Why Skyrim Doesn't Deserve GOTY

Post » Fri Dec 16, 2011 7:20 pm

This is so ridiculous. Bethesda designs a great game, but year after year they produce games which are just absolute nightmares of QA. The industry lets them get away with it because they sell so many titles, because they throw so much content at players that most get many hours of play ... which is good - but not worthy of beating out titles which can actually test their games in a way that players actually expect.
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I'm going to focus on this paragraph because I think it is the most flawed. The industry doesn't let them "get away with it" because they sell so many games they "get away with it" because the game has more content than anything out there. The reason they get praised is that they give you so many ways to play the game that it would be IMPOSSIBLE to create a bug free game within a reasonable time frame.

At least in my opinion there is not a single game out this year that comes close to the amount of single player content that Skyrim ships with. Here's a breakdown of some of the longer games out this year and how long it took me (as one person) to complete: Arkham City (All trophies, minus some of the challenge maps) ~50-60 hours, Dark Souls ~100 hours (all trophies, NG+++), Dead Island (All single player achievements) ~100 hours. I have over one hundred in Skyrim and I haven't done the College of Winterhold quests, the Dark Brotherhood quests, the Thieves guild quests, the Blades quests, the Bard college quests or the main quest. I can easily expect another 100+ hours. That's why Skyrim should be in the running for Game of the Year, the shear amount of content one can access. So it has some bugs, that svcks but it has to be expected. The fact that it works as well as it does with so many random variables is an achievement in itself. That's my 2 cents.
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Sasha Brown
 
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Post » Sat Dec 17, 2011 12:05 am

Precisely. Man these forums are dreaded.


Hey! It's another person who thinks they deserve recognition because they believe Skyrim shouldn't be GoTY because of bugs! How totally original.

Yes, OP, we've heard this argument before. So did the Spike people. And guess what? They decided it had no merit.

Get off your soapbox.


Amen.

And all the console fanbois can go back to their dens of breathing by mouth and shoot things, claiming they are playing true gaming paradise. If you hate Skyrim so much, either don't play or wait for a freaking patch. I have had some bugs, and they were fixed by patch or mod. But hey, I bought this on PC because I actually had experience/did my homework on this.

You can always recognize the comments of people who actually code games in this forum, and I have to say, they make most of you whiners look pretty hilarious. This game is a step in the right direction, and for all of it's flaws, all you youngins will look back one day and remember just which game marked a zenith in scale for its time.
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sam
 
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Post » Fri Dec 16, 2011 6:19 pm

I wouldn't call Skyrim GOTY because of how long it takes to level up and how limited your character is in a single player game. Not very actiony for my taste either.


Funnily enough I dare say that there are a lot of people that sees this as qualities. I, for one.
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RaeAnne
 
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Post » Fri Dec 16, 2011 10:56 am

I think there are some things done fairly well in Skyrim: I think fighting mobs in dungeons are fun, the music is good, the character models were greatly improved, there seems to be a wider-range of voice actors (than in Oblivion), there are many quests to choose from, and NPCs have unique dialogue.

However, many of those points come with big downsides. The character creator is very restricted, and the voice acting isn't very good. Take the guards for example. In Oblivion, the guards all sounded the same, but when you did a crime, they were yelling in your face and screaming insults at you while fighting (very convincing). In Skyrim, the guards just don't really have any emotion or power in their voice. They sound weak and scared. When it comes to the quests, I found the majority of them short and boring. Over 50 hours of gameplay, and I still haven't found a quest worth replaying.

And to top it off, you have the many broken quests and the many problems created by the patches. In my eyes, it doesn't deserve GoTY, but I really couldn't care less if others think otherwise, because overall, it boils down to your opinion.
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Melanie Steinberg
 
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Post » Fri Dec 16, 2011 10:50 pm

Newsflash: skyrim is a console game first pc game second. Guess where all the money is coming from? So you can bash consoles all u want but that is exactly where Bethesda has focused it's attention. There's nothing wrong with being either type of gamer but bethesda has been leaning toward consoles for the past 5 years. It's where the money is. You can't tell by the control scheme?
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Jeff Turner
 
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Post » Fri Dec 16, 2011 2:51 pm

Amen.

And all the console fanbois can go back to their dens of breathing by mouth and shoot things, claiming they are playing true gaming paradise.


Careful there. That kind of talk will get you in trouble here.
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liz barnes
 
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Post » Fri Dec 16, 2011 10:14 pm

The reason they get praised is that they give you so many ways to play the game that it would be IMPOSSIBLE to create a bug free game within a reasonable time frame.



when was OB released 5 yrs ago or so? They've had plenty of time to get this right, especially since they're using the same game engine and made several games with it before skyrim. Bugs are to be expected in TES but to have so many major bugs shows poor QA, especially when they have so many resources..this isn't the same little company from 10 yrs ago but they put out the same quality game, lots of content loaded with lots of bugs
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Sasha Brown
 
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Post » Fri Dec 16, 2011 10:44 am

The Beth Brigade is strong in this one.

But yeah, this game is light years away from GOTY. Its buggy as hell, untested/unpolished, and shallow to boot.

Does it deserve GOTY? Simply put, yes it does. No other game this year comes close to the level of content and choice available to the player with such a richly decorated world and with the same level of scale.

What game are you playing? Its huge, but thats where it ends. There is very little choice available, and the "level of content" consisting of generic, unimaginative and linear questing doesn't impress me much. Every single piece of skyrim is scripted in stone and offers no options/alternatieves whatsoever. Other then what quest to pick up, you actually have less freedom in Skyrim then you do in Mass Effects.

Skyrim is a beautifull, vast, empty world.
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Britta Gronkowski
 
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Post » Fri Dec 16, 2011 11:10 am

Yeah, except for the fact that they built a new engine for Skyrim. Now you're just spouting misinformation.


BS. It's the same old engine. They didn't build crap. That was just marketing hype. That's why when the game was close to coming out they started referring to it as "highly altered" rather than new. How you could even play this game and not see it's the exact same engine, with the exact same physics and bugs is beyond me. They just made it a bit shinier.
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Alisha Clarke
 
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Post » Fri Dec 16, 2011 10:38 pm

Yeah, except for the fact that they built a new engine for Skyrim. Now you're just spouting misinformation.


New engine...Don't mind me while I burst out in laughter here.
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Claire Lynham
 
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Post » Fri Dec 16, 2011 1:30 pm

BS. It's the same old engine. They didn't build crap. That was just marketing hype. That's why when the game was close to coming out they started referring to it as "highly altered" rather than new. How you could even play this game and not see it's the exact same engine, with the exact same physics and bugs is beyond me. They just made it a bit shinier.



And you're able to tell this because you're a game programmer, I assume? No? Well, then, do you have any sort of proof of your claims?

If yes, show me. If no, then stop spreading bold-faced lies.
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Pete Schmitzer
 
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Post » Fri Dec 16, 2011 9:18 pm

At least in my opinion there is not a single game out this year that comes close to the amount of single player content that Skyrim ships with. Here's a breakdown of some of the longer games out this year and how long it took me (as one person) to complete: Arkham City (All trophies, minus some of the challenge maps) ~50-60 hours, Dark Souls ~100 hours (all trophies, NG+++), Dead Island (All single player achievements) ~100 hours. I have over one hundred in Skyrim and I haven't done the College of Winterhold quests, the Dark Brotherhood quests, the Thieves guild quests, the Blades quests, the Bard college quests or the main quest. I can easily expect another 100+ hours. That's why Skyrim should be in the running for Game of the Year, the shear amount of content one can access. So it has some bugs, that svcks but it has to be expected. The fact that it works as well as it does with so many random variables is an achievement in itself. That's my 2 cents.


Sorry quantity in no way equals quality. Trust me, you'll find each one of those quests you haven't done yet to be as listless and predictable as the ones you have already done.
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Cedric Pearson
 
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Post » Fri Dec 16, 2011 10:27 pm

Yeah, except for the fact that they built a new engine for Skyrim. Now you're just spouting misinformation.


No, you are buying into the misinformation. Bethesda went into the old engine and rewrote a lot of stuff, especially when it comes to rendering. They kicked some middleware aside like Speedtree and wrote their own, for instance.

They rebranded what they changed "The Creation Engine". But as another poster put it every well some time ago, pretty much everything from Oblivion on has been using the "Creation Engine" - in that it is the engine which Bethesda has created by licensing Gamebryo in the first place and making their modifications to it.

They then tweeted that it was "all new", and got a whole lot of press out that fact - despite not being all new and still using some the exact same aspects as before - including the file format and quest structure. Plenty of TES modders can confirm the similarities.

Skyrim != all new engine.
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Elena Alina
 
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Post » Fri Dec 16, 2011 3:49 pm

It does have a new engine, it moves and feels different than Oblivion does it not? You can't really blame Bethesda for all the bugs, it's a huge gameworld I think that makes up for it. If you get lots of bugs and your on a 360 install the game to your harddrive, maybe it will run better. I guess I'm lucky with Beth games and get little to no bugs, so that's why Skyrim does deserve a GOTY. From me because everyone has their opinion. :biggrin:
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kyle pinchen
 
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Post » Fri Dec 16, 2011 12:55 pm

No, you are buying into the misinformation. Bethesda went into the old engine and rewrote a lot of stuff, especially when it comes to rendering. They kicked some middleware aside like Speedtree and wrote their own, for instance.


Proof, please. And no, speculation doesn't count.

They rebranded what they changed "The Creation Engine". But as another poster put it every well some time ago, pretty much everything from Oblivion on has been using the "Creation Engine" - in that it is the engine which Bethesda has created by licensing Gamebryo in the first place and making their modifications to it.


That's an interesting theory.


They then tweeted that it was "all new", and got a whole lot of press out that fact - despite not being all new and still using some the exact same aspects as before - including the file format and quest structure. Plenty of TES modders can confirm the similarities.



So they built a similar engine to perform the function that the old one did. How is this at all a surprise?
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james kite
 
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Post » Fri Dec 16, 2011 6:19 pm

And you're able to tell this because you're a game programmer, I assume? No? Well, then, do you have any sort of proof of your claims?

If yes, show me. If no, then stop spreading bold-faced lies.


Should we be programmers? I certainly don't need to be one to see that this is not a new engine.
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Tanya
 
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Post » Sat Dec 17, 2011 1:52 am

Should we be programmers? I certainly don't need to be one to see that this is not a new engine.



Because you obviously have so much experience with coding. :rolleyes:
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matt oneil
 
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Post » Fri Dec 16, 2011 6:56 pm

actually skyrim is designed for xbox, thats why PC users are having control/UI issues. Like i said i can deal with all the many minor bugs but when i cant continue the college quest line thats just rediculous..


I'm a PC player and I'm not having any control/GUI issues. In fact, I like the GUI. I'd change some small details with it but they are minor. The fact The Skyrim was made for a console doesn't change The fact that it should be played on a PC where the minor bugs can be fixed by users.
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Quick draw II
 
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Post » Sat Dec 17, 2011 2:19 am

Todd Howard on the "new" engine:

We've always used a lot of our own stuff, mixed with other middleware that we liked. Coming off of Fallout 3, we made a pretty big list of what we wanted to change technically. So we redid the rendering, lighting, shadows, animation, faces, foliage, mountains, scripting, interface and more. And by the time we got through it all, it was clear the technology was new enough to give it its own name, The Creation Engine. Same with our editor, The Creation Kit. They go together as technology.


http://pc.ign.com/articles/115/1158651p1.html

In other words, went back into old engine. Updated a bunch of stuff. Rebranded. That's a far cry from an "all new" engine.
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Nice one
 
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Post » Fri Dec 16, 2011 5:52 pm

And you're able to tell this because you're a game programmer, I assume? No? Well, then, do you have any sort of proof of your claims?

If yes, show me. If no, then stop spreading bold-faced lies.


First off, the term is bald-faced lies. Secondly, you are utterly blind if you don't see this game is the same exact thing as their last five games in just about every respect.
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Claudia Cook
 
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Post » Fri Dec 16, 2011 3:08 pm

Because you obviously have so much experience with coding. :rolleyes:


No, it's because I can actually look and observe. You should try it
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Rachie Stout
 
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Post » Fri Dec 16, 2011 12:42 pm

I'm not sure why it matters if they should or shouldnt have the GOTY. It is a good game. I liked it enough to buy it on two platforms and for a single player game, I havnt had a game with this much return value since Diablo II. Thats all that really matters to me.
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Allison C
 
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Post » Fri Dec 16, 2011 10:12 pm

Proof, please. And no, speculation doesn't count.

That's an interesting theory.

So they built a similar engine to perform the function that the old one did. How is this at all a surprise?

This guy is hilarious... I rarely seen such a devoted fan hahahaha

They took Gamebryo and rewrote the rendering/did a few other modifications. Thats not a theory, thats a documented fact.
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Vickey Martinez
 
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Post » Fri Dec 16, 2011 4:09 pm

Should we be programmers? I certainly don't need to be one to see that this is not a new engine.


Yes, because you have bio-mechanical eyes and can detect a lack of deviation in movement of electrons from the previous version.

Funny how the guy who asks for proof gets ignored.

Just more of the same [censored]e I have lovingly come to expect from the new generation. Baseless accusations or lemming-like behavior, e.g. finding an article or two that agrees with them in a sea of counterring views.

What is the prize for going to a game's forums and bashing it night-and-day, again? Oh yeah.
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Sophie Louise Edge
 
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Post » Fri Dec 16, 2011 12:04 pm

wow I'm sorry that your standards in life are so high OP

must be really hard to enjoy life

svcks to be you I guess :D i'm enjoying the game and tbh its one of the best rpg action games i have played in YEARS
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Maria Garcia
 
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