Why do settlements self destruct?

Post » Mon Jan 11, 2016 11:54 pm

Is this a bug or supposed to happen? Went to Tenpines after not being there for a few days and when I arrived I noticed the food numbers going down and could see my crops just falling apart, and all of my turrets needed repair along with some generators. What is going on here? And I know I did not miss an attack.

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Dan Endacott
 
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Post » Tue Jan 12, 2016 9:26 am

It most likely got attacked while you were gone and all attacks you are not there for automatically destroy all defenses and generators.
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Agnieszka Bak
 
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Post » Tue Jan 12, 2016 9:35 am

There's been reports of non-notification settlement attacks on the forums, although with notifications coming in during combat, and even when you are constructing, they are easy to miss...and Freedom Radio is a tad boring to listen to.

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Adam Porter
 
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Post » Tue Jan 12, 2016 2:51 am

there's mods out there to help with these notifications.

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Victoria Vasileva
 
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Post » Tue Jan 12, 2016 7:35 am

Its happened to a lot of people, and it does seem to be a bug.

As in your case, there is no warning of an attack, and no signs of any attack in progress. You can either fast-travel in to the settlement, or walk in, the trigger seems to be the same. As you stand there, everything destructs around you. The settlers don't react, and don't behave as if they are being attacked.

When one of my biggest and most expensive settlements was affected, I tried to bypass the bug by discarding about three hours of gameplay and going back to a really old save. I then avoided that settlement for many in-game days (I actually levelled up three times before I went back!). I obsessively checked the pip-boy for attack warnings, but there were none. It made no difference at all: the settlement was fine until the moment I finally arrived - then it destructed anyway.....

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Nikki Hype
 
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Post » Mon Jan 11, 2016 8:25 pm

Yep, you sure did, because the game has a serious glitch when notifying of settlement attacks, generally the result of fast travel.

I'm rather surprised you didn't see the fail message, though. I see those more often than the notice the settlement was under attack.

:nope:

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Scotties Hottie
 
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Post » Tue Jan 12, 2016 6:28 am

So every single turret got damaged in the attack? probably around 50-60 of them. and the generator that is completely hidden somehow got damaged?

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Claire Mclaughlin
 
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Post » Mon Jan 11, 2016 11:50 pm

yes it automatically destroys all turrets and generators no matter how many or where they are, its a serious bug that needs fixing.
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Hannah Whitlock
 
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Post » Tue Jan 12, 2016 5:37 am

Thats just silly. Hope they are working on a big patch right now.

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barbara belmonte
 
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Post » Tue Jan 12, 2016 4:18 am

Is the settlement at it's build limit?

Apart from the failed to protect the settlement scenario there is another possible cause.

It's happened to me several times.

A Settlement at near build capacity with lots of loot stored in containers.

You enter arrying more loot that tips the build limit over the edge and the game responds by destroying your improvements before your eyes, which brings things back into balance.

I store everything at Home Plate now.

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Dj Matty P
 
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Post » Tue Jan 12, 2016 5:02 am

nope they are doing smaller faster patches and were off for the holidays so it will be longer.
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Alyce Argabright
 
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Post » Tue Jan 12, 2016 5:27 am

It's not just missing attack notifications. Something is up in the settlement feature.

I was doing some extra work on Co-op Tidings. Extra turrets, more crops, new vendors etc. Whilst in the workshop screen my food and defence stats started dropping. wtf. Then, just as quickly started rising again without me doing anything. It did this a few times before settling back at the correct levels.

Similar thing in Sanctuary but with the pop. stat. Should be 19 but dropped to 2 while I was there. Then up to 12 and then back down to 5 and finally returning to normal.

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NeverStopThe
 
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Post » Mon Jan 11, 2016 11:51 pm

I recently got the message of having failed to defend Egret. It wouldn't be as annoying if I hadn't checked my misscelanous quests minutes before without seeing it. So. I simply never got the message and have to deal with the aftermath anyway. That's why I keep saying, these attacks a broken and in desperate need of fixing. Preferably by Bethesada moving their hindparts for once and not waiting for the modders to do their job.

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Cheville Thompson
 
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Post » Tue Jan 12, 2016 2:25 am

This may be the case, will have to check the size limit. If so, will have to do the bypass build cap glitch. Did not know this could even happen. Thanks.

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Khamaji Taylor
 
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Post » Tue Jan 12, 2016 9:32 am

If you are playing on a PC, then you can go to the Fallout 4 Nexus to search for mods that improves attack notifications or simply disable settlement attacks.

http://www.nexusmods.com/fallout4/?

If you are playing on a console, then you need to wait for Bethesda to patch the game for that particular problem or wait for the GECK to come out so that someone can create a mod to resolve the issue.

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Danny Blight
 
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Post » Tue Jan 12, 2016 9:34 am

The world and his wife are waiting for Bethesda to address the settlement attack issues players keep reporting.
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Dina Boudreau
 
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Post » Mon Jan 11, 2016 7:31 pm

I just built up drive-in to max last night. I will check tonight and see if it auto-destroyed to save space...

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Erich Lendermon
 
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Post » Tue Jan 12, 2016 12:08 am

No, it doesn't do that. If you see destruction it's due to a missed attack or to a single Synth infiltrator. These quests never resolve.

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Steve Fallon
 
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Post » Tue Jan 12, 2016 9:46 am

It's true. No notification but they will appear in your Misc quests for a bit. If you don't notice them there then you fail (apparently, although you don't get a notification and the only indication is your settlement being trashed).

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Ann Church
 
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Post » Tue Jan 12, 2016 4:23 am

On top of the notification issue, I'd suggest doing a quick trip around all your settlements...the attacks are somewhat cyclic, so when one settlement gets hit, others will probably be attacked at roughly the same time. I hadn't experienced an attack for a while, then got slugged with four at once.

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Cody Banks
 
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Post » Tue Jan 12, 2016 4:04 am

Agree. Once a week I do a full circuit. Wonder why happiness always goes down when I do and then goes back when I leave though. Hmm...

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Laura Simmonds
 
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Post » Mon Jan 11, 2016 8:46 pm

man that Synth must be packing an atom bomb to take out 80 turrets by himself lol.
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JESSE
 
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Post » Tue Jan 12, 2016 6:04 am

AND repairing is a B*^&%$.... don't miss an attack even if you have to fast travel in last minute.... not worth repairing.... jsut don't go happy Tourgue on your settlers.... like I once did... ending up killing EVERYONE in town....

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Amelia Pritchard
 
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Post » Tue Jan 12, 2016 2:12 am

So I'm guessing you were upset because they didn't defend themselves effectively with the substandard weaponry and armors that you provided them so you slaughtered them to prove a point?

Good on you. At least you've got room for a whole new batch of settlers there now.

Rinse and repeat! Recycling at it's finest. :)

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Christine
 
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Post » Mon Jan 11, 2016 9:22 pm

hah I only give equipment to indestructible settlers by "testing" my doubbleshot gauss rifle on them (yes I was very lucky to find it)
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anna ley
 
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