Why Skyrim? (Partie Deux)

Post » Tue May 17, 2011 1:43 am

Why. :stare:

EDIT: Alright, I feel like composing a thoughtful post now:

I have absolutely nothing against Skyrim's environment and I think people have to get the preposterous, "it's just snow" assumptions out of their heads. If you want to use the real world for reference, there certainly are some impressive natural formations throughout Scotland and Norway. Yet at the same time, lots of people seem to take these real-world locations far too seriously as a possibility as to what the province would resemble. Think of it this way. Vvardenfell started out as a volcanic wasteland. We have those in real life. They're surprisingly devoid of mushroom towers and giant insects, but they're there. Did Bethesda decide to take inspiration from them? Thankfully no - irrespective of the setting, Bethesda does not have to comply with what's seen as "normal" and "familiar". If anything, I feel that Skyrim's the earthlike province with the greatest potential to be interesting. Frozen lakes, glaciers, springs, chasms, the works. But as stated, they don't even have to follow these rules - they could do something completely outlandish if they want to! :)

In some regards, yes, I hope that TES V takes place in a more exotic locale such as Black Marsh or Summerset, just so that Bethesda can redeem themselves immediately and be done with it - prove to us that they haven't lost their creativity, their dreamy inspiration that stems from the days of the traditional RPG and the niche market. However, at this point I could practically imagine Bethesda scrapping an entire concept and wanting to unleash some amazing rendition of the province, just to put all the dissonance on the forum to rest.

The first complaint about Skyrim is the environment itself - not just the snow, but even the temperate regions could prove to be boring and uninspired if they're anything like Oblivion's. People in these threads tend to overemphasize the projected natural environment of the game. Maybe this is just me, but Morrowind's environment wasn't particularly unique. Visually spectacular and diverse, yes - but I've seen giant mushrooms in videogames before, as well as volcanoes. No, I'm not bashing Morrowind. Read on.

Try this. Remove all the buildings from Morrowind. Just think of the natural, untamed landscape. Again, aside from some mushrooms and other exotic foliage, it still lacks a fair bit of purpose. When you add in everything else, however - from the ancient canols of Vivec to the great Skaar, they form a complete and whole sense of culture and the world becomes absolutely amazing. Don't forget the creatures! The game deserves credit for delivering a lot of variety with its regions and integrating the flora/fauna into the culture. Have you ever noticed that Silt Striders, Guar, and Netches actually have a purpose in Dunmer living? Not like the beasties in Oblivion, which could occasionally be found on the floor or mounted over a fireplace but otherwise were just there so you could kill them.

It doesn't come down to climate one bit - everything counts in the design of a province, and certainly the real world could not possibly be considered a limit to the uniqueness of these elements. So please, don't just complain about Skyrim because you fear it may be a frosted wasteland. Don't forget about the buildings, the people, the culture. More importantly, don't forget that real world comparisons - whether used in favor of or against the actual game world - aren't the only things that matter.

(http://www.gamesas.com/index.php?/topic/1109484-why-skyrim/)
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Mandy Muir
 
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Post » Tue May 17, 2011 2:45 pm

Why not? :D
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Dina Boudreau
 
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Post » Tue May 17, 2011 2:06 pm

Why not? Everybody seems to tack on the whole "Pfft, I can see forests and snow outside, moar mushrooms!" thing to Skyrim, but they don't seem to realise that what seems normal to them is alien to other people. I live in an area with palm trees and beaches and have never even seen snow outside of movies and TV!

But don't get me wrong, I don't want Middle Earth 2.0 or any of that...
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Prisca Lacour
 
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Post » Tue May 17, 2011 5:27 am

I wasn't opposed to the idea, you fools! :P

Original post updated.

Why not? Everybody seems to tack on the whole "Pfft, I can see forests and snow outside, moar mushrooms!" thing to Skyrim, but they don't seem to realise that what seems normal to them is alien to other people. I live in an area with palm trees and beaches and have never even seen snow outside of movies and TV!

Where I live, it's usually an awesome blizzard every three or four years, then a few years of virtually no snow.
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leigh stewart
 
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Post » Tue May 17, 2011 2:54 am

Double post. Terminate at once.
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Scott Clemmons
 
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Post » Tue May 17, 2011 12:10 pm

just involve one of the many planes of oblivion. like what they did with oblivion. find your crazy mushrooms there. it was an obvious piece of tact to make oblivion less boring. i think it worked.

besides, all they need to do is make werewolf transformation dope. = epic win.
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Cameron Garrod
 
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Post » Tue May 17, 2011 1:59 pm

just involve one of the many planes of oblivion. like what they did with oblivion. find your crazy mushrooms there. it was an obvious piece of tact to make oblivion less boring. i think it worked.

besides, all they need to do is make werewolf transformation dope. = epic win.

I'd rather not have oblivion planes again, we had a whole game+expansion revolving around the deadra. Sure deadra are cool, and better than all the other gods, but I'd rather the next game focus more on the lore of the individual province.
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Barbequtie
 
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Post » Tue May 17, 2011 2:04 pm

If we keep daedra plane diving at this rate, Oblivion is going to end up being way too mundane. Getting into a plane of Oblivion is supposed to be EXTREMELY hard, often requiring immense power or the princes actually find you interesting (both are very rare as is). Oblivion was able to get away with this purely because the game was about Oblivion invading, and therefore the barriers were immensely weakened. Plane diving at this point is going to be really difficult.
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Alba Casas
 
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Post » Tue May 17, 2011 9:50 am

Honestly, some of the more interesting and magical places can be those that we are the most familiar with.

For http://www.flickr.com/photos/alfhild/403221490/

I think that Bethesda can pull it off. Monsters in TES:V are more likely going to be less mundane, and more alien. It takes special kinds of adaptations to survive in climates like that.

They've got things like the http://www.uesp.net/wiki/Bloodmoon:Udyrfrykte, http://www.uesp.net/wiki/File:BM-creature-grahl-1.jpg, http://www.uesp.net/wiki/File:MW-Creatures-Karstaag.jpg, and http://www.uesp.net/wiki/File:BM-creature-riekling.jpg.

The place where man first set foot on Tamriel must be more full of mysterious monsters, plants, traditions, architecture, and more. Some say that some of the buildings have been there for hundreds of years.
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jeremey wisor
 
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Post » Tue May 17, 2011 6:59 am

I've got to say, I hope my fellow Skyrim supporters will be this vocal when the TES V forum is made and 20x more people screaming "SKYRIMZ GUNNA BE ALL SNO!!!" join and make topics about it. We're going to need as many rational people as we can get if we're going to prevent a future TESV board from turning into *shudders* what the New Vegas forum is currently like.
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Noely Ulloa
 
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Post » Tue May 17, 2011 2:57 am

I've got to say, I hope my fellow Skyrim supporters will be this vocal when the TES V forum is made and 20x more people screaming "SKYRIMZ GUNNA BE ALL SNO!!!" join and make topics about it. We're going to need as many rational people as we can get if we're going to prevent a future TESV board from turning into *shudders* what the New Vegas forum is currently like.

That's a war I don't think we can win.
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carrie roche
 
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Post » Tue May 17, 2011 3:25 am

Awesome post! I completely share your opinion, but you make it much better an clearer than me :goodjob: .
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Astargoth Rockin' Design
 
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Post » Tue May 17, 2011 5:49 am

I've got to say, I hope my fellow Skyrim supporters will be this vocal when the TES V forum is made and 20x more people screaming "SKYRIMZ GUNNA BE ALL SNO!!!" join and make topics about it. We're going to need as many rational people as we can get if we're going to prevent a future TESV board from turning into *shudders* what the New Vegas forum is currently like.


I will contribute my blade.
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Crystal Birch
 
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Post » Tue May 17, 2011 3:52 pm

I look forward to seeing the 'skilled Nordish woodcraft' mentioned in the lore, and how it applies to architecture and furniture.

Onward to Skyrim!
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Elena Alina
 
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Post » Tue May 17, 2011 2:18 pm

Even if it was all standard snow and vikings cliche, I'd still enjoy it. And let's face it, so would casual gamers.

So, let's see:
Spend time making a detailed alien world that die-hard fans would love (10% of the people who will play TESV)
OR
Make a watered-down fantasy snow-place that will be easy for casual gamers to dive into (90%).


Hmmm.... not exactly the toughest choice in the world...
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D LOpez
 
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Post » Tue May 17, 2011 6:50 am

Even if it was all standard snow and vikings cliche, I'd still enjoy it. And let's face it, so would casual gamers.

So, let's see:
Spend time making a detailed alien world that die-hard fans would love (10% of the people who will play TESV)
OR
Make a watered-down fantasy snow-place that will be easy for casual gamers to dive into (90%).


Hmmm.... not exactly the toughest choice in the world...


Except one of Bethesda's philosophies is that they make games that they enjoy playing. At least that's what I've heard Todd say on a few occasions. They aren't a soulless company like EA, they don't purposely make games that are watered down just to attract casual gamers. If Fallout 3 hadn't come out and Oblivion was their latest game, I might think otherwise, but Fallout 3 showed that they learned from the mistakes they made in Oblivion. I'm confident that while it probably wont be as much of an RPG as Morrowind was, it wont be a generic fantasy game like Oblivion was either.
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Red Bevinz
 
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Post » Tue May 17, 2011 7:32 am

Skyrim is going to be astounding if you think about it. Take out the game mechanics, NPC issues, and other arguments and debates we've all joined and just think of the environment itself.

A land where a mysterious warrior race has fought and died since they set foot on it from Atmora. Think of how many secrets, discoveries, and realizations will be made about the history of the Nirn, if not the human race itself. The snow elves used to live here, but they've never been seen again... where did the once proud race go? We know of the battle where the Snow Prince fell, but what caused that war?

Why did the humans originally come to Tamriel? What lies in the cities controlled by the powerful witch http://www.uesp.net/wiki/Lore:Jsashe, and what has she done to the cities themselves? She says she is a Priestess of Lorkharn, but does that inherent dislike of elves come along with it?

Are there any remains of the "Wolf Queen" http://www.uesp.net/wiki/Lore:Potema#Potema's undead army, possibly locked away under Solitude?

The first Vampires are said to have been created in Skyrim, surely there must be some interesting history about them, considering some lurk under the depths of frozen lakes waiting to drag people to their death.

There are abandoned ruins overlooking cities, houses built uniquely to keep out the cold, latent feelings of prejudice against the elves (the elves were the first ones to attack and start a war), legends of people able to use their voice as a powerful ability, unique landscapes like http://tea.armadaproject.org/Images/wallace/wallace_Tunnel_view.JPG.jpg, http://www.calstatela.edu/dept/geology/Glaciers/MuldrowGlacier(2).jpg, http://www.hike-nh.com/trips/kinsmans/borealForest.jpg, and http://arcticstudies.pbworks.com/f/tundra_ice_mounds_Alaska_DDS21_LMC0007.jpg. Some unique architecture that would not only need to be http://oblivion.onlinewelten.com/images/game/houses/house_bruma.jpg but also suited for the elevation of some of the mountains.

And then, there's The Reach, which is a cultural mixing pot often mistaken for a High Rock city. There are more non-Nords than Nords there, and it's located in one of the less mountainous regions.

Why Skyrim? What I ask is: Why Not Skyrim?
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Kieren Thomson
 
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Post » Tue May 17, 2011 5:29 am

Even if it was all standard snow and vikings cliche, I'd still enjoy it. And let's face it, so would casual gamers.

So, let's see:
Spend time making a detailed alien world that die-hard fans would love (10% of the people who will play TESV)
OR
Make a watered-down fantasy snow-place that will be easy for casual gamers to dive into (90%).


Hmmm.... not exactly the toughest choice in the world...


But if they do the former, they will maintain the 10% and possibly expand it.
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Verity Hurding
 
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Post » Tue May 17, 2011 2:43 pm

But if they do the former, they will maintain the 10% and possibly expand it.


and if they do the latter they'll surely lose the die hard fans right?
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Maria Garcia
 
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Post » Tue May 17, 2011 7:38 am

and if they do the latter they'll surely lose the die hard fans right?

Possibly, certain "die-hard" fans love the game for certain elements. If they are gone, why would they remain die-hard fans? :)

And I doubt that those "die-hard" fans expect Skyrim to be a alien world with giant mushrooms and other strange stuff like Morrowind. Bethesda has gathered a large fanbase from Oblivion, the developers need not to dumb down the game even further.

@ OP, good read, and Martut too. Skyrim has lots of interesting stuff. And frankly, I don't mind ice and snow.
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Kari Depp
 
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Post » Tue May 17, 2011 2:59 pm

Why Skyrim? What I ask is: Why Not Skyrim?


Why not Summerset Isle? Why not Elswyr? Why not High Rock?
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Gaelle Courant
 
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Post » Tue May 17, 2011 9:09 am

I'd be fine with the game wherever it's set, but what little evidence we have points to Skyrim, so that's where I'm ready for it to be.
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Carlos Rojas
 
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Post » Tue May 17, 2011 4:11 am

So uh, was there really need for another thread on this? Not much you can do about it if it is Skyrim.
Also, why does this deserve it's on thread in the first place? It's speculation. I speculate that speculation goes in the speculation thread.
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Mariaa EM.
 
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Post » Tue May 17, 2011 5:50 am

Personally, even though it's not the province I'd like to see most I don't care whether or not it's Skyrim. As long as it's interesting, I'll play it.
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Felix Walde
 
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Post » Tue May 17, 2011 11:30 am

I really don't care what province the the next game is set in. Any of the potential candidates would suit me just fine.

Though I would really like to visit Windhelm, and see the old palace of Ysgramor.
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Laura Hicks
 
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