Why Skyrim Doesn't Deserve GOTY

Post » Fri Dec 16, 2011 10:34 am

Since every piece of software released has some level, or amount of bugs, at what point do we start reprimanding companies for their failures to address bugs? Bugs also occur on some systems, and don't occur on others. Should we punish developers because they haven't addressed a few select bugs only present on dated hardware or software? Should we punish developers because they went ahead released their game on platforms that weren't completely fit-for-the-job (I'm looking at the PS3 here)?

I just purchased Skyrim last week, and have been playing it endlessly since then, and so far I haven't experienced any bugs that totally ruin the game experience for me. I run a core2duo, 4gigs of ram and a gtx 250 card on a 32bit windows xp machine. My computer is a motley makeup, mostly consisting of 4 year old equipment. The only quest that has been relatively disastrous was the butcher quest, but I was still able to complete it. I also would get an occasional lag spike that lasted half a second, but that has since been fixed with the latest patch (core2duo performance increase). I have never encountered a situation where I couldn't advance, either physically or in quest terms, because of a bug...and I wouldn't be surprised if many others haven't had any major issue either.

If console gamers desire "larger" games, such as Fallout and TES, they will have to contend with bugs. PC gamers have been dealing with these pesky things for a long time, and companies have dealt with them via patches. Millions of players playing the same game after its release are obviously going to find flaws within the game that the developers had overlooked, that's what happens when you have a deadline, limited funds, limited resources and limited amounts of capable employees.

This debate sounds less like whether Skyrim deserves GOTY and more like whether developers should be punished for releasing a game with "whatever x amount of bugs" on release (because this threshold would vary between individuals). I would say developers need to find a reasonable equilibrium on when to release the product, and I would say Skyrim was released within a fairly good range of what I would consider a good equilibrium. Skyrim could have been released March of next year and had almost no accountable bugs, but I personally would rather have the game in its current state now and have Bethesda contend with the bugs via patches at a later date. Releasing Skyrim in say, March, would be less profitable for them aswell. You have other RPGs to contend with, and you have missed out on the cash-cow chrismas season. Should we punish them for behaving just as any other corporation would?

The rage shouldn't be focused on companies that release "whatever x amount of bugs" on release, it should be companies who release products and completely fail to follow up on the bugs. From my experience, Bethesda has always followed up via patches.



I am going to guess, and please correct me if I am wrong - that you were only able to get around the butcher/Blood on the Ice quest because you had access to console commands. Which is something which 360 and PS3 users cannot do, for some silly reason.

I've run into the exact bug twice now - the second time after reading about as much as I could on a Wiki and trying to avoid it ... but in the end, being completely unable to do so. Skyrim is a game whose design is based around finishing quests - a design whose engine is obviously fundamentally flawed. An engine which is obviously prone to breaks, bugs and stops - which are easily documented.

This is not a few select bugs - this not like normal games, especially on the console - where there are a couple of specific issues. These are game wide issues when it comes to simply ending quests - which is the name of the game. The video I have in the OP is not some creepypasta - that is simply result of what might happen from a normal night of playing Skyrim.

Like I said - it's a good game, even with the bugs. But if you want to praise it with awards and accolades? Yes, then it should be held to a higher standard. That's what awards are for - but instead, the industry awards things based on sales .... which means that Bethesda will keep on with this lousy state of QA.
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Daddy Cool!
 
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Post » Fri Dec 16, 2011 12:16 pm

Well there's a difference between consoles and pc.
Yeah, consoles are for real gamers, and pc is for people that want to replace their real life with two or three game series, and spend way too much money on pc hardware, yep. That about sums it up. On that note, I only have the resistance glitch occasionally, woopdi doo, big glitch.....and the occasional skitz dragon. 100 + hours of gameplay so far.
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barbara belmonte
 
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Post » Fri Dec 16, 2011 6:45 pm

In pure coding terms - errors are measured 'per thousand lines of code'. The more code you write, the more bugs you get. The more options you add, the more code you have to write to support that, the more bugs you get.

Basically, the more ambitious you are, the more bugs you get. For an open world game, it's far more complicated with many lines of code/script interacting with each other, along with stupid player decisions - it is impossible to fully test such a game.

So if you wanted Bethseda to release "MW3" aka 'oblivion v1.5', then yes it would be less buggy... but did people really want an expansion pack, or something ambitious?

Bethseda tried to create a world unrivalled in scope, and I'd say they pretty much achieved it. Some bits don't work that great, the UI doesn't come off... but it is still a truly great game.



No. No offense, but no.

Good software development is not hampered by ambition. You do not sacrifice quality by trying to do better - that is counter productive.

If you cannot test what you want to design, you will not be coding it correctly. Does not matter if you are writing a calculator, game or business process.
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Ross
 
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Post » Fri Dec 16, 2011 8:54 pm

How about some better-than-nightmarish QA in the crticism? You place a map marker where you suppose you will find a cave. You have neither seen nor visited the cave before. You cannot know its precise location. That doesn't stop you from expecting your marker to lead you straight to mouth of the cave. Your marker does place you at a spot near enough to the cave that the cave's own default marker appears on your compass. You choose to ignore that marker and doggedly persist in chasing your own marker as if it is the authoritative marker. What were you thinking?


What I'm thinking is what I say in the video - the marker is utterly useless. There's not even a corresponding cavern marker to go with it.
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Courtney Foren
 
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Post » Sat Dec 17, 2011 12:20 am

What I'm thinking is what I say in the video - the marker is utterly useless. There's not even a corresponding cavern marker to go with it.

I watched the video. That black, pointy cavern marker is right there on your compass, right next to the letter N for North.
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Emily Rose
 
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Post » Fri Dec 16, 2011 10:51 pm

No. No offense, but no.

Good software development is not hampered by ambition. You do not sacrifice quality by trying to do better - that is counter productive.

If you cannot test what you want to design, you will not be coding it correctly. Does not matter if you are writing a calculator, game or business process.



^^ I'm with RegularX .
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Sammi Jones
 
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Post » Fri Dec 16, 2011 10:09 am

I have been a fan of TES and Bethesda for years...but the amount of bugs in their games is and always has been unacceptable. To the BDF members that say "The game is sooo big and there is sooo much content and therefore all the bugs are acceptable," mark my words: Kingdoms of Amalur will have the same amount of content with a ton less bugs. And no I am not trying to sell KoAR...I am simply stating that in all my years of gaming and hundreds of games under my belt, I have never seen a studio capable of releasing a game as bug riddled as Bethesda games are.

I fail to see how people can continue to defend a company that knowingly releases a game that is broken for an entire damned platform with a straight face. Thankfully, I avoided the PS3 trap after having fallen for the broken garbage that was Fallout 3 GoTY on the PS3. More than a million people were not so lucky. All that being said...GoTY and SoTH are subjective awards. Critics and awards shows indiscriminately reward both garbage and gold so it is all meaningless. If you or Spike think this was the GoTY, more power to you...I am genuinely happy that you really enjoyed your experience. For those of us who disagree, we reserve the right to scoff at the undeserved laurels being bandied about.
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Dragonz Dancer
 
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Post » Fri Dec 16, 2011 10:47 am

I watched the video. That black, pointy cavern marker is right there on your compass, right next to the letter N for North.


So marker which actually corresponds with the actual point I'm trying to point to is beyond Bethesda.

OK, so at least we agree on that.
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Cayal
 
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Post » Fri Dec 16, 2011 4:19 pm

Name one other game released this year that doesnt have bugs in it? Infact name a game in the last decade that didnt ship with bugs?

There are none.

Thats why the industry overlooks glitches and errors and instead focuses on the gameplay, the ability to svck a player in to the game and keep them playing and the general scope of the game itself. Skyrim has 100 times more content that Call of Duty does, it has WAY WAY more content that the absolutely atrocious Dragon Age 2 does, and has sold more copies than almost every other title this year bar CoD.

Does it deserve GOTY? Simply put, yes it does. No other game this year comes close to the level of content and choice available to the player with such a richly decorated world and with the same level of scale. And in all that is the different stories it tells via quests, books, general conversations and random encounters you get.

Its was a no brainer for GOTY this year.


I know, totally off-topic, but just look at what DICE have done for Battlefield 3 to fix their bugs etc:
http://whatculture.com/gaming/battlefield-3-update-for-xbox-360-goes-live.php

...and this is what the update has fixed: http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/12/13/battlefield-3-gets-client-update-on-xbox-360-today.aspx## Well done DICE, atleast there is a studio out there going that extra mile.

What does Skyrim get to fix their bugs?
A measly 1.2 patch that is 3MB in size, and with no sign of another update, namely the 1.3, on the horizon for consoles, and no planned major updates till January. Why oh why Bethesda?

WinterHold.
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~Sylvia~
 
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Post » Fri Dec 16, 2011 10:28 am

yea. your right about the bugs. but still its not easy though developing these enormous games that are truly not meant to be running on consoles. i just hope they really see and debug the next game atleast
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Evaa
 
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Post » Fri Dec 16, 2011 11:56 pm

As much as I like the game, Skyrim just doesn't deserve GOTY. It's buggier than a frog turd.
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TWITTER.COM
 
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Post » Fri Dec 16, 2011 4:54 pm

I feel for those people experienceing "game breaking Bugs" i really do. I just have not encountered any.

I have had a backwards flying Dragon twice (which i actually thought was pretty damn funny), had a glitch where I couldnt be a Thane in Winterhold, house of horrors glitch and some slight texture problems and a couple of crashes. None of which were game breaking.

Those that affected quests.....oh well I will just go and do something else. Its not like the game does not offer me a plethora of quests to do. They are also tiny greviences in a game which has given me more hours of enjoyment than any other game on Xbox (I play some stratagy games on PC which have given me the same) since Oblivion. It is without a shadow of a doubt my game of the year and alot of peoples, check out the sea of positive comments on facebook to the announcement, rather than the negitive comments on here

THAT SAID, I do believe some people are experiencing more issues than most. But i do believe they are in the minority
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Jessica Raven
 
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Post » Fri Dec 16, 2011 7:54 pm

Cool. Thanks for sharing your opinion that we've all heard a million times and serves no purpose other then to try and remind the majority of people that are enjoying the game that they shouldn't.
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Kayla Keizer
 
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Post » Fri Dec 16, 2011 12:07 pm

I am going to guess, and please correct me if I am wrong - that you were only able to get around the butcher/Blood on the Ice quest because you had access to console commands. Which is something which 360 and PS3 users cannot do, for some silly reason.

I've run into the exact bug twice now - the second time after reading about as much as I could on a Wiki and trying to avoid it ... but in the end, being completely unable to do so. Skyrim is a game whose design is based around finishing quests - a design whose engine is obviously fundamentally flawed. An engine which is obviously prone to breaks, bugs and stops - which are easily documented.

This is not a few select bugs - this not like normal games, especially on the console - where there are a couple of specific issues. These are game wide issues when it comes to simply ending quests - which is the name of the game. The video I have in the OP is not some creepypasta - that is simply result of what might happen from a normal night of playing Skyrim.

Like I said - it's a good game, even with the bugs. But if you want to praise it with awards and accolades? Yes, then it should be held to a higher standard. That's what awards are for - but instead, the industry awards things based on sales .... which means that Bethesda will keep on with this lousy state of QA.


I managed to get the quest to start by purchasing the house and finding the journal, after that I was able to complete the quest. But yes, this quest was pretty much the only lousy quest/bug I have found so far. I have never had to use console commands once since my purchase of the game. From my understanding many of the issues are focused on the PS3, I have heard that its RAM has some issues, and TES games have always been RAM intensive.

I guess it's just one of those parts of the industry. We will live with bugs and they will continue to release games with them. The only real way companies could get rid of most of them is to hold back game releases, but it would hurt them and it would require gamers to wait longer periods of time for release.

Alternatively, developers could also make copy/paste games with a static, graphically-unimpressive unopen world with bland enemies, linear pathways, no choices and basic sword/shield combo combat. But then we might aswell get out our nintendo 64 and play some zelda or some random crap free-2-play online mmo.

I'm more disappointed with companies who can't seem to reinvigorate my interest. I'm talking Fable, Assassins Creed, Modern Warfare, Crysis and all that bunch. Companies that continue to forge the same exact stuff each and every time should be the ones who get punished, instead MW3 becomes the biggest seller of all time. Recycling good stuff until it becomes crap, that's what should be sad, that's what should be disappointing. Atleast Bethesda waits a good 5 years before making another product within the same setting (if you could call the vast differences between cyrodiil and skyrim the same "setting").
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Czar Kahchi
 
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Post » Fri Dec 16, 2011 8:30 pm

Name one other game released this year that doesnt have bugs in it? Infact name a game in the last decade that didnt ship with bugs?

There are none.

Thats why the industry overlooks glitches and errors and instead focuses on the gameplay, the ability to svck a player in to the game and keep them playing and the general scope of the game itself. Skyrim has 100 times more content that Call of Duty does, it has WAY WAY more content that the absolutely atrocious Dragon Age 2 does, and has sold more copies than almost every other title this year bar CoD.

Does it deserve GOTY? Simply put, yes it does. No other game this year comes close to the level of content and choice available to the player with such a richly decorated world and with the same level of scale. And in all that is the different stories it tells via quests, books, general conversations and random encounters you get.

Its was a no brainer for GOTY this year.



Dude, last decade!! you are deluded, Demigod - Stardock, Gothic 3 - JoWoo, Civilisation V - not sure who, there are a few good games bug Free vanilla.
It has sold so many copies becuase of smart and dubious marketing, porting to all platforms and succeeding at none.
Dude I would vote SiGames - Football manager over skyrim anyday, the thing is it's european, can't have that at an american award with 16 yr olds on mother.
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Rozlyn Robinson
 
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Post » Fri Dec 16, 2011 9:51 am

Unless someone can prove this is untrue, I don't believe the open world's Bethesda makes are as simple to fix as tighter, narrower productions. There are going to be bugs. That doesn't mean Bethesda has a license to stomp all over us, and they haven't.

I think it's going to be this way for a long time. It may not be financially feasible to completely wring out every new open world game and still charge 60 bucks for it. Like most people, I haven't found any game breakers in Skyrim.
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Pixie
 
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Post » Fri Dec 16, 2011 10:59 am

Unless someone can prove this is untrue, I don't believe the open world's Bethesda makes are as simple to fix as tighter, narrower productions. There are going to be bugs. That doesn't mean Bethesda has a license to stomp all over us, and they haven't.

I think it's going to be this way for a long time. It may not be financially feasible to completely wring out every new open world game and still charge 60 bucks for it. Like most people, I haven't found any game breakers in Skyrim.



Gothic series.
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Project
 
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Post » Fri Dec 16, 2011 6:54 pm

Dude, last decade!! you are deluded, Demigod - Stardock, Gothic 3 - JoWoo, Civilisation V - not sure who, there are a few good games bug Free vanilla.
It has sold so many copies becuase of smart and dubious marketing, porting to all platforms and succeeding at none.
Dude I would vote SiGames - Football manager over skyrim anyday, the thing is it's european, can't have that at an american award with 16 yr olds on mother.


Wait are you saying Civ 5 didnt ship with bugs???? What????? The game at release isnt even the same game as it is now they had to do so many balancing patches!!! The release of that particular game was an absolute shower!! Red splocthes on map, CTD, culture & France combo exploit, MP no animation, No fesable AI, Economy system 100% broken......I could go on.

Now I cant comment on the other games you have mentioned above......but if you class Civ 5 as a bug free vanilla game, then I dont think the others were either!!
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kat no x
 
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Post » Sat Dec 17, 2011 1:54 am

I'm more disappointed with companies who can't seem to reinvigorate my interest. I'm talking Fable, Assassins Creed, Modern Warfare, Crysis and all that bunch. Companies that continue to forge the same exact stuff each and every time should be the ones who get punished, instead MW3 becomes the biggest seller of all time. Recycling good stuff until it becomes crap, that's what should be sad, that's what should be disappointing. Atleast Bethesda waits a good 5 years before making another product within the same setting (if you could call the vast differences between cyrodiil and skyrim the same "setting").


^I totally agree.
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Timara White
 
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Post » Fri Dec 16, 2011 3:59 pm

So marker which actually corresponds with the actual point I'm trying to point to is beyond Bethesda.

OK, so at least we agree on that.

You have knowledge of the general location of a place, not of its specific location. You are trying to point directly at it, through your character's own fuzzy knowledge, and expecting success. The game's not bugged, your assumption is. I would say that your marker works exactly as it designed to work. If you have only a general idea of where to find a thing, your marker will only put you the general vicinity of the thing. If you have specific knowledge of the location, then the marker may put you there more directly.
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Marie Maillos
 
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Post » Fri Dec 16, 2011 2:45 pm

Wait are you saying Civ 5 didnt ship with bugs???? What????? The game at release isnt even the same game as it is now they had to do so many balancing patches!!! The release of that particular game was an absolute shower!! Red splocthes on map, CTD, culture & France combo exploit, MP no animation, No fesable AI, Economy system 100% broken......I could go on.

Now I cant comment on the other games you have mentioned above......but if you class Civ 5 as a bug free vanilla game, then I dont think the others were either!!


I never had a problem with it, really dude vanilla, but the other games, awesome.
You can also include support and fan base contact, StarDock are absolutely awesom in that, got a problem, send them a message, two day's latter at most it's fixed.
skyrim has no bugs for me neither except in the UI, but it's a dud game i have come to the conclusion, after the last 3 TES games, this is rubish
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Flash
 
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Post » Fri Dec 16, 2011 9:34 pm

I never had a problem with it, really dude vanilla, but the other games, awesome.
You can also include support and fan base contact, StarDock are absolutely awesom in that, got a problem, send them a message, two day's latter at most it's fixed.
skyrim has no bugs for me neither except in the UI, but it's a dud game i have come to the conclusion, after the last 3 TES games, this is rubish


I guess your opinon of it just goes to show what different experiences people can have with the exact same game. Im not saying I doubt you had any problems, but the Civ Fanatics forums almost imploded after that games release. I actually stopped playing it after the 4th patch they released messed up my games - actually 100% making it unplayable - for the 4th time.

I have bought every game in the civ franchise from 2 onwards, and I will never EVER buy one at release again. There are others that claim the game was the second coming........funnily enough it won stratgey game of the year IIRC.........remind you of any other game?
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Nikki Lawrence
 
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Post » Fri Dec 16, 2011 11:30 am

I think CDPR should have gotten best RPG&Studio Award for Witcher 2 and releasing it DRM-free!

Dude, last decade!! you are deluded, Demigod - Stardock, Gothic 3 - JoWoo, Civilisation V - not sure who, there are a few good games bug Free vanilla.
It has sold so many copies becuase of smart and dubious marketing, porting to all platforms and succeeding at none.
Dude I would vote SiGames - Football manager over skyrim anyday, the thing is it's european, can't have that at an american award with 16 yr olds on mother.

Dude you are sooo bloody wrong with this in at least one case - Gothic3 you should dig up some gaming history with google ;)
Hint: It was the most messed up released RPG in a loooong time and it was the first game I witnessed day1 patches needed because of publishers which rushed the devs.
By the way I played through Gothic3 - once with day1 patch and never touched it again because I felt insulted by Piranha Bytes!
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Clea Jamerson
 
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Post » Sat Dec 17, 2011 12:19 am

Good software development is not hampered by ambition. You do not sacrifice quality by trying to do better - that is counter productive.


Not sure what you mean... if you have a fixed deadline, and a great ambition, of course it does.

In game development terms "on the 5th you're told that beta testers want access to the dungeons that were previously locked for questing". Good luck releasing on the 11th...

Ambition is creating the 'best game you can', which does not mean the most stable, cast iron software product.

FO2 was an buggy heap of junk, and yet contained perhaps the best game that I played. If they had 'cut' some of the feature, it would have been stable, but then it wouldn't have been the great game that it was...

If you cannot test what you want to design, you will not be coding it correctly. Does not matter if you are writing a calculator, game or business process.


A calculator has 20 buttons and you can press any of them at any moment. You can design proper tests for that.
A *script* running in an open world game has a potentially infinite number of possible inputs, and a potentially infinite number of outputs. You cannot properly test N-thousand of those, and their interactions, whilst having a realistic release date.

- I absolutely loathe the interface for Skyrim, and could write a book on why the design svcks :(.
- I have issues with much of the design for Skyrim - crafting is flawed, dragons don't achieve much, I don't agree with the full voice-over, the graphics engine is 'below par', magic is a bit too streamlined, and the 360 shouldn't have been the lead platform.

But IMHO Skyrim is certainly a GOTY contender, and Bethseda have done a great job.
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sarah simon-rogaume
 
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Post » Sat Dec 17, 2011 1:05 am

I guess your opinon of it just goes to show what different experiences people can have with the exact same game. Im not saying I doubt you had any problems, but the Civ Fanatics forums almost imploded after that games release. I actually stopped playing it after the 4th patch they released messed up my games - actually 100% making it unplayable - for the 4th time.

I have bought every game in the civ franchise from 2 onwards, and I will never EVER buy one at release again. There are others that claim the game was the second coming........funnily enough it won stratgey game of the year IIRC.........remind you of any other game?


lol irony.

I never patched it, if that makes a difference.

But realy Gothic 3 (old now) was fine vanilla, DemiGod nice mp and sp, ever played league of legends? it's got 10x grafix, sound effects and the sound trak is the best I have come accross in a game. Get the AI mod for SP and your sweet.

That said, never used amd processors or GPU.
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Isaac Saetern
 
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