I just purchased Skyrim last week, and have been playing it endlessly since then, and so far I haven't experienced any bugs that totally ruin the game experience for me. I run a core2duo, 4gigs of ram and a gtx 250 card on a 32bit windows xp machine. My computer is a motley makeup, mostly consisting of 4 year old equipment. The only quest that has been relatively disastrous was the butcher quest, but I was still able to complete it. I also would get an occasional lag spike that lasted half a second, but that has since been fixed with the latest patch (core2duo performance increase). I have never encountered a situation where I couldn't advance, either physically or in quest terms, because of a bug...and I wouldn't be surprised if many others haven't had any major issue either.
If console gamers desire "larger" games, such as Fallout and TES, they will have to contend with bugs. PC gamers have been dealing with these pesky things for a long time, and companies have dealt with them via patches. Millions of players playing the same game after its release are obviously going to find flaws within the game that the developers had overlooked, that's what happens when you have a deadline, limited funds, limited resources and limited amounts of capable employees.
This debate sounds less like whether Skyrim deserves GOTY and more like whether developers should be punished for releasing a game with "whatever x amount of bugs" on release (because this threshold would vary between individuals). I would say developers need to find a reasonable equilibrium on when to release the product, and I would say Skyrim was released within a fairly good range of what I would consider a good equilibrium. Skyrim could have been released March of next year and had almost no accountable bugs, but I personally would rather have the game in its current state now and have Bethesda contend with the bugs via patches at a later date. Releasing Skyrim in say, March, would be less profitable for them aswell. You have other RPGs to contend with, and you have missed out on the cash-cow chrismas season. Should we punish them for behaving just as any other corporation would?
The rage shouldn't be focused on companies that release "whatever x amount of bugs" on release, it should be companies who release products and completely fail to follow up on the bugs. From my experience, Bethesda has always followed up via patches.
I am going to guess, and please correct me if I am wrong - that you were only able to get around the butcher/Blood on the Ice quest because you had access to console commands. Which is something which 360 and PS3 users cannot do, for some silly reason.
I've run into the exact bug twice now - the second time after reading about as much as I could on a Wiki and trying to avoid it ... but in the end, being completely unable to do so. Skyrim is a game whose design is based around finishing quests - a design whose engine is obviously fundamentally flawed. An engine which is obviously prone to breaks, bugs and stops - which are easily documented.
This is not a few select bugs - this not like normal games, especially on the console - where there are a couple of specific issues. These are game wide issues when it comes to simply ending quests - which is the name of the game. The video I have in the OP is not some creepypasta - that is simply result of what might happen from a normal night of playing Skyrim.
Like I said - it's a good game, even with the bugs. But if you want to praise it with awards and accolades? Yes, then it should be held to a higher standard. That's what awards are for - but instead, the industry awards things based on sales .... which means that Bethesda will keep on with this lousy state of QA.