» Thu Feb 03, 2011 10:49 am
I actually have to agree with the topic, honestly, and have expressed a similar sentiment in a past thread on a similar subject. I think spell making is a good concept in theory, because it lets players create their own spells, rather than being confined to the default spells available in the game. The problem is that, as was said in the first post, spells in the Elder Scrolls series have been rather generic and boring, which I blame on Bethesda needing to create a spell system that makes making spells easy. Thus all spells can be narrowed down to a number of different effects, with variables for strength, duration, area of effect, and whether the spell is cast on the caster, on touch, or on target. The end result creates what sounds like a massive amount of different types of spells, but actually translates to supposedly "unique" spells that are actually just variations of the same spell with changes to how strong the spell is or how long it lasts. Which is true not just for custom spells, but for the default spells as well. By comparison, in games that don't have spell making, which is... every other RPG featuring a magic system I've ever played, spells can be much more varied, which, in a well designed magic system, means that each spell is distinctly different. Even spells with similar effects, like fire spells, may have very different effects. One might be a spell that shoots a fireball which explodes on target, which can be made in Morrowind or Oblivion, one might be a sort of "flamethrower" like spell that shoots a short range blast of flame that hurts any target in its range, and you might also have a defenseive spell that causes any enemy that attacks you in melee to take fire damage, just to use some common spells I've seen in a lot of different games. That's the kind of variety that was never possible in Morrowind or Oblivion. Where we just had fireball and slightly stronger fireball that makes a bigger explosion, and touch fire spell that does exactly what fireball does, except only at close range. In conclusion, spell making is one of those ideas that sounds like a great idea when you hear about it, but when I think about how spell making has probably limited the spell system in the Elder Scrolls, I can't say I feel it's worth it.
I think the reason Bethesda chose to remove spell making, if indeed they did, is to allow for more variety in spells. What other purpose could there be to removing it? And if it's removed for that reason, I won't mind, so long as it accomplishes the intended goal.