http://cathodetan.blogspot.com/2011/12/why-skyrim-is-not-game-of-year-worthy.html
This is so ridiculous. Bethesda designs a great game, but year after year they produce games which are just absolute nightmares of QA. The industry lets them get away with it because they sell so many titles, because they throw so much content at players that most get many hours of play ... which is good - but not worthy of beating out titles which can actually test their games in a way that players actually expect.
In respect to the invincible spider webs bug shown in the video lined above - I played the exact same quest on the exact same hardware from the exact same starting point with the exact same character and once got a wall of webs which could never be broken by any weapon, shout or item ... and then again when it evaporated like it should. There is no modern concept of quality assurance where that should be acceptable. This is not a platform issue - this is a Bethesda issue. They marketed heavily that Skyrim was going to use an all new engine ... which is now obviously not true. Instead, players are inflicted with the exact same kinds of problems we have seen since Morrowind.
The above are videos from just about three hours of play, with regular sized files and everything. This is not a hard drive issue on a specific model of PlayStation, it is the kind of thing that players of Bethesda games have experienced since Morrowind.
Are there things which are positive in the light of this? Sure. I'm not arguing that the games have a strong core ... I am just arguing that title after title Bethesda is allowed to get away with absolutely lousy quality assurance simply because they make games of enough size that most people look the other way. But what you see in these kinds of videos should not be what we consider "Game of the year" for any title on any platform.