Why I shouldn't be allowed to use FWE...

Post » Sat Feb 19, 2011 12:16 am

I'm bored, and decided to type up a list of reasons (that happened over my new playthrough i'v recently started), that make me think I should not be allowed to use mods in FO3 :)




  • I was pickpocketed and robbed 3 times in a row in Megaton and I couldn't do anything about it else townies hostile my ass. I lost 320 caps when I only had about 450 total.
  • I got a missile launcher and a single missile, and decided to use it. Due to having low strength it shot left, hit a wall and killed me Bittercup and Dogmeat.
  • I heard something behind me, freaked out, spun and attacked with my powerglove and 1 shot Dogmeat
  • I punched an enclave Eyebot, it exploded, crippled my left arm, body and left leg. I had no stims // braces left, and had to walk for 25 minutes across the wasteland with cripples and being over-encumbered.
  • I forgot my Alternate Start made slavers attack on site and instantly died waltzing into Paradise Falls
  • I really, REALLY don't know how to throw a grenade and always take off 1/2 - 3/4 of my own health.
  • I now run away from anything carrying a grenade because it WILL [censored] my [censored].
  • I refuse to walk anywhere near DC because everything kills me to fast and i'v become a coward.
  • I have the balls to punch out super mutants. This usually results in death and loading a save.
  • I am terrified of MireLurks because they hit so hard. I even cross my legs on my chair because i'm a wuss and afraid they will get me in my room (don't ask).
  • I follow Enclave Eyebots around like crazy because they have lasers which [censored] [censored] up.
  • I'm afraid to steal anything because one townie with a 10mm pistol will shoot me 3 times and kill me.









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Del Arte
 
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Post » Fri Feb 18, 2011 10:51 pm

I'm bored, and decided to type up a list of reasons (that happened over my new playthrough i'v recently started), that make me think I should not be allowed to use mods in FO3 :)


LOL, excellent post! Most people get more conservative after the first play, they know how to get through the early stages without to much effort, what avoid and what to go for. You choose to be even more reckless and my hat goes off to you.

And you got pickpocketed? I didn't even know that could happen.

I play FWE (without ammo weight) BTW.
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Maddy Paul
 
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Post » Sat Feb 19, 2011 2:30 am

That is funny. But to be honest, FWE is like playing FO3 for REAL. You do have to be scared to survive. Even I followed eyebots around for a bit just for the protection and I never go anywhere dangerous unless I have backup or have reached a few levels.
I have walked for an hour, slowly, wounded, limping and encumbered because I would not let go of my loot.

And I`m scared of guns being shot at me and grenades, just like real life. LOL. I remember I was walking along the wastland quite happily only slightly wounded from a previous fight when BANG! I just dropped dead! I reloaded to find ut that some guy on a bridge had a sniper rifle and his one shot was enough to do me in! I`m used to sniping everyone else from far away, but it was weird being sniped by someone else and not even seeing it coming!

Now I zig zag a little!
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lucile
 
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Post » Sat Feb 19, 2011 12:14 am

Yeah, FWE really does make it a more challenging game. If only there was some way to repeat all those early quests and stuff and not have them be so predictable. I'd love to really be able to stick to Dead is Dead, but if I did all I'd ever do is replay the first few days after leaving the Vault, over and over and over again . . . *sigh*
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Jenna Fields
 
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Post » Sat Feb 19, 2011 6:09 am

I'd love to see you play S.T.A.L.K.E.R. on high difficulty.
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NO suckers In Here
 
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Post » Sat Feb 19, 2011 9:18 am

I do play STALKER on high difficulty.

FWE is harder, to a large extent.



I'm a damned coward nowadays. Usually, it's a stretch for me to go anywhere far from some protective walls. I'm getting a little bit better with the quick draw. I figured out that a .44 bullet puts a damper on a lot of hostile people's drive to kill me.
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Liv Staff
 
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Post » Sat Feb 19, 2011 7:04 am

I do play STALKER on high difficulty.

FWE is harder, to a large extent.



I'm a damned coward nowadays. Usually, it's a stretch for me to go anywhere far from some protective walls. I'm getting a little bit better with the quick draw. I figured out that a .44 bullet puts a damper on a lot of hostile people's drive to kill me.



Yes, I have also played Stalker on high difficulty and must agree as well. But I guess that depends on how the options are set in FWE. Popping up global damage to 3X will make it hard... er, as I`ve done.
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Betsy Humpledink
 
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Post » Sat Feb 19, 2011 5:13 am

The thing with STALKER is that it isn't an RPG, so if you're good at FPS games (and smart enough to take cover instead of rushing into battles maximum armor Crysis style) there isn't an enemy you can't beat with the right tactics and enough ammo. In FO3 your stats matter a lot so you can't take everything on at level 1.
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Chloe :)
 
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Post » Sat Feb 19, 2011 1:06 am

The thing with STALKER is that it isn't an RPG, so if you're good at FPS games (and smart enough to take cover instead of rushing into battles maximum armor Crysis style) there isn't an enemy you can't beat with the right tactics and enough ammo. In FO3 your stats matter a lot so you can't take everything on at level 1.



I would have thought that anyone using FWE and increasing enemy hits to actually hurt a LOT (with one or 2 hits) and even kill would have the common sense to use cover at every single opportunity. I wouldn`t last 2 seconds if I stood out in the open while being shot at. I tell you, inanimate objects like tree trunks, broken walls and even cars (although a bit dangerous if they blow) have become my new best hugging buddies!

The thing is, it`s not only the FPS way to play, but also realistic as well, and that`s how I like it.
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Scarlet Devil
 
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Post » Sat Feb 19, 2011 12:28 am

I would have thought that anyone using FWE and increasing enemy hits to actually hurt a LOT (with one or 2 hits) and even kill would have the common sense to use cover at every single opportunity. I wouldn`t last 2 seconds if I stood out in the open while being shot at. I tell you, inanimate objects like tree trunks, broken walls and even cars (although a bit dangerous if they blow) have become my new best hugging buddies!

The thing is, it`s not only the FPS way to play, but also realistic as well, and that`s how I like it.

I'm using Arwen's Realism Tweaks myself and yeah, cover is extremely important when bullets hurt so much. :D

It's easier in STALKER though because you can sprint to cover, crouch even further, and lean around corners.
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Lily Evans
 
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Post » Sat Feb 19, 2011 12:43 am

Oh, how I wish FO3 had leaning.
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Danii Brown
 
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Post » Sat Feb 19, 2011 7:35 am

How I wish any Bethesda game had crawling - there are some places and times where it just doesn't make sense to not be able to crawl through something.
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Curveballs On Phoenix
 
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Post » Sat Feb 19, 2011 1:46 am

I'm using Arwen's Realism Tweaks myself and yeah, cover is extremely important when bullets hurt so much. :D

It's easier in STALKER though because you can sprint to cover, crouch even further, and lean around corners.



I was very tempted to use Arwen`s tweaks, but in the end I had to make an executive decision and FWE won. But yeah crouching even lower and leaning would`ve been perfect.
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Killah Bee
 
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Post » Sat Feb 19, 2011 5:42 am

Some of Fallout 3's statics are awful though, like some pillars where you can shoot just next to it and it still hits the pillar, as if the pillar is slightly larger than it shows itself to be.
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Rudi Carter
 
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Post » Sat Feb 19, 2011 12:06 am

Some of Fallout 3's statics are awful though, like some pillars where you can shoot just next to it and it still hits the pillar, as if the pillar is slightly larger than it shows itself to be.

Yes, that is very annoying, and it makes it much harder to attempt using cover.
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joseluis perez
 
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Post » Sat Feb 19, 2011 7:21 am

I do play STALKER on high difficulty.

FWE is harder, to a large extent.



I'm a damned coward nowadays. Usually, it's a stretch for me to go anywhere far from some protective walls. I'm getting a little bit better with the quick draw. I figured out that a .44 bullet puts a damper on a lot of hostile people's drive to kill me.

Come play some NARODNAYA SOLYANKA, the Russian mod. It is insanely hard.
http://forums.steampowered.com/forums/showthread.php?t=1874559


Fallout FWE is more difficult than it should be because the shooter part is so bad. If that was as good as the Stalker games it would be easy.

Really I play everything on hardest and Fallout 3/FWE is harder than stock but the normal game is really easy.
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Undisclosed Desires
 
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Post » Sat Feb 19, 2011 8:11 am

If only Bethesda would allow us to tweak the engines...I know all about the not wanting other companies to dig through their builds, but it seems to me that with the new Creation Engine they're touting that their Gamebryo engines might just be far enough back that it would be allowable.

Or maybe they should just put a disclaimer saying "all information contained herein is to be used for modding purposes only, and under no circumstances can any code or part of this engine be used for commercial purposes". Legally, that would stop anyone from being able to use their code in another game, without fear of being sued by a major game company.

Imagine the fun we could have! Implementing vehicles, better FPS elements, integrated weather, fixing rain-through-roof syndrome (Morrowind did it!), and all other sorts of goodies! I have a feeling it wouldn't just revitalize the Fallout 3 boards, it would explode from having too many people.
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Paula Ramos
 
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Post » Sat Feb 19, 2011 8:20 am

My favorite way to play FWE is to jack the global damage settings all the way up, along with the inaccuracy settings for weapon condition and drift. That way, you are walking along, and start hearing bullets smacking the ground around you and you do what a person in real life would do. HIT THE DECK!!!! It's way more realistic that an errant bullet could spell your end, yet the chances of it hitting you are pretty low unless you're right next to someone. Ironically this also makes melee weapons much more dangerous. So if you can sneak up on someone you can basically one-shot them with a knife to the back.

All as it should be :gun: :bolt:

Also, realistic stealth is a bit too hard. As far as I can tell, if you're visible and they're turned towards you, you're caught... making the Stealth skill pointless in the extreme.
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Isabel Ruiz
 
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