Ugh. The people here that complain incessantly about Bethesda removing stuff are atrocious.
You are seriously overextending yourself when you start pretending there's been a trend of cutting the game down that will result in exaggeratedly few features. Every time they do something like remove unneeded attributes (Athletics was incredibly straightforward and hardly noticable, strength was redundant, luck was useless, and other skills like Intelligence and Endurance still exist, just by more straightforward names) or compress weapon skills, you all pitch a fit and ignore the inclusion of better dungeons, new gameplay features, better customization of characters (linear leveling perks are inferior to customizable perks) and nicer environments, as well as a whole host of other cool additions like properly flying enemies and more logical magic.
Bethesda isn't "dumbing down" TES. You are just mistaking grinding for complexity, more skills for better customization of your character, and out-of-place weapons for variety. (Throwing stars are useless against plate armor, spears aren't used in battles like TES has, etc. A case can be made for throwing axes, at least.)
I understand that you may miss these features, but most of them they had VERY GOOD reasons to remove or adjust.
The only one I disagree with massively is the sleep-to-level feature, because it made leveling feel so much bigger. (I loved those messages too)
But you're ignoring the fact that Morrowind was a game that had beautiful and unique environments, so citing that as an addition is hardly relevant. The removal of attributes I...I won't argue with. I do find it horrendous when Bethesda makes a statement like "Attributes are just numbers that go up". How preposterous. I'll admit that Oblivion and Morrowind had a ridiculous levelling system, especially in Oblivion where picking the skills you used
least as your majors was more beneficial. But to say that attributes are just numbers that go up is ridiculous. It's only because Bethesda can't make a levelling system that actually works like Arcanum or Fallout 1 or 2 had that they think that way.
I enjoy Skyrim, but it's littered with flaws. The "streamlining" is glaringly obvious. Half of the skills aren't even implemented properly. Why is it that it's more advantageous levelling wise to make iron daggers than it is to make daedric armour, as if they require the same amount of skill? As far as factions go, they still feel ludicrous due to the fact that there are no levelling requirements associated with them, meaning that you can become arch-mage at level 4 while casting 3 spells in your entire career, much like in Oblivion. All this is getting away from the point, however.
Calling spears "out of place" in a game like Skyrim where I can't walk 5 feet in any direction without being assaulted by dragons that are just as annoying as cliff racers is just silly. The combat system is barely changed from Oblivion apart from cinematic finishing moves which is hardly an addition at all, and dual-weilding. Overall it comes across as a poor man's Deadly Reflex. It's true, there are new gameplay features. Things like marriage, which I don't even have to talk about. If you've gotten married in the game, you know how perplexingly stupid it is. There's yet again more talk of "Radiant AI" where if I throw stupid items that I accidentally picked up on the ground like a cast iron pot, I'll have someone hand it back to me, telling me that I dropped it. Great.
If Bethesda wants to implement things like marriage and more miscellaneous quests than I have hairs on my head, fine. But I'd rather that if they couldn't do it properly, don't do it at all. The perks system is nice, but half the time the perks are just "You do more damage when you use this type of weapon!". That's all well and good, but we went from having the weapons seperated into skills in Morrowind and it's predecessors, then to Oblivion when they weren't seperated at all, and back again in Skyrim.
The best example I can really provide is the vampires. Oh sure, I understand implementing lore-friendly Volikhar would be incredibly difficult gameplay wise, but we didn't even get a half-heartened attempt. We just got Cyrodiilic vampires that at higher levels just had the name "Volikhar" slapped on at the beginning, and they might occasionally use frost based spells. Skyrim feels like a nice game, don't get me wrong. But don't pretend like it's made all these huge leaps and bounds gameplay-wise. TES is become more of an action/adventure game with stats and skill trees, and less and less of a traditional RPG, a blind man could see that. Comparing Morrowind to Skyrim is like...Diablo to Arcanum.