Why slow animals?

Post » Fri Oct 15, 2010 7:58 pm

Whats wrong with outrunning animals if your fast? you couldn't outrun a deer as an imperial right out of the sewer, you had to work at it. I really think people are going overboard with this 'realism' craze. Since when was Nirn or its inhabitants real, or governed by real laws/rules of our reality?


Hardly overboard. Even in an environment full of unrealistic things, when one encounters something that they can clearly relate to something else in reality, they expect that to behave in a very similar manner. You can't really have any expectations for the speed of guar, kagouti, and nix hounds, but as soon as they replace those with wolves and deer, we have established expectation on the behavior of the animal and thus 'unrealistic' doesn't seem acceptable in this situation.

Of course, the design problem is that the player does indeed run unrealistically fast. Most people don't want to walk at a natural pace, even if it's at what is a natural run pace. Then there is the part that people expect to run fast from the start, and then very very fast by the time they get things like speed and athletics up. There really is no other option. Either they pump up the environment to the point where people need to go slow, people get very annoyed with walking slow in an environment that isn't very interactive, or you speed up animals to the point where everyone is running unnaturally fast.

I'd chalk it up to nature of the beast.
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Dylan Markese
 
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Post » Sat Oct 16, 2010 3:14 am

This is a high fantasy game. It shouldn't push towards realism that goes against the lore/setting.


Making animals more believable reinforces the lore/setting. Don't forget the topic. A lot of animals in OB were based on real animals. I don't think that making them a bit more believable would hurt anything, but instead help.
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FirDaus LOVe farhana
 
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Post » Sat Oct 16, 2010 2:01 am

if you make hunting to easy it will get boring. if you make it to hard it will get boring. cant please everyone unless there was some leveling system for these animal like they increase as you increase your skill.
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Anthony Rand
 
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Post » Fri Oct 15, 2010 10:02 pm

Hardly overboard. Even in an environment full of unrealistic things, when one encounters something that they can clearly relate to something else in reality, they expect that to behave in a very similar manner. You can't really have any expectations for the speed of guar, kagouti, and nix hounds, but as soon as they replace those with wolves and deer, we have established expectation on the behavior of the animal and thus 'unrealistic' doesn't seem acceptable in this situation.

Of course, the design problem is that the player does indeed run unrealistically fast. Most people don't want to walk at a natural pace, even if it's at what is a natural run pace. Then there is the part that people expect to run fast from the start, and then very very fast by the time they get things like speed and athletics up. There really is no other option. Either they pump up the environment to the point where people need to go slow, people get very annoyed with walking slow in an environment that isn't very interactive, or you speed up animals to the point where everyone is running unnaturally fast.

I'd chalk it up to nature of the beast.

Uh, yes, people are most certainly going overboard with "realism" in a lot of these threads. Most people say "You cant do X in reality, you shouldn't be able to in ES." Which is totally illogical and absurd. Since we cant be Elves or Cat folk in reality either.

Making animals more believable reinforces the lore/setting. Don't forget the topic. A lot of animals in OB were based on real animals. I don't think that making them a bit more believable would hurt anything, but instead help.

:facepalm: Again, we're not talking about the animal, were talking about the player. Yes deers are real, in reality they run around 35-40 MPH. Wood Elves are not real. There's no equating them to reality.
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Jack
 
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Post » Sat Oct 16, 2010 5:22 am

i think it had more to do with the speed of the player, i dont think Hermes could have kept up with my archer in a foot race, something that i believe is fixed for skyrim.
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Jack Moves
 
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Post » Fri Oct 15, 2010 8:25 pm

ya its a fantasy game so the deers should be able to kill you with its laser eyes.
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Stu Clarke
 
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Post » Sat Oct 16, 2010 1:54 am

ya its a fantasy game so the deers should be able to kill you with its laser eyes.

That's the spirit :icecream:
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Andrew Tarango
 
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Post » Sat Oct 16, 2010 10:51 am

Uh, yes, people are most certainly going overboard with "realism" in a lot of these threads. Most people say "You cant do X in reality, you shouldn't be able to in ES." Which is totally illogical and absurd. Since we cant be Elves or Cat folk in reality either.


:facepalm: Again, we're not talking about the animal, were talking about the player. Yes deers are real, in reality they run around 35-40 MPH. Wood Elves are not real. There's no equating them to reality.


Wood elves have there speed start lower than a humans for logical reasons. I believe animals should have their speed adjusted according to logic as well.
average humans/short humans speed human/deer or other speed
they don't need to be exact, just logical
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Clea Jamerson
 
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Post » Sat Oct 16, 2010 4:03 am

Wood elves have there speed start lower than a humans for logical reasons. I believe animals should have their speed adjusted according to logic as well.
average humans/short humans speed human/deer or other speed
they don't need to be exact, just logical

First off, Wood Elves start faster than humans, secondly I dont even understand anything you said after that.
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Emma Louise Adams
 
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Post » Sat Oct 16, 2010 3:49 am

Wood elves have there speed start lower than a humans for logical reasons. I believe animals should have their speed adjusted according to logic as well.
average humans/short humans speed human/deer or other speed
they don't need to be exact, just logical

Is there anything logical about giant lizards that breath fire and fly, or Oblivion gates, or humanoid cats? It might nit fit our logic, but it fits the logic of The Elder Scrolls.
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Adam Baumgartner
 
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Post » Sat Oct 16, 2010 7:36 am

First off, Wood Elves start faster than humans, secondly I dont even understand anything you said after that.


I'm over complicating this.

In a game that is trying to make its world more believable by improving its graphics, people, blood effects, reactions ect. I don't understand where your coming from to say that they should leave animals the way they are because its fantasy. Why try to improve on anything that's fantasy then?
Because the more believable it is, the better it is and that's why I believe this aspect should not be overlooked.

Anything else that people want to see out of the animals of Skyrim?
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Beast Attire
 
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Post » Sat Oct 16, 2010 4:27 am

What about a bear charging you too? You know full tilt. Now that would be very intimidating.
I'll be impressed if bears run slower down hill.
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Kristina Campbell
 
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Post » Sat Oct 16, 2010 8:32 am

I'm pretty sure they made animals slow so that characters with no ranged skill could still manage to kill them. I mean, if you were an axe wielder and needed to aquire some venison, you wouldn't have much luck if you couldn't catch them. In short, they made them slow because people would complain if they didn't.

On the other hand, real life deer aren't really all that fast. On level ground in a straight line, I can outrun deer in real life (though they can turn much faster and jump higher so I haven't caught one yet), though certainly not if the deer had a significant start. Deer are nimble and they run efficiently, allowing them to travel at speed for longer than humans (or this human at any rate), but they are not necessarily faster.


You cannot run in excess of 65 kph. Usain Bolt only reached 37kph.


This is a high fantasy game. It shouldn't push towards realism that goes against the lore/setting.


Well in that case they should remove all human races as well as all animals that resemble real creatures because they go against the established laws of Xarnac The Conqueror that all high fantasy settings are not allowed anything that resembles the real world.
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Jennie Skeletons
 
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Post » Sat Oct 16, 2010 8:40 am





Well in that case they should remove all human races as well as all animals that resemble real creatures because they go against the established laws of Xarnac The Conqueror that all high fantasy settings are not allowed anything that resembles the real world.

Er, where did I say anything like that? Everything ever thought up is based in reality in some way, no matter how far fetched. Anyway... Nirn=/=Earth, it doesnt work the same way. Even the Human races are not constrained by Earthly limits. Beth isnt going to change that, it would go against; 'anybody can be anything'.
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phillip crookes
 
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Post » Sat Oct 16, 2010 2:20 am

There was way too much hostile wildlife in oblivion, can't I walk through a godamn forest without running into a wolf every 50 meters?

Dangerous wildlife should be more rare, but should be faster and more dangerous when antagonized. Bears run extremely fast (upwards of 40 km/ph) and can kill you with a single swipe. Cougars were extremely annoying in oblivion, cougars are not even very dangerous in real life.
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Chantel Hopkin
 
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Post » Sat Oct 16, 2010 12:08 pm

Make em' run fast, so if you're wanting to kill it, sneak in the shadows, and shoot it. For Warrior classes, buy it (venison), scavenge it.Or you could take off your armor, leave it home, grab a bow, go hunt. I think if you were a warrior in real life, you still could use a bow for hunting and be successful.
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Spaceman
 
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Post » Sat Oct 16, 2010 1:59 am

I'm pretty sure they made animals slow so that characters with no ranged skill could still manage to kill them. I mean, if you were an axe wielder and needed to aquire some venison, you wouldn't have much luck if you couldn't catch them. In short, they made them slow because people would complain if they didn't.

On the other hand, real life deer aren't really all that fast. On level ground in a straight line, I can outrun deer in real life (though they can turn much faster and jump higher so I haven't caught one yet), though certainly not if the deer had a significant start. Deer are nimble and they run efficiently, allowing them to travel at speed for longer than humans (or this human at any rate), but they are not necessarily faster.


the avg top speed for deer is 40mph, the FASTEST speed ever for a human is 28mph, so if you can sprint with deer you need to get yourself to the Olympics ASAP and win your country the gold!!! :thumbsup: :thumbsup: :thumbsup:
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Romy Welsch
 
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Post » Sat Oct 16, 2010 10:56 am

To be honest, I find most of my characters unable to outrun most animals. Trolls, large boars, bears, all keep up with me (though can't attack because of the pathetic melee range). Deer outrun me (though sometimes fail to flee).

I have mods that slows down leveling.. maybe that's why? Is everyone twinked out at 100 speed plus speed potions with a speed necklace of swiftness and not even noticing because they're used to it? Or does OOO add speed to mobs?
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Matt Bigelow
 
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Post » Sat Oct 16, 2010 3:03 am

well i have always thought elder scrolls animals where very slow and cumbersome compared to there real counterparts i mean in oblivion i could run faster then a wolf or a cougar
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Hannah Barnard
 
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Post » Sat Oct 16, 2010 12:41 am

i also wouldnt object to outrunning deer if youre fast. but the thing is i could outrun deer without effort, without deliberately training up my speed and athletics. i have used OOO, FCOM and things in between,.


Odd. I recall having to really work on my speed to get fast enough to do that. And my characters tend to be Speed/Light Armor types. Heavy Armor is even slower, right?

(Of course, my recall may be tainted by the fact the last two plays of Oblivion I did were with the Oblivion XP mod. So my Athletics never rises with use, and I have more important things to put skill points into when I leveled.....)
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Emma Copeland
 
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Post » Sat Oct 16, 2010 1:12 am

Now now, we all talk about "believability" and "realism" with frolic and zeal, but are we not forgetting something ? Are we not forgetting, forgetting the very foundations of fantasy, forgetting the grand allure of it all! Nirn is not Tellus, the two are alike yet different, they share yet they are not all the same. If the fighters of Dragonball would have been bound to the limitations of our realm, would they not have been constantly over-doing it on working out, would their muscles not burst from the pressure, would they have been able to fly simply due to their bodies being rid of the limitations of gravity! Would it have been as successful a story ? I say nay, for the allure of fantasy is the impossibility of it all, the rules and setting of a different world, diving into it and grasping it by its very being. Understanding it, slowly, piece by piece, until you finally get svcked into it in a fit of euphoric immersion!

In the same way, the limitations of the body that we have here, in our world, does not apply to Nirn. In Nirn men and women alike can throw balls of fire, turn invisible, shatter the very fabric of reality! And also they can improve themselves, physically, beyond the capabilities of any ordinary human. Ones arms can grow to match the strength of a dragon, the fists can harden to the point of shields being redundant for ones safety, the bones & flesh can gain fortitude to withstand the blows of a mighty bear. And ones legs, can push oneself to speeds to match a sprinting deer in the prime of its youth.

In time, I say, in time. One times the runner moved at the slowest of speeds, ten times the runner escaped the mudcrab, twenty times the runner escaped the zombie, thirty times the runner escaped the farmer, forty times the runner escaped the town guard, fifty, sixty, seventy... perhaps eighty ? Times the runner caught the deer.

That is my overly passionate point of view, thank you.
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Chris Ellis
 
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Post » Sat Oct 16, 2010 10:25 am

This would add challenge to hunting- YES.
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Noely Ulloa
 
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Post » Sat Oct 16, 2010 9:03 am

How about yes, no fail.

This is the game where your sword blows hurt the 50 foot long armored flying lizard, in oblivion you could jump off water, your little shafts of wood form a bow hurt giant fictional monsters, where you can easily jump over people etc. You aren't a normal human, once you level up you are beyond what a human can do in pretty much every attribute and skill. Keep your skills low if you want to maintain human capabilities.


I know it is a fantasy game, but it has some basis in realism. I don't really have a problem with you being able to run as fast as you could in Oblivion, since we are supposed to feel very powerful. As long as it's not too extreme and silly looking, it's okay. But the main issue I was thinking of here is how slow the animals are, not how fast you are. It looks pretty ridiculous to see a deer slowly floating along when they're in flight, and it seems even sillier that this sort of animal who's biology is built to be fast, can be outrun by just an average human covered in bulky stuff. You can outrun deer almost from the beginning of the game. I guess it's just a personal preference more than anything, but I don't like my deer to look like they're always hopping around dazed and calm and be able to have nearly anyone catch them.
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Roisan Sweeney
 
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Post » Sat Oct 16, 2010 2:50 am

the avg top speed for deer is 40mph, the FASTEST speed ever for a human is 28mph, so if you can sprint with deer you need to get yourself to the Olympics ASAP and win your country the gold!!! :thumbsup: :thumbsup: :thumbsup:


While it does not change the end result much, most deer do not hit 40MPH. The deer I've seen in oblivion are more along the small white tailed deer type who hit 30MPH as their max speed. In the long haul a human wont keep up, but over short distances there is a decent chance a human might beat them. Assuming deer accelerate roughly the same speed as horses.(which could be totally erroneous, but I've never seen any tests on deer acceleration) At least I think I remember a race from my youth where someone outraced a horse in I think it was the 100 yard dash, the issue was humans reach top speed almost immediately horses don't.

I know it is a fantasy game, but it has some basis in realism. I don't really have a problem with you being able to run as fast as you could in Oblivion, since we are supposed to feel very powerful. As long as it's not too extreme and silly looking, it's okay. But the main issue I was thinking of here is how slow the animals are, not how fast you are. It looks pretty ridiculous to see a deer slowly floating along when they're in flight, and it seems even sillier that this sort of animal who's biology is built to be fast, can be outrun by just an average human covered in bulky stuff. You can outrun deer almost from the beginning of the game. I guess it's just a personal preference more than anything, but I don't like my deer to look like they're always hopping around dazed and calm and be able to have nearly anyone catch them.



How deer move in the game looks pretty much how they move around here, though I haven't chased one since I was a kid so maybe it looks vastly different when running in fear. The animals never came across as slow to me, people just came across as fast once they got the attributes up a bit.
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Sam Parker
 
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Post » Sat Oct 16, 2010 5:49 am

I'm pretty sure they made animals slow so that characters with no ranged skill could still manage to kill them. I mean, if you were an axe wielder and needed to aquire some venison, you wouldn't have much luck if you couldn't catch them. In short, they made them slow because people would complain if they didn't.

On the other hand, real life deer aren't really all that fast. On level ground in a straight line, I can outrun deer in real life (though they can turn much faster and jump higher so I haven't caught one yet), though certainly not if the deer had a significant start. Deer are nimble and they run efficiently, allowing them to travel at speed for longer than humans (or this human at any rate), but they are not necessarily faster.



Bull Freaken Horse Sh--
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Nicole Coucopoulos
 
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