why no spell making is a good thing

Post » Wed Feb 02, 2011 11:39 pm

So in theory the spell "Fire" can do all your Custom Spells just in diffrent ways and you would be in more control of how you use it along with a nice special effect.

This could also go with every spell out there...

If you think this is missing spells to purchase well just basically buy scrolls to learn (unlock) these abilities


Well, this is precisely what I don't see. How will this work with Water Breathing, Demoralise, Reflect Spell, Detect Life, Invisibility, Fortify Health, Burden, etc. etc. ???
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Lil'.KiiDD
 
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Post » Thu Feb 03, 2011 12:51 am

Well, this is precisely what I don't see. How will this work with Water Breathing, Demoralise, Reflect Spell, Detect Life, Invisibility, Fortify Health, Burden, etc. etc. ???


Detect Life, Night Vision, See Invisible? oh maybe something New but maybe we could throw this in with a new spell name called "omniscience" Same idea as with Fire, hold down certain keys for diffrent effects. This might be a poor example.

Reflect Spell, Shield, Fire-Ice-Lightening Shield could all be throw in as one infact you could have one hand with fire, and the other with shield and if you combine you could have "Fire Shield" I'm just throwing out ideas and possibilities that they could do.

Water Breathing, Water Walking, Levitation same idea..... throw it into 1 Spell with diffrent effects

Anyway faster combat combos and such, I think Fable 2 had a good idea on spells they somewhat did this but in a very limited way.
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Izzy Coleman
 
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Post » Thu Feb 03, 2011 8:37 am

Sure and here i go.

So if you have a destruction skill of 1 but chanto skill of 100 and create 10 scrolls that shoot 100dmg fireballs this is the problem; they do not have a magic cost to use the scrolls so you could create a 1000 damage 100 radius scroll that raqes the world with no mana cost. This effectively makes chanting>all other magical classes.

You pretty much stock up on really light (wieght) scrolls that are totally op and [censored] the world. With spell making an uber spell still costs a load of mana.



Yep. But first you have to get 100 enchanting, find powerful enough souls to make the enchantments, and scrolls go away after one use. By the time you get enchanting to 100, you could have chosen to get destruction to 100 and then pwn the world that way with spells that don't go away after one use. Getting to 100 enchanting isn't going to be a cake walk either, it would be just like any other skill. You'd get better as you use it. Early scrolls and other enchantments are going to be lack luster at best, cause your just getting your feet wet.

The reason there is no magic cost is cause the scrolls go away after one use. You could use that super powered soul to enchant a sword to deal more damage and that damage would have stayed with you for the rest of its use, but you chose to put it into a scroll.

You'd still work in other schools of magic so you could gain spells that cost magic instead of expencive souls. Magic is free, you get it back after resting or as time passes. Powerful souls are not free, and can be hard to come by.

As for weight...do normal spells weigh anything at all? If you're well stocked on scrolls, you'd have less room for other stuff. And for a mage character who lacks the str to carry that much, that could mean a lot.

Something you two aren't considering is that in order to enchant anything with a certain effect you may very well need a relevant level of magic skill to impart that effect.
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Kat Ives
 
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Post » Thu Feb 03, 2011 1:31 am

Wow.
Just.. wow.

I couldnt care less about how a spell looks. I care for what it does.

If spellmaking is taken out simply to allow some cool graphics then I think this is very bad indeed.
Thats glitter, not substance. Icing, not the cake.
And if the icing is a beautiful work of delish, but only covers a stale brick, well, not good.

Spell making is a wonderful mechanic that allows for true customization and real choice.
The sheer number of possible spells that can be created in Morrowind and Oblivion is staggering, millions upon millions.
Granted, most of those will be quite useless, but the smaller subsection of useful or just funny spells is still amazingly vast.

That is roleplaying.

To remove spell creation just to make em look cool is.. fable. Its certainly not what I expect from a TES game.

Maybe the removal of spell creation is neccesary, maybe it will turn out to be a good thing.
But certainly not for the reason of graphics.

Besides, I still have hope its some sort of confused information and that spell creation will be present.

You took the words directly out of my mouth.

Cheers to you and this wondrous post. :foodndrink:
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Dean Ashcroft
 
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Post » Wed Feb 02, 2011 11:49 pm

Powerful souls=summoning
stones=azura's star (it was in morrowind and oblivion it's probably going to be in skyrim or something similar), scrolls are super light so if your @ 100 scrolls it doesnt really effect much.


you assume that everything about skyrim that hasn't been mentioned/explained yet is going to be the same as it has been in past games. everything you just said is conjecture.

Problem: Powerful souls=summoning
Solution: make summoned souls unable to be soultrapped

Problem: stones=azura's star (it was in morrowind and oblivion it's probably going to be in skyrim or something similar),
Solution: change the abilities of azura's star

Problem: scrolls are super light so if your @ 100 scrolls it doesnt really effect much.
Solution: Weak scrolls are short and light, the more powerful the spell the longer and heavier the scrolls is (it requires more paper too).
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i grind hard
 
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Post » Wed Feb 02, 2011 10:49 pm

How would you improve it then?
Why have speechcraft and mercantile skill,only for them to be bypassed by creating an illusion/charm spell for two seconds.


Well, A) they've addressed that specific issue now that conversations are realtime and B) by removing the ability to set the duration of charm spells. Instead of destroying the entire system, you just remove one particular part of it that breaks things.

Most of the problems with specific spell effects could be resolved by changing the mechanics of that spell effect slightly. Constant effect enchantments could still have a charge that drains over time (which would limit abuse of chameleon, invisibility, and so on). Chameleon's duration could vary based on movement and action. Summons could be soulless -- for that matter, you could use a soulgem as a required component for summoning, such that if the spell expires, the gem is fine, if the creature dies, the gem shatters. It would mean that they wouldn't need a billion different summons, just one, where the magnitude indicates the power of soul that can be made brought forth from its gem to serve.

Basically, it seems like they're choosing flashy (and, hopefully, balanced) over choice and customization and maybe a little goofiness as a result. Unlike losing skills, which is basically just a name and number in a spreadsheet, taking away mechanics definitely impacts the player experience.

I hope that the CK lets us make spells. We can at least design some custom spells that way. Still, it's definitely a regression in capabilities, and that's a shame.
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Noely Ulloa
 
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Post » Thu Feb 03, 2011 2:13 am

Not being able to make spells is a terrible idea that gets rid of game play styles and role play possibilities. If they are not in I'm buying a PC. the more I hear about Skyrim, the less I like. If i wanted mix and match flashy spells, I'll play a Fable. If I want endless depth and customization I want an ES game. Spell creation is one of the things that set the ES series apart from lesser RPGs.
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Chris Johnston
 
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Post » Thu Feb 03, 2011 5:18 am

this thread is about why I think not being able to create spells in skyrim is, despite the claims of other's, a good thing.

spells in both morrowind and oblivion were all, essentially, the same effect; a different colour glow, with the exception of lighting and fire. Drain health, water walking, heal, all the same effect with maybe something like a colour being altered, or maybe the size of the glowing ball.
this essentially means that making a spell is easy, change the colour of the glow, the size, maybe a few other values like damage, are all easily customizable.

I'm not trying to bash any games, let's get that straight before I continue

anyway, my hope is that the reason they're taking out spell creation, is because they're creating unique effects and animations for each spell. A flame thrower effect, an icicle to throw, A lot of different things could be done than a different colour glow.

changing the damage of these effects would be redundant since you'll probably be able to buy different damages of the spell: weak flame thrower, strong, etc.

anyway, this is why I think taking out spell creation is a good thing, but I would like to hear everyone else's opinions :thumbsup:

Completely disagree

Why do I want to sacrifice a game mechanic that offered both player freedom and heavily contributed to role playing in return for something as silly as improved graphics?

It's like they took out alchemy but left all the ingredients in the game
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Jason Rice
 
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Post » Thu Feb 03, 2011 11:45 am

Not being able to make spells is a terrible idea that gets rid of game play styles and role play possibilities. If they are not in I'm buying a PC. the more I hear about Skyrim, the less I like. If i wanted mix and match flashy spells, I'll play a Fable. If I want endless depth and customization I want an ES game. Spell creation is one of the things that set the ES series apart from lesser RPGs.


Maybe the best thing to do will be to wait for a modder (possibly with the next iteration of the Script Extender) to implement spellmaking before buying on PC. There will probably be a lot of mods out by that time, and unlike consoles, PC games usually to drop in price over time. Maybe you can get a GOTY version with all the DLC too.
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Wayne Cole
 
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Post » Thu Feb 03, 2011 12:11 am

Maybe the best thing to do will be to wait for a modder (possibly with the next iteration of the Script Extender) to implement spellmaking before buying on PC. There will probably be a lot of mods out by that time, and unlike consoles, PC games usually to drop in price over time. Maybe you can get a GOTY version with all the DLC too.

I have to make/buy the PC before I can even get the game (which I dont have the money for). LOL

ES game are really one of the only reason I still play games. If they watered it down, I wouldn't really have any reason to game anymore.
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Jordan Moreno
 
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Post » Thu Feb 03, 2011 7:37 am

Maybe if Bethesda doesn't dumb it down this time around we can make truly amazing spells.
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Tammie Flint
 
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Post » Thu Feb 03, 2011 12:43 pm

There's no possible reason why taking out spellmaking would be a good thing.

God. Beth could give some of you crap on a platter and you would praise them for it.
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Micah Judaeah
 
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Post » Thu Feb 03, 2011 2:25 am

Where did Bethesda say that spellmaking has been removed?

In a recent post a user said that an Italian magazine claimed that spell making is out

It could possibly be a mistranslation getting the situation with dual wielding spells confused with actual spell creation

So far though there has been no confirmation either way from the devs
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Lakyn Ellery
 
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Post » Thu Feb 03, 2011 5:23 am

this thread is about why I think not being able to create spells in skyrim is, despite the claims of other's, a good thing.

spells in both morrowind and oblivion were all, essentially, the same effect; a different colour glow, with the exception of lighting and fire. Drain health, water walking, heal, all the same effect with maybe something like a colour being altered, or maybe the size of the glowing ball.
this essentially means that making a spell is easy, change the colour of the glow, the size, maybe a few other values like damage, are all easily customizable.

I'm not trying to bash any games, let's get that straight before I continue

anyway, my hope is that the reason they're taking out spell creation, is because they're creating unique effects and animations for each spell. A flame thrower effect, an icicle to throw, A lot of different things could be done than a different colour glow.

changing the damage of these effects would be redundant since you'll probably be able to buy different damages of the spell: weak flame thrower, strong, etc.

anyway, this is why I think taking out spell creation is a good thing, but I would like to hear everyone else's opinions :thumbsup:


at the time we get the "spell making" altar all the default powers becomes useless, maybe that the reason, they want to keep all the bdefault powers interestings
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Andrew
 
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Post » Thu Feb 03, 2011 8:33 am

I think there's actually a large group of us that are indifferent or happy about spellmaking being nixed. especially now that the idea of it being gone has sunk in

the OP should add a poll
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Life long Observer
 
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Post » Thu Feb 03, 2011 7:17 am

I think there's actually a large group of us that are indifferent or happy about spellmaking being nixed. especially now that the idea of it being gone has sunk in

the OP should add a poll

Ok that's all fine and dandy but what about the people who did like spell creation?

I mean you always have the option of not creating spells or just ignoring the feature but now you may not have an option at all. It's not right to take out a game feature that has made an appearance in every main game of the series up til this one.
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Helen Quill
 
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Post » Thu Feb 03, 2011 5:11 am

Ok that's all fine and dandy but what about the people who did like spell creation?

I mean you always have the option of not creating spells or just ignoring the feature but now you may not have an option at all. It's not right to take out a game feature that has made an appearance in every main game of the series up til this one.

The people that dont want spell creation either;
1. never really used magic, or spell creation.

2. dont care what Beth gives them.
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Megan Stabler
 
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Post » Thu Feb 03, 2011 2:16 pm

this thread is about why I think not being able to create spells in skyrim is, despite the claims of other's, a good thing.


Sources??
Or are you just saying you would like it out and stating your terms why.
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Marie
 
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Post » Thu Feb 03, 2011 4:48 am

Sources??
Or are you just saying you would like it out and stating your terms why.


In a recent post a user said that an Italian magazine claimed that spell making is out

It could possibly be a mistranslation getting the situation with dual wielding spells confused with actual spell creation

So far though there has been no confirmation either way from the devs

http://www.gamesas.com/index.php?/topic/1163214-skyrim-italian-coverage-thread-2/
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Rhiannon Jones
 
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Post » Thu Feb 03, 2011 5:25 am

added poll due to a poster suggesting it, tried to keep it as fair as I could
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Nick Pryce
 
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Post » Thu Feb 03, 2011 3:08 am

Ok that's all fine and dandy but what about the people who did like spell creation?

I mean you always have the option of not creating spells or just ignoring the feature but now you may not have an option at all. It's not right to take out a game feature that has made an appearance in every main game of the series up til this one.


It's not all about taking away aspects from the game, it's about how they can totally revamp the spell system with spellmaking gone

They can make one of a kind spells with effects that would be easily exploited in spellmaking. It makes it so an uber-powerful destruction spell you get from the mages guild can't just be topped way beforehand with spellmaking.

Just because things aren't explained yet people assume that anything not explained is going to be the same as Oblivion.

so yeah oblivion-spellmaking=bad

but skyrim-spellmaking= ?
the possibilities are endless (except the possibility to make your own spell)
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Sweets Sweets
 
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Post » Thu Feb 03, 2011 9:56 am

the possibilities are endless (except the possibility to make your own spell)

Which means the possibilities are limited, if there is no spell creation. If people want to make OP spells in their single player game, then I say go for it. I wont, but who's to say someone else cant. Anyway you look at it, your losing depth by not having spell creation. SC will single handedly be the deciding factor on if I get Skyrim.
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Lily Something
 
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Post » Thu Feb 03, 2011 12:49 pm

It's not all about taking away aspects from the game, it's about how they can totally revamp the spell system with spellmaking gone

They can make one of a kind spells with effects that would be easily exploited in spellmaking. It makes it so an uber-powerful destruction spell you get from the mages guild can't just be topped way beforehand with spellmaking.

Just because things aren't explained yet people assume that anything not explained is going to be the same as Oblivion.

so yeah oblivion-spellmaking=bad

but skyrim-spellmaking= ?
the possibilities are endless (except the possibility to make your own spell)

No it IS about taking away an aspect of the game because that's exactly what they did (well at least that is speculated at this point). You can revamp the spell system without taking away the freedom of creating spells and you can fix the exploits that people utilized in the last game (point in case: restoration was no longer an effect that you could enchant items with like in Morrowind).
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jenny goodwin
 
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Post » Thu Feb 03, 2011 7:03 am

Which means the possibilities are limited, if there is no spell creation. If people want to make OP spells in their single player game, then I say go for it. I wont, but who's to say someone else cant. Anyway you look at it, your losing depth by not having spell creation. SC will single handedly be the deciding factor on if I get Skyrim.


What your not getting at is that the spell system is ALSO limited by spell creation. If you would have read my whole post instead of just taking out the piece you could use to support your argument you would have realized this.
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Adam Baumgartner
 
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Post » Thu Feb 03, 2011 12:59 pm

No it IS about taking away an aspect of the game because that's exactly what they did. You can revamp the spell system without taking away the freedom of creating spells and you can fix the exploits that people utilized in the last game (point in case: restoration was no longer an effect that you could enchant items with like in Morrowind).

And make Oped spells cost an insane amount of Mana. If they are worried about balance in a single player game, then balance it, don't remove it.
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Antonio Gigliotta
 
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