Why X-01?

Post » Tue Jan 19, 2016 6:34 am

all opinion
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N Only WhiTe girl
 
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Post » Tue Jan 19, 2016 12:08 am

oh he changed something that was still being created? That is called creative process, Fallout and 1 and 2 already came out, were sold and played by fans and therefore are a whole different level. Canon doesn't start until the "product" is sold to the public, at which point it becomes concrete. I shouldn't have to explain this, in an attempt to apply logic to the madness of the Beth-cultists I am actually having to explain basic understanding of fiction and storytelling...tiring to say the least
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Shae Munro
 
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Post » Mon Jan 18, 2016 5:27 pm

no, the point is they will not leave stuff out they want to do or try for the sake of lore. And I hate to break it to you, but like it or not it's all about selling units
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Frank Firefly
 
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Post » Mon Jan 18, 2016 11:46 pm


This isn't a list of all the locations it spawns and why it is IMPOSSIBLE for the details you mention to have been set in place as recently as last year is it?



You have assumed that, if a military facility is locked and has armaments still active, that it has been sitting there untouched by anyone until the SS came along. It is not a terrible assumption, but it is an assumption nonetheless.



Like I said, if you want to retain a semblance of credibility, you'll need to specify what about any of these locations makes it IMPOSSIBLE for them to have been accessed more recently than the day the bombs fell.



You I'm guessing know very little about what nuclear war does to cities and landscapes because you hang on inconsequential details like rusted locks and running turrets. In the actual event of a nuclear war, of the scale described in the games, most of the planet would likely look about like the Glowing Sea. The fires from having scores of large metro areas around the continent blasted with gigantic atomic bombs would likely burn for thousands of square miles around them. If, as the game leads us to believe, the glowing sea was hit by major atomic bombs, then in reality, there should be virtually nothing left in Boston except charred rubble.



However, this apparent contradiction is only serious if you assume that the nuclear weapons in the game universe function just like those in our universe, and maybe they don't.

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Kelly James
 
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Post » Mon Jan 18, 2016 3:35 pm


Who is "they" and where have they made this argument?

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GRAEME
 
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Post » Tue Jan 19, 2016 2:51 am

sure because it is more likely people saw a commercial for Fallout 3 and were like "that looks cool, I hope they changed a bunch of stuff from the previous games I never played!" Seriously if you cannot see how absurd that is...well I cannot even imagine the consequences of such denial
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Portions
 
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Post » Tue Jan 19, 2016 2:59 am

no, it was already created and established in the first movie. He basically said "hey, wouldn't it be cool if like was darth vader's son.. And I'm sure despite the overwhelming popularity of it there was a small vocal group of people screaming " you can't do that it goes against teh lore!!!"
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HARDHEAD
 
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Post » Mon Jan 18, 2016 11:21 pm


Yeah obviously. They are a corporation. No need to be a cuck and defend the practice though. Lore should stick, end-of, otherwise what's the point? Why bother characterising anything if there's a chance it can all just be retconned out to sell more units?





See above.

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Star Dunkels Macmillan
 
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Post » Tue Jan 19, 2016 4:31 am

lore does stick, it just isn't the sacred cow, be all end all you want it to be. You seem to deal in absolutes
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Eve(G)
 
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Post » Mon Jan 18, 2016 9:43 pm


I literally have no problem with X-01 being a random loot spawn.

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Adam
 
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Post » Tue Jan 19, 2016 3:06 am

i listed all the locations that are impossible to have it, a crashed Vertibird (if piloted by the Enclave but obviously are not in game as they have pre-war soldier corpses in them) would be somewhat viable. How about he fact that the locked bunkers still have tons of Ammo, medical supplies, resources, and even feral ghouls and/or robots inhabiting them? Oh but all that stuff would totally still be there after a ton of wandering wasters passed through, being nice enough to leave all that stuff for you even though you need stuff like that to survive in the wasteland.


The depths of your delusion know no bounds truly, this level of denial has got to be associated with a disease of some sort because it sure as hell is not normal or healthy
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Carlitos Avila
 
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Post » Mon Jan 18, 2016 6:57 pm

no it wasn't, he wrote the first film and then wrote everything else after it was successful in theatres. Not sure where you get this false information from but I'm guessing you pulled it out of your rear
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Leonie Connor
 
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Post » Mon Jan 18, 2016 3:44 pm

Okay, this is my last post in this thread.





Why not? Because they're making an insanely irrational argument. Regarding nudity in the vanilla game, this would completely change the legal and regulatory aspects of the game. It would by necessity change their target consumer demographic. It would necessitate a different rating scheme that would significantly change the marketability of the game. This is significantly different than a decision to include a non-canon suit of power armor in the game. I cannot emphasize 'significantly' enough here.



An anime Fallout 4? The people installing anime mods are a small focused group. If Fallout 4 were animated in an anime style, I would not buy it. Neither would a very significant portion of their customers. That would be a totally fundamental change to the game, which is, again, significantly different than including a non-canon suit of power armor in the game.





And what about the majority of the people playing the game who wouldn't want to give up their X-01 suits that they already found in pre-war locations? What about the people who want to find that same suit of X-01 during their next play through? You are very much in the minority here, and most people playing this game do not want to give up one of the most badass pieces of equipment in the game because of some nitpicky die-hard fans that can't stand a slight divergence from canon. I absolutely do not want this patch, and I do not want Bethesda to waste their time on such a patch when there are so many other things that legitimately DO need to be fixed to increase the enjoyment and playability of the game.



Like I said before, if this ruins your game experience, then that really svcks for you. It hasn't ruined mine, and neither has it ruined the experience of the majority of the people playing it. Not everyone is an uber-nerd that's totally obsessed with complete and utter immersion into a cohesive fantasy world. I'm playing the game as it is being presented to me and I have virtually no complaints about the content of it. If it bothers you that much, then you should probably move on to a franchise that makes a point of sticking more closely to canon. Fallout is clearly not that franchise.



I am so indescribably glad that I don't let little trivialities like this impact my enjoyment of one of the best video games I've ever played.

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Alisha Clarke
 
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Post » Mon Jan 18, 2016 8:19 pm

What's the point of buying this over 10 year old franchise if they don't give a crap about it? They could've easily created their own IP, but no, they wanted Fallout.


And not only would leaving out the armor be inconsequential for sales (because nobody who doesn't care would've known about it in the firsts place), but they also could've easily included it in a way that makes sense. The way it was included was a perfect example of Beth not giving a damn.
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Danny Blight
 
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Post » Tue Jan 19, 2016 7:00 am

There is nothing "lore breaking" about the X-01 armor being present in some locations in the Commonwealth in 2287 given it was invented in California in the 2080s.



In order to declare its presence to be lore breaking you guys really must come up with very solid arguments of why those suits of armor could not have been brought to those locations by people sometime after it was invented by the Enclave "aka, fragments of the U.S. military" sometime post 2080s.



If you look hard enough maybe you can figure out something that is beyond the realm of possibility, but I doubt it. Unless you get an official or 'semi-official' statement by a Bethesda rep saying "we have retconned X-01 armor. It is now pre-war prototype" and furthermore with the implication at least that "we don't care about how this breaches lore from FO2 or FO1" then you are quite simply being excruciatingly histrionic little cry babies.

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Cassie Boyle
 
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Post » Tue Jan 19, 2016 1:45 am


In an interview, TH mentioned they pushed for buying it because of the Americana vibe and because of the established, retro-universe. I think the issue here is when you've taken a title and iterated on it, you're inevitably going to have level-designers that come into the mix that aren't fully aware of the established lore from previous titles.

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Adrian Powers
 
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Post » Mon Jan 18, 2016 10:30 pm

If the game had everything I asked of it then people like you wouldn't have noticed regardless because you don't give 2 damns about Fallout. You would have bought the game and enjoyed it all the same. This imaginary argument that following lore somehow makes the game worse is bull because once again: YOU WOULD NEVER NOTICE ANYWAYS
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Kayla Bee
 
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Post » Tue Jan 19, 2016 2:18 am


Frankly randomised loot-drops aren't even lore anyway. It would be like wondering how everyone fits very large combat shotguns into pre-war safes.



The only actual concrete place to find X-01 is the helmet on-board the Prydwen. Which is the only place it should definately be. So it's really a moot issue.



I really don't care if it spawns anywhere.

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Enny Labinjo
 
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Post » Tue Jan 19, 2016 1:32 am

Fallout and Fallout 2 sold well and were very well received. The problem was not that these games weren't great or that try didn't sell. The problem was that the company Black Isles answered to disbanded them out of a desire to take their games in a different direction. It turned out to be a mistake. If they'd stuck to the progression that they'd been on from Fallout-Fallout 2, and kept to that formula, the series as it was would likely continue to be successful today.
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Nichola Haynes
 
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Post » Mon Jan 18, 2016 7:57 pm

The X-01s are all placed, not random, am I wrong here? I don't think so. In fact, as far as I've seen _all_ the power armor in the game (except in the instance that pieces are sold by vendors) are placed, not random.



Have you actually played the game?



@Motsie: I agree in principle. Many of the level designers probably have never played FO1 or FO2. But this was a gigantic group project that took supposedly 7 years. I would bet that every single location, every item, virtually every leaf was looked at and "quality controlled" by Howard, and multiple others at various levels in the organization.



I do not think the X-01 armor sets that are placed in the game 'just slipped through because a junior level designer didn't know any better.' I think they are very, VERY explicitly intended to be exactly where they are and are a very explicit aspect of the game design.



That leaves one of a couple possibilities:


1. They really "don't give a damn;" they fully INTENDED that the places where it exists are "pre-war" untouched since the day the bombs fell, and put the X-01 there on purpose, and to hell with the lore, which is the rash conclusion being rushed to by the cry babies.



2. The same as #1, but there intentional placing of "pre-war X-01" is not a reflection of "not giving a damn" so much as it is a reinterpretation of what is being taken to have been "canon" based on previous titles. It has been far too long since I played FO2 for me to recall the details of the information we are given in the game, suffice to say, received wisdom indicates that we are led to believe by the material in FO2 that the "Advanced Power Armor" created by the Enclave had no connections to pre-war tech, or at least no specific prototypes from which they worked.



Bethesda may simply be taking a different take on this matter, and assuming that the X-01 prototypes were already being worked on prior to the war, and that is why they intentionally placed them in truly "pre-war sites" that have not been accessed since 2077.



. . . or . . .



3. As I've argued at length above, the suits were manufactured by someone (Enclave, or someone who got hold of the plans and had the capacity to build them, it is not like anything in the lore in ANY of the games has ever said "These factions are the ONLY factions in the game world that have ever existed.") brought those suits there and they got left there for whatever reason. Perhaps there was an Enclave splinter group who in the 2090s (or at any time between the 2080s and the 2280s) headed east. They had outposts in various locations (some of which may no longer exist at all) and in some of those locations, for various reasons, suits of X-01 were left there unintentionally. The Wasteland is a violent place and when your fusion core runs out, why bother? You get out of it and you leave. If you have been overly irradiated for some reason, maybe you then fall down and feel like you are dying, but instead you become a ghoul . . .



In the absence of more specific proof that Bethesda just does not give a damn and "to hell with the lore!" it is quite simply over-the-top to interpret these things in such overcritical and unnecessarily negative ways.



There are far more "annoying" things in the game that not only breach "lore" but breach believability even for science fiction genre, and if we are going to nitpick then lets focus on the stuff that really is egregious, for example:



how on Earth does an animal like a "Legendary Mole Rat" have a "Legendary Shot Gun in his inventory!?" Did he swallow it!?

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sarah
 
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Post » Mon Jan 18, 2016 5:22 pm


Yeah you are. There are pre-placed power armour frames out in the wasteland and what armour they come with is determined by your level.

So no, the only definite place to find X-01 is a helmet on the Prydwen.
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Khamaji Taylor
 
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Post » Tue Jan 19, 2016 2:18 am


Gonna need proof of this for your argument to convince me my own observations are wrong.

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Alessandra Botham
 
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Post » Mon Jan 18, 2016 5:02 pm

all PA in the environment in F4 unless connected to a quest or group is level dependant. Simply playing the game would tell you this but that is too much to ask right?
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Harinder Ghag
 
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Post » Tue Jan 19, 2016 4:52 am


Okay. Boot up a new game and, set the difficulty to Very Easy, and then go to your "supposed" definite placements of X-01.

Or better yet tell me of these supposed locations and I'll go to them right now on a low level account and see what I get.

Or, you know, just Google it. Plenty of people don't see any X-01 before Level 30.
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Campbell
 
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Post » Mon Jan 18, 2016 5:44 pm

The game in no way and at no point implies at all that the Enclave are responsible for the random suits that we discover distributed throughout various locations in the game. Their presence in the Commonwealth is never referenced in the slightest. If it is truly meant to be the case that they are responsible for this armor being in the region, it is simply poor game design to not give us any reason to think so at all.


And what would be the context of this? Did an Enclave remnant, in full power armor, sneak past all the pre-war feral ghouls in the National guard armory, hack all the doors, and evade the robots and turrets, all just to leave their suit of power armor (the most valuable piece of tech a wastelander could ask for. And completely safe to wear given that the Brotherhood are 400 miles away and no one else could identify it) behind? After that they must have snuck back through to relock all the maglocks. Why? What would be the point of that? It is completely infeasible in every sense of the word.
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Jenna Fields
 
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