Why no smoking?

Post » Fri Nov 05, 2010 2:16 pm

So in Fallout you can:
Hire a prosttute.
Kill.
Steal.
Lie.
Gamble.
Do drugs.
Drink alcohol.
Profanity.
ENSLAVE PEOPLE.
EAT PEOPLE FFS.

But you can't smoke a cig. After doing all that don't you kinda need to? lol
It's like the only vice/sin whatever that was left out.

Thoughts?
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Kat Stewart
 
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Post » Fri Nov 05, 2010 9:23 am

You really can't expect every human function to be available in a video game. There wouldn't be room for anything else.
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Leanne Molloy
 
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Post » Fri Nov 05, 2010 8:13 am

Thoughts?



Honestly?

Didn't even notice in FO3. The thought never crossed my mind.

And even with you mentioning it here, I'll have forgotten about it by the end of the week, and likely won't even notice in FO:NV.

:shrug:

Smoking really doesn't enter my thoughts (except when annoyed at walking through the cloud of smoke outside a mall).
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ImmaTakeYour
 
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Post » Fri Nov 05, 2010 10:13 am

What would be the point? Would it be like the alcohol or drugs?
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Ells
 
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Post » Fri Nov 05, 2010 6:23 am

You really can't expect every human function to be available in a video game. There wouldn't be room for anything else.


But there apparently was room for http://fallout.wikia.com/wiki/Jericho_(character) in Fallout 3:

"If you place a cigarette, pack of cigarettes or carton of cigarettes into Jericho's inventory, he will chain smoke when idle, without actually using up the cigarettes you gave him. He will not smoke when wearing a helmet that covers his mouth (i.e. a Power Helmet), and will complain how he wants a cigarette. He does manage to smoke, however, when wearing the Enclave Hellfire Armor helmet. "

Aside from Jericho, several NPCs are seen smoking in various places. Greta from Carol's Place in Underworld can be found outside the Underworld entrance smoking at times.

So, the question of room for the assets isn't really an issue since the assets obviously already exist. Rather, it becomes a question of why the activity itself is considered "alright to be shown in-game" but why the player character isn't allowed to.

Not that I'm bent about it myself- but the assets are indeed already in the game and in use, sooooo...?
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Suzie Dalziel
 
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Post » Fri Nov 05, 2010 12:54 pm

Why? The only thing that would come from smoking is negative effects.

I for one would rather not have to listen to my character cough every 10 seconds or have some negative effect because he's jonesing for a cig.

Just seems pointless to me.
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Elea Rossi
 
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Post » Fri Nov 05, 2010 8:58 pm

I don't see how it would even work in a FPP game... what? A disembodied cigarette or cigar floating in the middle of the screen? Or just the instant consumable like in Bioshock? A little wisp of smoke passing the screen?
It's not like there wasn't ANY smoking in Fallout, just not by the character played by the gamer. I guess stuff like this is where you havta just rely on your imagination for a little bit.
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Undisclosed Desires
 
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Post » Fri Nov 05, 2010 1:21 pm

Well there are smoking idle animations...I think they don't have smoking because parents would go insane if they found out that the game they weren't supposed to buy for their precious little innocent child allowed them to smoke. You all know for a fact that depraved violence is perfectly acceptable while nudity or drug use is a big no no. I don't really care about in game smoking, but it just bugs me that this standard exists.
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Lisa
 
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Post » Fri Nov 05, 2010 2:34 pm

I'd love it if there was a Super Mutant NPC that smoked. We already know Benny is a smoker, but I agree with the OP that it would be cool if the player "idle animation" could be smoking, if you have them in your inventory. Then again, if they are doing a balancing act with the drugs, violence and sixual content, and the player character smoking is the straw that breaks the camel's back and pushes the title into an AO rating, or gets it banned and forces the devs to differentiate content related to region, thus pushing back the release date, screw it, I can live without smoking.
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Pumpkin
 
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Post » Fri Nov 05, 2010 7:20 am

Dunno why ppl keep saying : "whats the point"


Whats the point of drinking?
Drinking DOES NOT increase your strength LOL in RL.


And FO3 isn't a just FP game, its third person and FP. So you could actually see your character smoking if your in 3rd person.

It's not like i'm all bent out of shape about it. I just think it would be cool to have in game and doesn't really make sense why it's not.

The mechanic is basically already in game.
Morally / healwise it's considerably less than many other things in the game.
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Nienna garcia
 
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Post » Fri Nov 05, 2010 4:13 pm

Well there are smoking idle animations...I think they don't have smoking because parents would go insane if they found out that the game they weren't supposed to buy for their precious little innocent child allowed them to smoke. You all know for a fact that depraved violence is perfectly acceptable while nudity or drug use is a big no no. I don't really care about in game smoking, but it just bugs me that this standard exists.

That would be the idiotic parents fault, the game is M after all.
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Joey Bel
 
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Post » Fri Nov 05, 2010 7:22 am

The only way to add smoking is to take a hit from Health, Endurance, Agility and Charisma each time you do.
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benjamin corsini
 
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Post » Fri Nov 05, 2010 9:55 pm

... because of the little known fact that all female characters in FO3 are pregnant.
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Samantha Mitchell
 
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Post » Fri Nov 05, 2010 9:21 am

The only way to add smoking is to take a hit from Health, Endurance, Agility and Charisma each time you do.

I know when I was a smoker, I was in the best health of my life. With the lingering death paranoia of being a heavy (2 packs a NIGHT) smoker, I exercised VERY vigorously for at least 2 hours a day at the local gym, 5 days a week. Now I'm a slob. So there you have it.

Smoking a cigarette, while idle, will not have the same immediate effect as downing a slug of whiskey, if anything it would give a brief bonus to intelligence and perception. Cigarettes got me through college without a hitch, as they are the ultimate study-aid. I'd agree with the Charisma hit, but in 1950s culture, which the Fallout universe is an extension of, EVERYONE smoked. So yeah, I can't see taking any hit for smoking, at least not in Fallout.
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Christie Mitchell
 
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Post » Fri Nov 05, 2010 10:49 am

I think if they added smoking, people who would want to buy it wouldn't be able to. It's rated M for Mature right now. Which means only people like 16+ can buy. So imagine smoking added, that would would be like 18+. So that's like half of their profits gone because of one feature.
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Sista Sila
 
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Post » Fri Nov 05, 2010 9:07 am

I think if they added smoking, people who would want to buy it wouldn't be able to. It's rated M for Mature right now. Which means only people like 16+ can buy. So imagine smoking added, that would would be like 18+. So that's like half of their profits gone because of one feature.


Like how they have to make it 21+ because of drinking?
*sarcasm*
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willow
 
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Post » Fri Nov 05, 2010 12:05 pm

Like how they have to make it 21+ because of drinking?
*sarcasm*

Just a thought. And lots of games for teens have drinking.
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Big Homie
 
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Post » Fri Nov 05, 2010 7:11 pm

pointless console bashing removed

please read the forum rules; platform bashing is not tolerated on the forums.

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Quick Draw
 
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Post » Fri Nov 05, 2010 9:34 pm

Well there are smoking idle animations...I think they don't have smoking because parents would go insane if they found out that the game they weren't supposed to buy for their precious little innocent child allowed them to smoke. You all know for a fact that depraved violence is perfectly acceptable while nudity or drug use is a big no no. I don't really care about in game smoking, but it just bugs me that this standard exists.

ehh you can use med-x
thats some kind of drug isnt it? like xtc?
so i dont think they didnt put it in there, because it would promote a bad habit. i mean, xtc is far more worse than smoking..

i think they havent found a use for it. maybe that it could restore some AP? i dunno.
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Franko AlVarado
 
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Post » Fri Nov 05, 2010 6:42 pm

ehh you can use med-x
thats some kind of drug isnt it? like xtc?
so i dont think they didnt put it in there, because it would promote a bad habit. i mean, xtc is far more worse than smoking..

i think they havent found a use for it. maybe that it could restore some AP? i dunno.

Med-x is really the RL morphine. The name was changed because of the oh so sensitive Australian age rating, though I don't see any logical...actually, any reason at all why a legal pain killer medicament should be banned by the oh so senstive Australians. Maybe because it's in a syringe? You know, for their government anything in a syringe is Bad drugz
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Lindsay Dunn
 
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Post » Fri Nov 05, 2010 6:24 pm

I do my smoking for my characters. Cigars. Big fat Brazilians. I just pretend my characters stomp around with a chewed up butt hanging out of their mouth. I know I would, if I could find them in the wastes.
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Marguerite Dabrin
 
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Post » Fri Nov 05, 2010 8:11 pm

Med-x is really the RL morphine. The name was changed because of the oh so sensitive Australian age rating


I want to take Australia's rating board and smack it all across the face.
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kelly thomson
 
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Post » Fri Nov 05, 2010 3:08 pm

But there apparently was room for http://fallout.wikia.com/wiki/Jericho_(character) in Fallout 3:

"If you place a cigarette, pack of cigarettes or carton of cigarettes into Jericho's inventory, he will chain smoke when idle, without actually using up the cigarettes you gave him. He will not smoke when wearing a helmet that covers his mouth (i.e. a Power Helmet), and will complain how he wants a cigarette. He does manage to smoke, however, when wearing the Enclave Hellfire Armor helmet. "

Aside from Jericho, several NPCs are seen smoking in various places. Greta from Carol's Place in Underworld can be found outside the Underworld entrance smoking at times.

So, the question of room for the assets isn't really an issue since the assets obviously already exist. Rather, it becomes a question of why the activity itself is considered "alright to be shown in-game" but why the player character isn't allowed to.

Not that I'm bent about it myself- but the assets are indeed already in the game and in use, sooooo...?

My point was, that there are hundreds...maybe thousands...of activities that won't be in the game, so why keep up the incessant flow of topics asking why? You can't do chin-ups or lift weights, you can't reach out and open a door or grasp a book, you can't cup your hands to your mouth and yell...you can't even blink your eyes. The developers make a decision on whether the animation is required and the game is thus designed.

And if anyone mentions "immurshun", I will find you. Then send Rohugh after you, because a bear is more frightening than a cow. :P
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Hannah Barnard
 
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Post » Fri Nov 05, 2010 7:26 pm

In the case of smoking, there is already an animation in place...
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Elina
 
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Post » Sat Nov 06, 2010 12:13 am

You have a point about some things not being in-game.

But smoking was pretty fricking huge in the 50s. And this game is based off a 50s mindset.
Not to mention, in a post-apocalypitc scenario smoking would be a pretty common activity.
Furthermore, it's something that's prevalent in game (cartons of cigarettes stuffed in every other file cabniet, mail box, trash can across the capital wateland)

It shouldn't do anything to the games rating.
Saboteur was a game which allowed smoking and that was still rated M.
Not to mention if this game has cannibalism pretty much everything else is inferior.
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Tikarma Vodicka-McPherson
 
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