Why X-01?

Post » Mon Jan 18, 2016 8:49 pm



Spoiler
good riddance to that whiny robot!


Now, let me just get back to building more fortifications around the cat at Abernathy Farm.

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Connie Thomas
 
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Post » Tue Jan 19, 2016 4:19 am


?But there are other cats in the game. I ran into a trader that a couple as pets.

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Lifee Mccaslin
 
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Post » Mon Jan 18, 2016 7:23 pm

It's really not that complicated, gameplay will ALWAYS come before realism or lore
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Donatus Uwasomba
 
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Post » Mon Jan 18, 2016 10:11 pm


I hope you realize that gameplay is derived from lore. Lore creates expectations how the world works and gameplay should reinforce that expectation. If they don't work in unison you get a situation where a person needs help to hack a computer but hacking requires zero skill in computer science. Later the same person is some how operating a teleportation device even though all he does is bang walls with a hammer all day long. The player is just left with "wtf is going on?".

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victoria johnstone
 
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Post » Tue Jan 19, 2016 12:33 am

omg, do you really not understand what I'm saying, or do you just want to argue. I'll try to dumb it down even more than I thought i already had


X-01 powers armor is cool

People playing game want cool stuff

X-01 should not be on east coast because of lore from 10 yr old game

Bethesda would rather have players get cool stuff they want than rigidly stick to 10 yr old lore



Do you get it, or should I try to simplify it more?
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Rob
 
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Post » Mon Jan 18, 2016 7:05 pm

"because cool stuff" isn't a good reason to change established lore...ever. If your universe is incoherent and changes at a spoiled child's whim then why bother to even have dialogue, characters, settings, or limitations? Oh right, because people who don't respect the franchise are more important than those who do...silly of me to forget
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Rachel Briere
 
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Post » Tue Jan 19, 2016 7:04 am

I am still slightly irritated that Klingons grew vertebrae in their skulls sometimes between 1970 and 1979, and THEN, to make matters even worse, in 1987 get retconned AGAIN this time as Federation vassals. Don't even talk to me about a particular model of power armor showing up in strange locations in the Fallout Universe. There are much bigger breaches of lore which Bethesda could have committed: Domesticated mole rats used in the role of "Wasteland sled dogs"; friendly tribes of Super Mutants (think Ewoks but big and green); Raiders who want a hug, instead of a drug, etc. . .



Being able to play in X-01 in Massachusetts is bad ass and that is all the justification needed for such a small retconn, if in fact retconn it is . . .



Klingons as slightly rash but otherwise loyal servants of the Federation (how could a fricking Klingon even BE ON the same vessel with Dianna Troy and NOT go postal!?) = not cool, not the least bit bad ass, no justification other than "almost end of Cold War 'Lets all be friends'" revisionism . . .

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Kay O'Hara
 
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Post » Tue Jan 19, 2016 6:31 am

Sure it is, lore purists are among the very smallest groups of potential buyers. Beth owns the IP so the they retcon anything they see fit to move things along on the east coast. Personally i don't think some cats and some armor can really shake the setting to an unbelivable end considering Beth has already rewrote many creatures and most major factions from the west to exist in the east.

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Joey Avelar
 
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Post » Mon Jan 18, 2016 5:29 pm

Raven Rock and AAFB were abandoned prior to the Enclave's exodus. Prior to that, they only existed on the west coast, and all of them came from the Enclave Oil Rig. Fallouts 2 and 3 straight up say this and 4 implies it in a terminal mentioning all the nation's top leaders relocating to the rig.
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Sakura Haruno
 
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Post » Tue Jan 19, 2016 3:56 am

why is your criteria for unacceptable better than anyone else's? I consider the PA issue a very big deal as it could change very important lore that dictates how advanced the Enclave is as well as the natural flow of events in relation to tech advancement post-war...but this is my issue, I personally wouldn't give a crap about domestic mole rats (which have already been done) or friendly super mutants (also already done) because they don't have a massive impact on the chain of events like this issue does
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Sophie Payne
 
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Post » Mon Jan 18, 2016 5:11 pm

this kind of attitude is where it starts: "oh I trust Bethesda to make little changes for the greater good" which leads to them turning little changes into big changes until the IP is no longer coherent. It may start with completely changing the established fact about the Enclave's progress but that could turn into trying to write the Enclave off as a break-away of the BoS to further justify Beth's good vs evil shtick. We as fans KNOW this is absurd but what is gonna stop Beth from deciding it is "better" for the franchise since so many just shrug and say "it isn't a big deal"
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Joanne
 
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Post » Tue Jan 19, 2016 4:14 am

Speaking of cats, one time I was looting some location that had a bunch of cats in it. Next thing I know a bunch of Institute boys show up (those war haggard looking scary ones) and proceeded to kill all the cats! (Post main quest and they left me alone).


The institute is responsible for cat genocide!!!!
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quinnnn
 
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Post » Mon Jan 18, 2016 10:28 pm

None of those would be breaches in lore. They'd be strange events, no doubt, but they wouldn't contradict anything that's been established in the canon.
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Jynx Anthropic
 
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Post » Tue Jan 19, 2016 3:24 am

How does a few suits of X-01 being in the Commonwealth in 2277 involve "massive impact on the chain of events?"



Not joking like I was with the Klingon thing, and not trolling you either. I just seriously don't get how this is such a gigantic breach.



Here is the http://fallout.wikia.com/wiki/Timeline



Divergence of FO3 from Real world -- 1969 if not earlier


Great War--2077


FO1--2161 (84 years after the great war ended in global thermonuclear destruction)


FO2--2241


Fallout 3--2279


FO4--2287



Here is what the http://fallout.wikia.com/wiki/X-01_power_armor

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dell
 
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Post » Mon Jan 18, 2016 11:01 pm

X-01 armour could easily have ended up in the Glowing Sea post-war. Your character is probably not the first to attempt to explore the area while utilising Power Armour for radiation protection.

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Roddy
 
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Post » Tue Jan 19, 2016 6:03 am

they (Bethesda) could've not been lazy and added a small/medium sized quest to the game that you could finish to be rewarded with the set of PA (XO-1) instead of just making it leveled loot like everything else in the game (I hate leveled loot, It's worse than a swarm of wanamingo's).

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Paula Ramos
 
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Post » Mon Jan 18, 2016 8:45 pm

Same reason why Jet, a post-war invention, is found in ample supply in Vault 95.

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Rachel Tyson
 
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Post » Mon Jan 18, 2016 5:17 pm

The Enclave created the Adv Mk I post-war and are the only group to have been able to do so (that is create a design of PA that is better than pre-war designs) due to their technological advancement and access to pre-war technology, facilities, and information. If it turns out that the Adv Mk I (renamed X-01 for no reason other than Bethesda arrogance) was prototyped pre-war then that means that they are not as advanced as we believed.


That means that the Enclave are no different than the BoS in that they take old tech and use it for their purposes but this makes them equal to BoS in tech level which defeats the purpose of their existence. Not only that but there X-01 being more advanced than all other PA designs but also just sitting around the wasteland means that the Enclave's tech edge becomes moot because any wasteland raider can just find a set and become near immune to ballistic, energy, and radiation damage (as per lore). This devalues the Enclave's accomplishments and even more devalues the accomplishments of those who have defeated them.


If you cannot see the huge ramifications of this impulsive and weak decision by Bethesda then you are not paying attention enough or just don't care enough about the franchise
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Susan Elizabeth
 
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Post » Mon Jan 18, 2016 8:55 pm

The only cats that can wear X01, are Atom Cats baby B)

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Mariana
 
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Post » Tue Jan 19, 2016 3:21 am

those morons wear T-60, not X-01
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Steven Nicholson
 
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Post » Mon Jan 18, 2016 3:59 pm

I think maybe you're making a mountain out of a mole hill. The http://fallout.wikia.com/wiki/X-01_power_armor

Nothing about its presence in the Commonwealth in 2287 seems to be inherently contradictory to either what you are stating, or what the wiki says, its it?

You say, it was created by the Enclave after the war, based on what you have been led to believe in past games. The wiki says "created by the remnants of the US Army after the events of the Great War." Slightly different wording but potentially saying the exact same thing.

Nothing about its having been created by the Enclave on the West Coast in the 2080 time frame is inherently contradictory to its being present in some locations in the Commonwealth in 2287 is it?

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Auguste Bartholdi
 
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Post » Tue Jan 19, 2016 12:40 am

Presumably they've retconned the armour in Fallout 3 back to proper Enclave Power Armour.



Why is it in the Commonwealth? To good not to include I suppose.

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Fam Mughal
 
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Post » Tue Jan 19, 2016 4:38 am

yea it is! It was created on the opposite side of the country...post-war! And yet it can spawn in places not accessed since pre-war like bunkers and military convoys...are you really this daft? The wiki entry (also never trust the wiki, any random person can change it at will) is based off of 1 loading screen in F4 because we got no other info about it.


There is literally 0 logical reason why it would be in the commonwealth unless Beth tries to say that it existed pre-war which leads to all the issues I said previously. If you cannot see the blatant and glaring contradiction here then you are willingly looking the opposite direction
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Latisha Fry
 
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Post » Mon Jan 18, 2016 9:13 pm

Honestly if it wasn't for people on these forums pointing it out, I wouldn't even realize that any lore was being broken. It does not matter even the slightest bit that the existence of X-01 on the east coast is non-canon. Not at all. I will happily use my X-01 power for the entire time I'm playing the game and never once think that "this isn't right."



I brought up the cat point, and admittedly I don't know much about it. I've never played the first 2 games, so I don't really know what was or wasn't mentioned about them. Again, had I not read conversations about it on here and elsewhere, it wouldn't have even occurred to me that asking whether or not cats were extinct in the Fallout canon was even a worthwhile question.



I don't need the games to stick rigidly to the established lore. It does not break my immersion. It does not reduce my enjoyment of the game. I'll take having some badass power armor over excluding it because it isn't canon.





It being awesome is the only logical reason I need.

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Petr Jordy Zugar
 
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Post » Mon Jan 18, 2016 4:03 pm

that is a poor reason though, it would have taken them all of 2 minutes to include a terminal (likely on the Prydwen) that mentioned the Enclave fleeing through Boston and crashing some Vertibirds or something but instead we have Enclave-made armor in heavily fortified pre-war locations as if they were distributed to various military outposts all over Boston
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Adam Kriner
 
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