“Bethesda has a lengthy history of angering their existing fanbases. Morrowind angered the fans of Daggerfall, who claimed that they “dumbed-down” the series, Oblivion angered the fans of Morrowind for the same reason.”
-Me, “Review: Fallout 3” (November 23, 2009)
Could Bethesda be doing the same thing with Skyrim?
Daggerfall had 35 skills. Morrowind decreased the number of skills to 27, and Oblivion further reduced the skill pool to 21. Skyrim, the highly anticipated 5th installment in the Elder Scrolls series, looks to continue the trend of removing skills from previous games by removing Mysticism, Acrobatics, and Athletics, bringing the number of skills to 18. But Bethesda is going one step further than just removing skills this time, and for the first time ever in the series they are reducing the number of attributes, from 8 to 3.
“In Oblivion you have your eight attributes and 21 skills. Now you have 18 skills and three attributes. What we found is that all those attributes actually did something else. A fan may say ‘You removed my eight attributes!’, and my answer is, which ones do you want? They’re all a trickle down to something else. Now when you level up you can just raise your Magicka. In Oblivion you have to raise your Intelligence knowing that your Intelligence raises your Magicka.”
-Todd Howard on Removing Attributes
While it is true that attributes were never handled particularly well in the Elder Scrolls series, they could have fixed them rather than outright removing them. In the above quote, Todd defends the decision by saying that “they’re all a trickle down to something else”, but they could have been more than that. They could have, for example, made Intelligence effect the player’s dialogue options like they did in Fallout 3 as well as increase your Magicka.
This attitude of “If it is broke, get rid of it” is nothing new in the videogame industry, and isn’t always necessarily a bad thing. Mass Effect 2 did away with the previous game’s inventory system entirely, and ended up being a better game for it. But it does sort of make you feel like the developers are just being lazy.
However, this doesn’t seem to be the case with Skyrim, because even though they removed a few skills and attributes, in their place is a rather extensive selection of perks. Just like in Fallout 3, every time the player levels up they will be able to choose a perk, giving them special bonuses.
“There’s the skill Destruction, which covers a category of spells, and within Destruction there are perks for fire based spells.” “The easy thing for us … is to add more skills, that’s actually a lot easier. In the old games there was a skill and a number, but we didn’t feel there was progression. We really want to make you feel like you are getting better at this particular skill. And perks are the main way we do that now”
-Todd Howard on Perks
According to Todd Howard, there are currently some 280 perks (if you count the multiple levels of some perks) in the game to customize your character with. It remains to be seen how well the system is implemented (we’ll have to wait until November for that), but the addition of perks could make this the Elder Scrolls game with the single most player customization options, despite the removal of those skills and attributes.
So, to answer the question bluntly: no. No, Skyrim has not been dumbed down from Oblivion, though that isn’t really saying much. Will it be as hardcoe of an RPG as Daggerfall? Absolutely not. And you know what? That’s probably a good thing. Because a game like Daggerfall would just be too niche of a title to survive in today’s market. Also, I never really liked Daggerfall, and never want to see that style of game return.
All of this has happened before and all of this will happen again. A great prototype Cylon once said that.