Assuming that they were not adding new content your argument would be valid. They are going to allocate so many resources to build the engine or tweak what is there depending on what the case is but ultimately most resources are going to go towards creating the new content for the new game. The size of the company doesn't mean nearly as much as you might think, there is still going to be a ceiling for resources (artists, programmers, etc.) and you can't just throw more money or programmers at a problem to fix it. That can actually make the problem worse considering all these programmers have different styles and different understandings of how the internals work.
Thats exactly the problem, as I see it. They dropped their loads on the graphics and the world itself, and then forgot/ran out of ressources to fill it. Its a beautifull, amazing world... and its also as shallow as it is pretty.
Fair enough, I agree but I personally don't have the problem with quality or quantity of the game's content. Yes, there is a lot of similarity but that doesn't bother me given that I can choose to opt out of as much of the content as I want.
Being able to opt out of content does not bring variety or depth. When option A and option B are exactly the same, then calling it a choice is just hypocrite.
I wouldn't say some 200+ dungeons is exactly empty. You can't walk more than 100 yards without something popping up on screen. You certainly can argue it's not diverse but empty is not the word I would choose to describe it.
Anything you are describing is part of "the world". Yeah, its great, there are plenty of dungeons, and lots of cool stuff around. Its beautifull, we get it.
But its empty:
- Quests are unimaginative and repetitive, as well as being completely linear.
- Nothing you do has an impact on the world
- The storyline (Main and Side quests) is shallow at best, and feels rushed (Archmage after 5 errands with level 32 conj... right.)
- There is little RP element to the gameplay (dialogue options, quest branching, alternative methods of completing tasks, personality gauge) and what is there is broken anyway ("You the new guy?" Em... no, im the Harbinger...)
This plays like a single player MMO. You choose which "Kill this/fetch that" quest you want, and you go do it. Then you come back and you go do more of the same. Its a beautifull world, but everything that could be called "complexe and engaging gameplay" has simply never made it into the game. It still plays like a 1995 game, while the rest of the RPG industry has moved leaps and bounds foward, and a lot of us expect more nowdays.
Inbefore "dialogue options are just scripts!". Yes, they are. And the game lets you choose which script you want to run. In skyrim, there is no such choice. The game is huge, but in the end, its running on a single, unique, unchangeable script.