» Fri Mar 12, 2010 8:06 pm
Also, the PC communities are used to see or develop mods sometimes. Mods are probably easier to distribute and play through servers than P2P ? Also, ded servers allow for some customization of the gameplay that could be more difficult to handle in P2P, isn't it ?
So basically, P2P is more fit for the common console philosophy (play quickly and with "friends", don't waste time on lists of servers with possible different settings), while servers are more adapted to common PC philosophy (checking settings to find the best feeling, mods, clan-based servers, filter servers on ping/popularity...). I don't put one "philosophy" above the other though, and it's just an idea...