I've been trying to import a script I did for Fallout 3 into the NV GECK but when I try to save it, I don't get any sort of error message indicating that there's something wrong with it. I know it shouldn't work because it contains Perk references that don't exist yet, but it looks as though all is well until I try to exit the script. In Fallout 3's GECK, I was told immediately if there was a non-existant Perk. Is there some ini setting that I have to set in order to get error messages when trying to save a faulty script? It's going to be next to impossible to do anything with scripts in this version of the GECK if I'm not given any sort of indication as to where a problem might be. After removing the perk messages my script still wouldn't save, yet I have no idea what's wrong with it, or what I should be trying to fix.