
theres also games with more bugs and that are worse with good reviews, black Wooopppss ring a bell ?

Too bad Black Ops has more content in it. An actual campaign. More then eight maps. Difference in weapons, even if that was broken early on. Decent weapon customization.

And I hate black ops. Not to mention the A.I. on these games have about the same cheating aiming capability.

I like Brink, I really do. But this game svcks and needs some fixes. And should not have been released at full price.
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cheryl wright
 
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Post » Wed Sep 01, 2010 2:25 pm

Too bad Black Ops has more content in it. An actual campaign. More then eight maps. Difference in weapons, even if that was broken early on. Decent weapon customization.

And I hate black ops. Not to mention the A.I. on these games have about the same cheating aiming capability.

I like Brink, I really do. But this game svcks and needs some fixes. And should not have been released at full price.


The campaign was terrible... Just a pointless story to follow. Felt like a ripoff a James Bond movie.
MW2 had a nice story... (my opinion! D: )
If there was a difference in weapons, you'd have at least one gun that was just too overpowered and overused (Unless VERY well balanced out...)
Weapon customization is a good point actually... It doesn't bother me myself, but the actual idea is a valid one to think about.
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Izzy Coleman
 
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Post » Wed Sep 01, 2010 11:19 pm

The campaign was terrible... Just a pointless story to follow. Felt like a ripoff a James Bond movie.
MW2 had a nice story... (my opinion! D: )
If there was a difference in weapons, you'd have at least one gun that was just too overpowered and overused (Unless VERY well balanced out...)
Weapon customization is a good point actually... It doesn't bother me myself, but the actual idea is a valid one to think about.

Agreed.
I was hoping for more difference in weapons though, they all feel very samey in Brink though. It could be better is all.
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My blood
 
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Post » Wed Sep 01, 2010 12:40 pm

I can agree with that review on the reviews. The German Gamestar did a similar essay named "Why we hate Brink", in which they said similar things (game has a very steep learning curve, bugs at release), but also moaned about pointless customisation, stupid bots and repetitive mission design.

And here comes the funny part: Gamestar gave BRINK a minus point for not having destructable environments. Yeheah, I want to see that as a minus for MW3 as well. Nooot gonna haaappeeen.

The campaign was terrible... Just a pointless story to follow. Felt like a ripoff a James Bond movie.
MW2 had a nice story... (my opinion! D: )

The Story of MW2, really? I like the mutliplayer of MW2 to an extend, but the story was a plain joke. Black Ops made sense, at least.
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jesse villaneda
 
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