They have made Skyrim not as deep and more streamlined to appeal to those that was never drawn to RPGs in the first place can you admit or see that?
One of the "feature cuts" that gets brought up alot is spell creation, so I don't get it in the context of this argument - how does cutting spell creation make the game appeal more to a bigger crowd since it isn't a feature that you would have to use if you didn't want to (just like you can play Skyrim without delving into enchanting or alchemy and just buying make do stuff)?
There would still be the existing spells you would get (like have always existed)... and attributes, eh. I like my RPG complexity in plot, in player options, choices, tactics, strategies and being able to do smart things to achieve better results. I never mind too much when mechanics are less in your face. The less I have to be reminded that virtual dice are rolling and/or numbers are being crunched the better while I'm role playing some thief or mage or warrior. The system that replaced the attributes isn't perfect, but I like the direction it is heading in (and it seems there are plenty of other non-casual gamers who like it to). So I'm not to convinced that is evidence of trying to appeal to casual gamers (the first because it makes no sense, the second because in my opinion it isn't a bad thing).
Things like easy fast travel and quest markers though are more like it - but they aren't big deals and can easily be avoided (well, fast travel at least).