» Fri Dec 16, 2011 8:26 pm
Since every piece of software released has some level, or amount of bugs, at what point do we start reprimanding companies for their failures to address bugs? Bugs also occur on some systems, and don't occur on others. Should we punish developers because they haven't addressed a few select bugs only present on dated hardware or software? Should we punish developers because they went ahead released their game on platforms that weren't completely fit-for-the-job (I'm looking at the PS3 here)?
I just purchased Skyrim last week, and have been playing it endlessly since then, and so far I haven't experienced any bugs that totally ruin the game experience for me. I run a core2duo, 4gigs of ram and a gtx 250 card on a 32bit windows xp machine. My computer is a motley makeup, mostly consisting of 4 year old equipment. The only quest that has been relatively disastrous was the butcher quest, but I was still able to complete it. I also would get an occasional lag spike that lasted half a second, but that has since been fixed with the latest patch (core2duo performance increase). I have never encountered a situation where I couldn't advance, either physically or in quest terms, because of a bug...and I wouldn't be surprised if many others haven't had any major issue either.
If console gamers desire "larger" games, such as Fallout and TES, they will have to contend with bugs. PC gamers have been dealing with these pesky things for a long time, and companies have dealt with them via patches. Millions of players playing the same game after its release are obviously going to find flaws within the game that the developers had overlooked, that's what happens when you have a deadline, limited funds, limited resources and limited amounts of capable employees.
This debate sounds less like whether Skyrim deserves GOTY and more like whether developers should be punished for releasing a game with "whatever x amount of bugs" on release (because this threshold would vary between individuals). I would say developers need to find a reasonable equilibrium on when to release the product, and I would say Skyrim was released within a fairly good range of what I would consider a good equilibrium. Skyrim could have been released March of next year and had almost no accountable bugs, but I personally would rather have the game in its current state now and have Bethesda contend with the bugs via patches at a later date. Releasing Skyrim in say, March, would be less profitable for them aswell. You have other RPGs to contend with, and you have missed out on the cash-cow chrismas season. Should we punish them for behaving just as any other corporation would?
The rage shouldn't be focused on companies that release "whatever x amount of bugs" on release, it should be companies who release products and completely fail to follow up on the bugs. From my experience, Bethesda has always followed up via patches.