why no spell making is a good thing

Post » Thu Feb 03, 2011 10:37 am

Enchanting...scrolls. Wouldn't that...pretty much handle everything?


If we can combine spell effects through enchanting, why can't we combine spell effects through spellmaking? Seems odd to have one but not the other.

(And, just to be clear, I don't buy the claim that just because enchanting is in, we'll have spellmaking just like in Morrowind and Oblivion. Enchanting might be restricted to one spell effect per item).
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Julia Schwalbe
 
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Post » Thu Feb 03, 2011 1:26 am

what good are enchanted scrolls when Sanguine sets you up and you lose ALL your inventory? or the Mythic Dawn initiation Quest, no scrolls or anything. I had to rely on Magic buffs and spells to survivne long enough to reach my gear. no.


Well, I'd rather lose them at that one spot in the game rather than lose spellmaking as a whole. And you could just burst in guns ablazing if you wanted to keep your stuff. Now, if you wanted to be a sneeky mage, you could implement the ability to hide some stuff on you if you get surched, much like Fallout NV when you go into a casino. Scrolls seem like pretty easy things to hind on you if you really wanted to.

Enchanting ties spellmaking to a skill, something you have to work at to get better. It didn't matter what level of magic you were in any school before, you could tweek with what you have. I'd rather see you get better at spellmaking the more you did it.
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Lucky Girl
 
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Post » Thu Feb 03, 2011 7:35 am

Scrolls are even more broken then custom spells. Oh look I have a Lighting scroll that does 110 damage but my Destruction level is at Apprentice. Where as the same custom spell of lighting 100 points for 1 second will probably be similar to Electrocutions 100-110 Magicka cost and you have to be at Master Level in Destruction to cast it in the 1st place. I hope scrolls are reduced in number for Skyrim or make the more powerful scrolls rarer then they were in Oblivion.
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Courtney Foren
 
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Post » Wed Feb 02, 2011 11:23 pm

A swordsman has a smith make their swords. We never see Legolas make his own arrows. Spellmaking should be the same in my opinion. A large amount of knoledge about magic is passed on through scrolls, not thought up on the fly. I agree that one would think if you could fire one fire ball you could tweak how you fire it, but spellmaking takes from every school of magic, so it would be hard to come up with a system that allows you to make spells based one what you know via your levels in each school. And there could be a trick involving combining different effects from different schools for different amounts of time. How does one know how resteration magic will act when added to chamelion magic?

A wizard archetype is different than a warrior archetype. It is the mad scientist to the gunslinger in pulp adventures. One is awesome because of his inventions the other is awesome because he is a bad ass.
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^_^
 
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Post » Thu Feb 03, 2011 5:28 am

Scrolls are even more broken then custom spells. Oh look I have a Lighting scroll that does 110 damage but my Destruction level is at Apprentice. Where as the same custom spell of lighting 100 points for 1 second will probably be similar to Electrocutions 100-110 Magicka cost and you have to be at Master Level in Destruction to cast it in the 1st place. I hope scrolls are reduced in number for Skyrim or make the more powerful scrolls rarer then they were in Oblivion.


Your destruction level may be apprentice, but if your enchanting were master level it would make sense. You'd know how to make that scroll because you've been working at it for so long, and you'd still have to get a strong enough soul to make a strong scroll. It's not like you could magically make badass scrolls. You'd have to work at it like any other skill, and you'd get better the more you use it.
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Michelle Smith
 
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Post » Thu Feb 03, 2011 12:49 pm

Your destruction level may be apprentice, but if your enchanting were master level it would make sense. You'd know how to make that scroll because you've been working at it for so long, and you'd still have to get a strong enough soul to make a strong scroll. It's not like you could magically make badass scrolls. You'd have to work at it like any other skill, and you'd get better the more you use it.


That makes sense, I could work under that system. I was just expressing my frustration about Oblivion where you could find really good scrolls in the wild pretty easily at high levels like Paralyze for 10 seconds.
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Sammykins
 
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Post » Thu Feb 03, 2011 12:06 am

A wizard archetype is different than a warrior archetype. It is the mad scientist to the gunslinger in pulp adventures. One is awesome because of his inventions the other is awesome because he is a bad ass.


Point taken. However, I still stand by my statement of not knowing what could happen if you combine magic from different schools.


Ah, I see Terror, my bad. I thought it was directed more towards what I said. Ya, it was kinda strange finding some of those scrolls.
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Hussnein Amin
 
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Post » Thu Feb 03, 2011 4:16 am

Spellmaking allows us to make funny, usefull, fun, and great spells!

The i see from the forum, the more I think Skyrim might become dull... And have a buyable DLC that fixes the dull things...
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Shelby Huffman
 
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Post » Thu Feb 03, 2011 3:59 am

Where did Bethesda say that spellmaking has been removed?

A swordsman has a smith make their swords. We never see Legolas make his own arrows. Spellmaking should be the same in my opinion.

Isn't it so ironic that they confirmed that we can smith items in the game?
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barbara belmonte
 
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Post » Thu Feb 03, 2011 2:54 am

Where did Bethesda say that spellmaking has been removed?
Isn't it so ironic that they confirmed that we can smith items in the game?


Thats the funny part of all this. It was in a mag from Europe. It could easily have been lost in translation, meaning you couldn't combine spells via duel wieldling to creat a new spell such as combinging fire in one hand and ice in the other does not make water. The effects don't combine to make a new spell. Nothing so far has been confirmed. I find it strange that GI wouldn't mention something like this, but another mag would.

Hehe, it is a little ironic I guess.
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Lauren Dale
 
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Post » Thu Feb 03, 2011 12:58 pm

Enchanting scrolls=even more borked than custom spells and potions.
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Lexy Dick
 
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Post » Thu Feb 03, 2011 4:32 am

Enchanting scrolls=even more borked than custom spells and potions.


Could you explain to me why? I've been trying to answer everyone who points something out about enchanted scrolls with intellegent and logical(as logical as magic can get) answers, kinda cold to just flame me like that. I dont see any real big holes in it yet.
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Amie Mccubbing
 
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Post » Thu Feb 03, 2011 6:13 am

If the spells in Skyrim are as good and diverse as the ones in Oblivion's Midas Magic mod, I'd never use spellmaking again anyway.
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Laura Wilson
 
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Post » Thu Feb 03, 2011 5:01 am

Could you explain to me why? I've been trying to answer everyone who points something out about enchanted scrolls with intellegent and logical(as logical as magic can get) answers, kinda cold to just flame me like that. I dont see any real big holes in it yet.


Sure and here i go.

So if you have a destruction skill of 1 but chanto skill of 100 and create 10 scrolls that shoot 100dmg fireballs this is the problem; they do not have a magic cost to use the scrolls so you could create a 1000 damage 100 radius scroll that raqes the world with no mana cost. This effectively makes chanting>all other magical classes.

You pretty much stock up on really light (wieght) scrolls that are totally op and [censored] the world. With spell making an uber spell still costs a load of mana.
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Maya Maya
 
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Post » Thu Feb 03, 2011 12:51 pm

So if you have a destruction skill of 1 but chanto skill of 100 and create 10 scrolls that shoot 100dmg fireballs this is the problem; they do not have a magic cost to use the scrolls so you could create a 1000 damage 100 radius scroll that raqes the world with no mana cost. This effectively makes chanting>all other magical classes.

You pretty much stock up on really light (wieght) scrolls that are totally op and [censored] the world.


Yep. But first you have to get 100 enchanting, find powerful enough souls to make the enchantments, and scrolls go away after one use. By the time you get enchanting to 100, you could have chosen to get destruction to 100 and then pwn the world that way with spells that don't go away after one use. Getting to 100 enchanting isn't going to be a cake walk either, it would be just like any other skill. You'd get better as you use it. Early scrolls and other enchantments are going to be lack luster at best, cause your just getting your feet wet.

The reason there is no magic cost is cause the scrolls go away after one use. You could use that super powered soul to enchant a sword to deal more damage and that damage would have stayed with you for the rest of its use, but you chose to put it into a scroll.

You'd still work in other schools of magic so you could gain spells that cost magic instead of expencive souls. Magic is free, you get it back after resting or as time passes. Powerful souls are not free, and can be hard to come by.

As for weight...do normal spells weigh anything at all? If you're well stocked on scrolls, you'd have less room for other stuff. And for a mage character who lacks the str to carry that much, that could mean a lot.
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Ben sutton
 
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Post » Thu Feb 03, 2011 12:07 am

Yep. But first you have to get 100 enchanting, find powerful enough souls to make the enchantments, and scrolls go away after one use. By the time you get enchanting to 100, you could have chosen to get destruction to 100 and then pwn the world that way with spells that don't go away after one use. Getting to 100 enchanting isn't going to be a cake walk either, it would be just like any other skill. You'd get better as you use it. Early scrolls and other enchantments are going to be lack luster at best, cause your just getting your feet wet.

The reason there is no magic cost is cause the scrolls go away after one use. You could use that super powered soul to enchant a sword to deal more damage and that damage would have stayed with you for the rest of its use, but you chose to put it into a scroll.

You'd still work in other schools of magic so you could gain spells that cost magic instead of expencive souls. Magic is free, you get it back after resting or as time passes. Powerful souls are not free, and can be hard to come by.

As for weight...do normal spells weigh anything at all? If you're well stocked on scrolls, you'd have less room for other stuff. And for a mage character who lacks the str to carry that much, that could mean a lot.



Powerful souls=summoning
stones=azura's star (it was in morrowind and oblivion it's probably going to be in skyrim or something similar), scrolls are super light so if your @ 100 scrolls it doesnt really effect much.
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sam
 
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Post » Thu Feb 03, 2011 12:04 pm

I like the thought of the new spell system.

But just because theirs a new system doesn't mean that spell making was ever a bad thing. I can take it being out but it was never a step in the wrong direction.
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Alisha Clarke
 
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Post » Thu Feb 03, 2011 2:22 am

Point taken. However, I still stand by my statement of not knowing what could happen if you combine magic from different schools.


Ah, I see Terror, my bad. I thought it was directed more towards what I said. Ya, it was kinda strange finding some of those scrolls.


Sure we don't know what might happen if anything when you combine spells from different schools. The thing is for me at least, spell making was one of the big things they had in the game that got it closer to pen and paper rpgs and further away from the its a video game so expect limits. I grew up with pen and paper games, the more benefits and cool things they can get from there while maintaining the game play of the video game the better the game is to me.
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Rachie Stout
 
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Post » Wed Feb 02, 2011 11:40 pm

You'll still need to get a high summoning level then. Until then, an enchanter would be stuck with the souls of weak creatures. You could level them up at the same time, using the creatures you summon and taking their souls for enchanting, but you'd need a lot of soul gems then, or you'd need to have Azura's star. As for the star itself, who know's when we'll get our first shot at getting it. It could be early on, or later after you get past a specific level. It just replaces the need for the soul gems themselves. Even after it could be found, an enchanter may need to have a high enough level of enchanting to make use of the stronger souls it can hold.

I'll give ya the weight things though. It wouldn't effect to much in that regard. Just a little bit.
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STEVI INQUE
 
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Post » Thu Feb 03, 2011 7:37 am

Maybe there will not be a multitude of spells with the same effect. Maybe you just do more damage with the same spell (or cast it for less magicka) as your skill increases?

Or, maybe the amount of magicka you pump into the spell is determined by how long you hold down a key/button. So you could just tap the key/button when you cast a fireball in order to roast a mudcrab, for example. Then you could hold the key/button for a long time in order to torch a village.

Could be.

yea i thought about this too, it would be interesting if it turns out this way, cant decide how i want magic to be dealt with tho, soooo many possibilities :ahhh:
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Lew.p
 
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Post » Thu Feb 03, 2011 4:51 am

The extremely broken thing about enchantment over straight spell casting, aside from what has been already mentioned, was that magical items could be used instantly. Compared to firing a spell which may take around second or so through the casting animation; simply using a scroll or magic item was instantaneous, and you could spam it continuously. Didn't people take enchantment over spell casting in morrowind because you could enchant an item to rapid fire fireballs that kill everything around you? And then on-use magic items were removed for oblivion.

With things like scrolls, theoretically a warrior who takes enchanting anyway will always be more powerful in spell power than a mage. The series has shown so far.
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Betsy Humpledink
 
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Post » Thu Feb 03, 2011 11:41 am

But would they be a true warrior then if they took enchanting as well? I'd look at them more as an Battle Enchanter or something of the sort, its own fighting class. This is personal now, but I always wondered why Enchantment wasn't considered a school of magic. Creating scrolls to use in battle, to me now, could be a viable option to fight with if one could gather enough souls.

If spells have to be asigned a hand, will scrolls be the same? Spamming would be harder, possibly, with duel wielding. You'll have to equip a scroll to a hand, and you'd only be allowed one. You'd use it, and then it would be gone, leaving your fist. You'd then have to have a hotkey to place the next scroll into your hand, or open up a menu and do it manually. And that's another thing, are scrolls one handed weapons or two handed ones?

I wouldn't mind a cooldown time between being able to use scrolls though. Something to make it so that they can't be used in rapid succesion.
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Ownie Zuliana
 
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Post » Thu Feb 03, 2011 6:46 am

I'm going to miss making mixed "Weakness to" with elemental spells or spells to Frenzy with fatigue/health/shill boosts. There are some other mixes I had too... all gone. Spells were also easier to tailor to your skill level due to spell making.

In Oblivion, Bethesda just prevented certain spells from being used in certain cases for enchantments. I don't see why they couldn't take that approach to prevent spells that don't mix well from being combined.
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Stephani Silva
 
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Post » Thu Feb 03, 2011 10:26 am

Wow.
Just.. wow.

I couldnt care less about how a spell looks. I care for what it does.

If spellmaking is taken out simply to allow some cool graphics then I think this is very bad indeed.
Thats glitter, not substance. Icing, not the cake.
And if the icing is a beautiful work of delish, but only covers a stale brick, well, not good.

Spell making is a wonderful mechanic that allows for true customization and real choice.
The sheer number of possible spells that can be created in Morrowind and Oblivion is staggering, millions upon millions.
Granted, most of those will be quite useless, but the smaller subsection of useful or just funny spells is still amazingly vast.

That is roleplaying.

To remove spell creation just to make em look cool is.. fable. Its certainly not what I expect from a TES game.

Maybe the removal of spell creation is neccesary, maybe it will turn out to be a good thing.
But certainly not for the reason of graphics.

Besides, I still have hope its some sort of confused information and that spell creation will be present.
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Trevor Bostwick
 
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Post » Thu Feb 03, 2011 1:17 am

Spell System should completely change.

Spell Creation: Cast Custom Flare Dmg 10 Area of Effect 5ft Duration 2 seconds.

Instead id like to see the Magic system based on your Mana/Skill

Spell Name "Fire" now instead of lvels of this ability like "Flare 10 (Ranged 10dmg), Fire Bolt (Ranged 20 dmg), ect" Lets bend the will of fire... Example

You Possess the spell Fire now you can do multiple things with this spell depending how you wield it.... If you have it in 1 hand and cast Fire it shoots a ball of fire at the enemy, now hold down a power key and you charge the attack now the dmg is amplified. The longer you hold the charge key the more dmg you do, but the more mana you're drained of. This ability might be unlocked at say skill level 20+.

So you decide you want to touch attack with fire and obviously close range spell attcks do more dmg, so you hold down the block key and use attack key to cast a Fire Touch attack, and again if you hold down the attack key you can charge the fire attack for more dmg with cost of mana and if your ability is unlocked.

This could also apply for Duration "burning" attacks, and area effect attacks.. just with the right combat combination you can use these, or better yet if you have both fire spells in each hand you can use these in this manner. "Also with staffs maybe itll make it easier"

So in theory the spell "Fire" can do all your Custom Spells just in diffrent ways and you would be in more control of how you use it along with a nice special effect.

This could also go with every spell out there...

If you think this is missing spells to purchase well just basically buy scrolls to learn (unlock) these abilities
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Genevieve
 
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