Why do settlements self destruct?

Post » Tue Jan 12, 2016 4:31 am

It's probably a bug. You get the attack message, or you don't, for that matter. You travel to that settlement and see a single settler lying dead on the ground. On inspection, he's got a synth component. If you travelled there before the failed message, the task doesn't resolve and stays in your log. Few days later you get the failed to defend with all the distruction you can think of.

Or you simply don't get the message. I checked the log, nothing there. Virtually minutes after I did that, failed to defend cropped up. Again, destruction on a large scale and one single setller with synth component lying on the floor.

That's why I keep calling it broken. And I probably will call it broken till the modders take care of the issue.

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W E I R D
 
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Post » Tue Jan 12, 2016 2:49 am

yes, I am sooooo Darth Vader like that, if they failed me, they don't deserve to live, that goes for EVERY ONE IN THE TEAM, their Beer buddy, and pet dog too, because OBVIOUSLY these 2 were distracting their efficiency!~

Actually,,, kidding... like I said... I use Tourgue weapons (Explosive rounds) I have a assault rifle, my best defensive weapon, I use it to kill MANY things. but I was attacking the badies in town, and it was such a cluster F&^%$ my radiant purging of the scums "bleed out" on to the settler, which started attacking me! as for me, who is zoomed in at the moment realizing a heavily armed, and well fortified raider in combat chest piece is shooting at me with a rappid fire blaster that actually hurts! I quickly dispatched this fool, then realized that the corpse that was the heavily armed raider said "Settler" instead, then... suddently, I was being shot at from all sides... so in a fit of rage, I used my "Wrath" on them all (WRATH : my fully upgraded Assault rifle; i mean, "advenced" class, slow firing, but tons of DMG, but everything else top tare mods)... at the end of it all... I was left with nothing but corpses in my town...... yeah... bad times... feel like MGS5 all over again...

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Rachel Hall
 
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Post » Mon Jan 11, 2016 11:39 pm

IMO there's definately a bug.

I went to Sanctuary and everything was a-ok. Puttered around a bit, harvested water, did some shopping.

Then I slept for 1h, just to top up my health. This is not enough time to miss an attack. Nevertheless, the settlement just fell the #@$% apart right before my eyes after I got up, over a period of about 30 seconds.

First, half my gennies burst into flames. While fixing them, all the crops dropped dead. While I was re-planting, 2/3 of the turrets quit. I even had to fix one turret twice (it broke down again a few seconds after the 1st repair).

Also, I wasn't getting any "we got our asses handed to us" lines from the settlers, like you do when you legits miss a raid.

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Tiffany Holmes
 
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Post » Tue Jan 12, 2016 2:14 am

Just look, if you're short of one settler. Probably the one Synth army at it again. I had all my water purifiers crumble before my eyes, the generators following suit. Then I discovered one single settler lying in the fields.

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Jason Wolf
 
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Post » Tue Jan 12, 2016 12:53 am

Sometimes enemy just wandering around and come across our settlements.

I mean, seriously. I had a freaking Deathclaw corpse at Red Rocket when I arrived from a trip.

But since the residents are MacCready, Curie, Piper, and Dogmeat, then yeah... Everything's still cool

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Chris Ellis
 
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Post » Tue Jan 12, 2016 4:07 am

This is really stupid.

It doesn't matter if you put upp laser and missile turrents to a total defense of 200, and equip all 20 settler with uppgraded combat armor and legendary weapons (with ammo).

6 raiders will still raze your settlement if you don't go and help it.

It should be easy enough to do a calculation (settlement defense+settlers arrmor+ weapon damage) to se if a settlement can withstand an attack without help.

Then it would actually be a reason to upgrade your settler with good equipment.

You protect your settlement and they will be fine, you fail to do so and they will suffer. That would be good gameplay.

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RUby DIaz
 
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Post » Mon Jan 11, 2016 11:51 pm

I've had the same issues! Also,I like to leave my caps from stores in the workshop so they can just build.Well wouldn't you know,my money is gone too! PLEASE patch this issue already!!!

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electro_fantics
 
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Post » Tue Jan 12, 2016 2:13 am

Once more the player has to be the exclusive gofer nanny savior of FO and do all the work while the npcs stand around with their fingers up their butt. How about distributing the work load by adding some self-fix/sustaining npcs to the game.

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meg knight
 
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Post » Tue Jan 12, 2016 8:49 am

Yes, but the money vanishes without any attack. Obviously settlers helping themselves as they do with other stuff. So, best take it, before someone else does.

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Rebecca Dosch
 
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Post » Tue Jan 12, 2016 10:33 am

But the positive is that they self repair. Just annoying when you get there and every settler is whining.

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Tessa Mullins
 
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Post » Tue Jan 12, 2016 3:02 am

So today I was getting ready to fast travel to sanctuary hills and notice the population was at 1 (normally 13). When I arrive it's back up to 13 but my defense and power are both at zero. There was no warning for an attack of any kind but I had just defended at two other sites previously. I repaired the generators and defenses just to have them "unrepair" themselves and have to do it all over again. What gives?
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djimi
 
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Post » Tue Jan 12, 2016 4:01 am

Yeah, the [censored]'s broken.

One fundamentally buggy aspect of the game.

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Eliza Potter
 
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Post » Tue Jan 12, 2016 8:00 am

never had that happen but wat happen to me was i went to sanctuary and everybody stop working and food when back to 0 when i clearly had 30 the day before and i had to re assign everybody again

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Kit Marsden
 
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Post » Tue Jan 12, 2016 2:52 am

Unless its a feature and then its tough luck. I personally hated Vampire attacks in Dawnguard (and I bring that up because settlements kind of remind me of how borked and frustrating that was), due to them killing NPC's and not giving you time to do anything about it. Ended up uninstalling it after 3 days and didn't touch it again but as I was told multiple times at the time "Get over it, It's a feature". :goodjob:

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Michelle davies
 
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Post » Mon Jan 11, 2016 10:54 pm

And personally I hope that modders get rid of that feature. Not the no attacks at all mod that's already up, but an attacks makes some sense mod.

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Fam Mughal
 
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Post » Tue Jan 12, 2016 5:07 am

The settlers actually take your items!? So should I approach each one and get my crap back? Wow! Other than these horrible bugs,the game has been pretty smooth.

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Trevi
 
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Post » Mon Jan 11, 2016 9:55 pm

I arrived back at Red Rocket and found one of my machine gun turrets was gone. I han't gotten a notification, and in any case Red rocket isn't a "settlement" in my game. It's just my house, dogmeat and his junkyard girlfriend, and a brahmin. No radio tower, no settlers, no crops. It does have 6 turrets for defense.

Anyway, this one at the rear of the station was gone (it was on the roof back there). I scratched my head and replaced it, then went on my way. Not long afterward, I returned from a trip to the Diner, and as I got home I heard gunshots from around in back. I went back there, and there was a Raider sniper way back and up on a hilltop shooting at my new turret. He was far enough away that the turret wasn't even responding. Dog meat and his gal paid no attention to him at all.

I took out that Raider with a nice long sniper shot, and haven't had any disappearing turrets since then, but Dogmeat and I are going to have to have a nice long talk....

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LuBiE LoU
 
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Post » Tue Jan 12, 2016 4:07 am

One of the major problems I've had was the settlement stats dropping for no reason. As soon as you fast travel in then everything is back to normal. One of the posts I read said having TV"S and Jukeboxes caused the glitch to happen more often. Sure enough the settlements that were having issues were the ones with those items. So I scrapped every TV and Jukebox in all my settlements.

Hopefully Bethesda has that glitch in line to be fixed with about the other hundreds of glitches as well. LoL About the attacks, yeah I didn't receive any notifications on some as well. That's another reason I only have a couple of high population settlements and the rest are just at min populations or zeroed out completely. Wait for the settlement to reach a cap, usually 70 or 80 then completely remove everything before u get a warning notification. Keeps things simple.

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Steeeph
 
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Post » Tue Jan 12, 2016 11:35 am

Democrats and Synths.

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Jason White
 
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Post » Tue Jan 12, 2016 10:48 am

I noticed a problem with the settlement "The Fort" on my pip boy data workshops menu, so I fast travelled there. Upon arrival the settlement appeared to have suffered an attack. No biggie. My brother figured it was the Gunners in the helicopter. Anyway, I repaired my water, watch towers, turrets and generators, and beefed up my defences; however, the radio freedom broadcasts have stopped. The Minuteman broadcaster keeps saying that I have to power the transmitter before he can broadcast. I have repeatedly tried to reactivate the transmitter, in all different combinations and sequences with no luck. I have even wired it direct with its own separate power. At least a week of game time has past and no transmitter which means no artillery strikes. No radio broadcasts on the pip boy. Can anyone help with a suggestion?

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Lilit Ager
 
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Post » Mon Jan 11, 2016 11:18 pm

oh, as well, I still get the message up in the left corner that settlements are being attacked. My last save in the load saves menu is when I was level 25 and I'm level 50 now so it would svck to have to start over from there.

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helliehexx
 
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Post » Tue Jan 12, 2016 8:01 am

Nice story! This gives proof, that not only settlement attacks matter, also wandering enemy NPCs do matter, as long as the cell is loaded. And it obviously was, so this happened. I can live with that, because essentially my character does the same! The enemies do respond more actively if you destroy one of their turrets, but they still do not know exactly where my character is. I find it actually quite 'realistic' and good. It was not the typical settlement attack, it was something else.

That the NPCs at the settlement do not react more actively is also clear - you can kill enemies with silent shots and even nearby NPCs will not react, since the only thing the really realize is the sound your character makes, shooting or moving. They do not react to one of their buddies being dead suddenly. And so Dogmeat does not react when a turret suddenly goes boom.

But a settlement which destroys itself, while you are there, without enemies is clearly a bug. If a sniper somewhere would shoot, you would hear it.

The entire problem is very old: In FO3 if you happened to come near enough to a trade caravan, so that the cell which they were currently was loaded, they often died. You would hear the shots, but arrive much too late to help. People who tinker with the load cell settings in the game (there are a lot articles about this starting with Morrowind and Oblivion) always risk to destroy their game, because NPCs died from fights, they should not have - simply because the cell was loaded and the player was very far away. But the game looks much nicer with more cells loaded, you can see much more in the distance. But also things happen...

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Caroline flitcroft
 
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Post » Tue Jan 12, 2016 3:51 am

Everything can be damaged! I had a damaged water purifier. So I would recommend you check all things which are needed for the sender (look at it in build mode):

  • check the sender itself (I am not sure if possible, because you cannot build one)
  • check all the generators, if you have more than one on the same network, or the generator if the sender has its own generator
  • check if the Minuteman NPC still is sitting there and assigned
  • check if all the cable connections are there

Some component may be damaged. My water purifier looked normal to me, but I had 0 water, and when I checked it, it gave the option to repair it.

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aisha jamil
 
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Post » Tue Jan 12, 2016 8:17 am

Thank you for the feedback. The Minute man isn,t sitting at the chair, he walks back and forth from about 5 feet away, and repeats that I need to power the transmitter. In workshop mode the transmitter is green and indicates it needs to be assigned like any resource. To my knowledge and failed attempts you can't assign the Minute man broadcaster. Nor can you assign another NPC to the task because it says so when I try.

I will recheck to see if it needs repairing. I know you can't build one, only that you can move the transmitter in workshop mode because I inadvertently did.

That I get attacked doesn't bother me, I think it's only fair. I have lost a supply line before. Nordaggen Beach to County Crossing. That's when I discovered that you can equip provisioners with armour as well as weapons. I give NPC's especially supply lines power armour and heavy weapons.

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Stephanie Valentine
 
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Post » Tue Jan 12, 2016 2:27 am

Brand new power, brand new lines. All run separate with enough to power it.

Maybe I'm just screwed.....I hope not.

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megan gleeson
 
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