But you're ignoring the fact that Morrowind was a game that had beautiful and unique environments, so citing that as an addition is hardly relevant. The removal of attributes I...I won't argue with. I do find it horrendous when Bethesda makes a statement like "Attributes are just numbers that go up". How preposterous. I'll admit that Oblivion and Morrowind had a ridiculous levelling system, especially in Oblivion where picking the skills you used least as your majors was more beneficial. But to say that attributes are just numbers that go up is ridiculous. It's only because Bethesda can't make a levelling system that actually works like Arcanum or Fallout 1 or 2 had that they think that way.
I enjoy Skyrim, but it's littered with flaws. The "streamlining" is glaringly obvious. Half of the skills aren't even implemented properly. Why is it that it's more advantageous levelling wise to make iron daggers than it is to make daedric armour, as if they require the same amount of skill? As far as factions go, they still feel ludicrous due to the fact that there are no levelling requirements associated with them, meaning that you can become arch-mage at level 4 while casting 3 spells in your entire career, much like in Oblivion. All this is getting away from the point, however.
Calling spears "out of place" in a game like Skyrim where I can't walk 5 feet in any direction without being assaulted by dragons that are just as annoying as cliff racers is just silly. The combat system is barely changed from Oblivion apart from cinematic finishing moves which is hardly an addition at all, and dual-weilding. Overall it comes across as a poor man's Deadly Reflex. It's true, there are new gameplay features. Things like marriage, which I don't even have to talk about. If you've gotten married in the game, you know how perplexingly stupid it is. There's yet again more talk of "Radiant AI" where if I throw stupid items that I accidentally picked up on the ground like a cast iron pot, I'll have someone hand it back to me, telling me that I dropped it. Great.
If Bethesda wants to implement things like marriage and more miscellaneous quests than I have hairs on my head, fine. But I'd rather that if they couldn't do it properly, don't do it at all. The perks system is nice, but half the time the perks are just "You do more damage when you use this type of weapon!". That's all well and good, but we went from having the weapons seperated into skills in Morrowind and it's predecessors, then to Oblivion when they weren't seperated at all, and back again in Skyrim.
The best example I can really provide is the vampires. Oh sure, I understand implementing lore-friendly Volikhar would be incredibly difficult gameplay wise, but we didn't even get a half-heartened attempt. We just got Cyrodiilic vampires that at higher levels just had the name "Volikhar" slapped on at the beginning, and they might occasionally use frost based spells. Skyrim feels like a nice game, don't get me wrong. But don't pretend like it's made all these huge leaps and bounds gameplay-wise. TES is become more of an action/adventure game with stats and skill trees, and less and less of a traditional RPG, a blind man could see that. Comparing Morrowind to Skyrim is like...Diablo to Arcanum.
I enjoy Skyrim, but it's littered with flaws. The "streamlining" is glaringly obvious. Half of the skills aren't even implemented properly. Why is it that it's more advantageous levelling wise to make iron daggers than it is to make daedric armour, as if they require the same amount of skill? As far as factions go, they still feel ludicrous due to the fact that there are no levelling requirements associated with them, meaning that you can become arch-mage at level 4 while casting 3 spells in your entire career, much like in Oblivion. All this is getting away from the point, however.
Calling spears "out of place" in a game like Skyrim where I can't walk 5 feet in any direction without being assaulted by dragons that are just as annoying as cliff racers is just silly. The combat system is barely changed from Oblivion apart from cinematic finishing moves which is hardly an addition at all, and dual-weilding. Overall it comes across as a poor man's Deadly Reflex. It's true, there are new gameplay features. Things like marriage, which I don't even have to talk about. If you've gotten married in the game, you know how perplexingly stupid it is. There's yet again more talk of "Radiant AI" where if I throw stupid items that I accidentally picked up on the ground like a cast iron pot, I'll have someone hand it back to me, telling me that I dropped it. Great.
If Bethesda wants to implement things like marriage and more miscellaneous quests than I have hairs on my head, fine. But I'd rather that if they couldn't do it properly, don't do it at all. The perks system is nice, but half the time the perks are just "You do more damage when you use this type of weapon!". That's all well and good, but we went from having the weapons seperated into skills in Morrowind and it's predecessors, then to Oblivion when they weren't seperated at all, and back again in Skyrim.
The best example I can really provide is the vampires. Oh sure, I understand implementing lore-friendly Volikhar would be incredibly difficult gameplay wise, but we didn't even get a half-heartened attempt. We just got Cyrodiilic vampires that at higher levels just had the name "Volikhar" slapped on at the beginning, and they might occasionally use frost based spells. Skyrim feels like a nice game, don't get me wrong. But don't pretend like it's made all these huge leaps and bounds gameplay-wise. TES is become more of an action/adventure game with stats and skill trees, and less and less of a traditional RPG, a blind man could see that. Comparing Morrowind to Skyrim is like...Diablo to Arcanum.
Dude, you nailed it to the wall. You earned a place in valhalla for that post. Thank you.
And, you know arcanum, you sir win the game
I only have one thing. Tes has heard backlash for streamlining in oblivion, but the response from skyrim was much greater. Hopefully they will make note. They did with dlc, immersion, etc. All their attempts to make a system for leveling has seemed experimental.
I really hope with what we gained through perks, they give us a lot more coherent of a system in es6.