why take away the consoles access to unlimited resources

Post » Thu Mar 17, 2016 4:41 pm

still trying to get a console/pc flamewar started?



got tired of those about three games ago...



nothing better than to put oneself into a "team" and find another "team" to bash on. human nature i think...



well, i'm out, have fun

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IsAiah AkA figgy
 
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Post » Thu Mar 17, 2016 3:59 pm


No 17+

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No Name
 
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Post » Thu Mar 17, 2016 9:50 pm

no 18+

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Siidney
 
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Post » Fri Mar 18, 2016 12:47 am

In the U.S. it's rated M (17+).

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e.Double
 
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Post » Fri Mar 18, 2016 6:52 am

i know... and that's what i wanted to say: it's a regional thing ;)

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Robert Garcia
 
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Post » Fri Mar 18, 2016 6:09 am


Then just say that lol

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Krista Belle Davis
 
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Post » Thu Mar 17, 2016 9:47 pm


i actually did some posts before... you just didn't read the thread ;)

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bimsy
 
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Post » Thu Mar 17, 2016 7:13 pm



I think blood get an auto M rating, not to mention the exploding heads
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Lakyn Ellery
 
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Post » Thu Mar 17, 2016 10:57 pm

So, for the sake of me being uneducated, could someone please explain exactly what was patched?

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pinar
 
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Post » Fri Mar 18, 2016 5:06 am

Think about Super Mario Bros...if you had infinite lives the game would have been boring as [expletive]. Back then it was *all* about the challenge. Now the average gamer wants the game equivalent of a Michael Bay movie - impressive visuals with a minimal amount of user input (and thought) required.


Nothing says we can't have challenging games and modern graphics at the same time. Bethesda is one of the few developers which gets that.
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Kahli St Dennis
 
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Post » Fri Mar 18, 2016 2:53 am


the sticky regarding updates has been updated... read it ;)

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Mandy Muir
 
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Post » Fri Mar 18, 2016 1:47 am


Too much effort. I just want to know what the OP is complaining about.

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Hearts
 
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Post » Thu Mar 17, 2016 6:21 pm

As irritating as I personally find the incessant complaining about the patching of exploits, if the sum total of your response is "buy a PC", then perhaps you need to rethink hitting the "Post" button.

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Austin Suggs
 
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Post » Fri Mar 18, 2016 7:00 am


I remember playing games without any tips/walkthroughs/help/hints no forums, no internet access etc. An example is Suikoden 1 has 108 companions to obtain. I played that game so much to this day i have the walkthrough i created myself for a perfect game, with the perfect ending and all companions in my head. Same with Suikoden 2 and many other games.

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Portions
 
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Post » Fri Mar 18, 2016 4:49 am

I am too old to belong to the "entitlement generation" and too mature and responsible to spend entire days playing games that require a lot of grinding to get things done. The game patches seem to be more concerned about fixing what the community views as "exploits" than actual "bugs", and reflects that the game publishers are trying to "Save Face" by targeting minor issues that happen to be mostly the equivalent of using commands in PC. The easy stuff...



Fallout 4 is a successful money venture and having so many posts and videos all over the Internet with titles such as "Dogmeat Exploit", "Mat Glitch", "Caps Exploit" and the like, for some reason hit Bethesda's pride harder than the ones presenting obvious game breaking incidents such as "Pain Train not working after a while", "Unable to speak to Desdemona during Underground Undercover", and and . Things that console players cannot fix so rely on the patches to do it.



Why do they keep picking small issues instead of helping us to clear the bodies of ghouls in Croup Manor, for example? Or what about increasing the size limit and amount of shipments sold by vendors? And the lack of audio when talking to the Mayor of Covenant? Speaking of Covenant, stats are still reflecting wrong numbers in my PipBoy even after patch 1.4.



Three of my settlements were at 100% happiness with an occasional drop to 96% or so that was easily solved by paying them a visit. Right after installing the newest patch their happiness is shown to be in the 60's (???!!!)



As a matter of fact, I consider innocuous exploits such as duplication of shipments plain "GAME MECHANICS" that help console players to get the same result as PC players who can type commands such as player.additem 001EC66A 1 to add every shipment item.



Also, I want to make clear that I do not duplicate items or grind the game, but amazing settlements created in XBOX1 and PS4 had to use a hidden "game mechanic" in order to function within the limits imposed by this new feature. If these very creative and talented players had to use such "game mechanic", I say good for them! They found a way to circumvent an obstacle and got things done. They won! And guess what? Their consoles are still up an running and the game did not crash.



I liked all of Bethesda's previous games and played them for a long time in PC, PS and XBox (oh yes, I know how they performed before patches and DLC), so I am not going to sugarcoat it: this game seems "unfinished" and "unpolished" to me. It has an excesively high number of repetitive quests, and is very "grindy" overall. I am sorry, but probably I was expecting too much from it. I ended not liking being The General as much as I loved the idea of rebuilding society under my leadership because of the many problems related to settlements. Don't get me started with the Preston's "issues"...



So let me say it one more time: "Game Mechanics" are not glitches. Bodies of ghouls hanging from a ceiling, re-spawning bodies, weeds sticking out from 5 layers of floors, Brahmins magically appearing on roofs, mute NPCs, etc., are. And I do expect the Company to be more focused on them from now on. I purchased the Season Pass and look forward to play the game without too much of a hassle.

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Mason Nevitt
 
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Post » Thu Mar 17, 2016 3:31 pm


so you want to know but don't want to read what you want to know?


somebody should come around and sing it to you?



ok ;)

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ashleigh bryden
 
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Post » Thu Mar 17, 2016 8:20 pm

I think the summation of my post was to go complain to the console maker and stop making a new complaint thread "here" every 12 hours.

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Solène We
 
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Post » Fri Mar 18, 2016 4:07 am


Already been answered to why they patch glitches.



Also the console command is there to help the devs test the game, and to help modders on the PC create mods. It isnt there as a ''game mechanic'' to purposely let PC players cheat.




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Lauren Denman
 
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Post » Thu Mar 17, 2016 9:26 pm

Agreed. I don't know how many times I and a few others have mentioned uninstalling the patches, but I know I'm getting slightly fed up with reminding folks in nearly every thread. Why's the removal of a glitch a problem when you can just remove the removal of that glitch?


Due to this it does seem kind of pointless that Bethesda even took their time to do this. Console manufacturers don't even mandate games get fixed at all - there are more than a few developers who dump their games out and never support them - so the choice of patching say Dogmeat over level 4 merchants was Bethesda's alone and if I were playing on PC I'd be frustrated that time is being wasted this way... but it's their time to waste, and if they want to spend money and time patching things which simply drive players back to v1.0.9 I'm not going to lose much sleep about it.


Seriously guys it's getting old now. Bethesda aren't going to waste even more time removing those fixes, so if clutching is your thing you should just unpatch your game already. Delete the app, pop the disc in and refuse all updates, then every glitch magically works again.
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Lexy Corpsey
 
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Post » Thu Mar 17, 2016 9:30 pm


'Back then' the visuals we had were modern and cutting edge, for the time. :wink_smile:



A typical Michael Bay game would be something like The Order, impressive visually but a little lacking. I agree F4 is nothing like that and I take on the challenges of the game when I play.

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Miss K
 
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Post » Fri Mar 18, 2016 5:12 am


You have to play offline to refuse updates on Xbox One. I mean, TOTALLY offline! No friends, no messages, nothing at all. So you can't really "decline" the update, as you're kinda held to ransom if you want to carry on using every other feature on the service that you most likely are paying for.



So, what glitch/exploit got patched btw?

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Chrissie Pillinger
 
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Post » Fri Mar 18, 2016 4:23 am

Yes, most advlts with full-time jobs find their free time to be limited. Because of this, many activities are off the table. That's life.


They do easy fixes first because they are easy. You are assuming a lot from very little.


Quite an attempt at rationalizing, there. "Game mechanics," you gotta be kidding me. Duplication glitches are only possible due to oversights by the developers. They clearly intended for building supplies to be limited, otherwise why even require supplies? Fact is, they made the game and they don't think players should have unlimited building resources. I guarantee Bethesda knows better than either of us how to make a game fun.
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John Moore
 
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Post » Fri Mar 18, 2016 2:07 am

The journey is more important than the destination.

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Guinevere Wood
 
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Post » Thu Mar 17, 2016 8:52 pm

That's not a universal truth.


By that logic a job interview is less important than the bus ride to get there.


Besides, if a player doesn't like doing, or doesn't want to do a certain something reducing their options won't necessarily force that person do that thing - you can lead a duck to water but can't make it drink. In this case there are still a few options open to players besides playing the way Bethesda intend them to:


- Not playing at all

- Spending all their time complaining on here instead

- Removing the patch from their game


I wonder what percentage of affected players responded to the patch in one of THOSE ways rather than the intended one?
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Tikarma Vodicka-McPherson
 
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Post » Fri Mar 18, 2016 7:16 am

Ok, so let me sum it up (English is not my native language, by the way, so I'll try to be congruent):



1.- I cannot play the game because is very time consuming. Playing FO4 is off the table for me. Ok, got it. If you say so...



2.- The Company spends a lot of time fixing easy issues because they are easy. Good logic there. Real graphic / quest breaking glitches are so hard to fix that we'll never see them happening then? Generation Y is softer than I thought. Easy things are easy. Difficult is not easy to fix. Wow!



2.- They clearly intended to have a limit in building supplies? Check online for settlements created in XBox and PS that make your jaw drop and players didn't see a big performance problem because of it. Their consoles are still up and running.



We can go on and on like ants walking in a moebious strip kind of loop. You'll never win, and I won't win either. But is my right to play the game and not having to spend hours grinding it.

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carly mcdonough
 
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