Good to know. Would not be shocked if that changes in one of the DLC.
Which logically makes less sense than the X-01 existing the Commonwealth at all, as far as I am concerned.
Also, I would not want to turn into a super mutant. Just saying. They do not seem like the stealthy assassin types.
Honestly I like what we got as far as this stuff goes. It always irked me in FO3 and NV that you had to take these specialty perks (Power Armor, bullet weapons, laser weapons . . . really? Like shooting a laser beam is THAT much different than shooting a ballistic rifle!?).
It is true that the result of these design elements were to "force" players into more specialized builds, which in my experienced tended to mean that I never experienced other builds. I like that there is more flexibility on some of these things and that as you proceed down any given Perk column you get a bit of a variety of stuff unlocked. My current toon is level 68 and if I hadn't been able to just hop in Power Armor and use it cause I need a skill like in FO3 or FONV, I would not have invested before and probably wouldn't invest later either. Maybe if I did a new playthrough I might got that specialized path.