why take away the consoles access to unlimited resources

Post » Thu Mar 17, 2016 8:28 pm

why was it felt to be a need to take away a console players ability to marginally have the ability to gain the resources to have fun building settlements that a PC player has, a PC player can type a few words and boom, they have all the resources they want to build to their hearts content, us console users, after patch 1.4, we have to grind resources, caps and what not and spend forever buying, waiting, buying, waiting to get a fraction of what is needed, from what ive read, it was changed because it ruined the gameplay experience, guess what, this is a single player game, whos ruining what, you can choose to use the glitchs or not, its not like borderlands (or other online games) where you played with other people and could ruin their game play experience, i personally looked forward to doing all my settlement building end game, but ok, fine, you want to do away with that glitch, make rarer parts easier to find especially if you're playing a minuteman game where you have to constantly build things for different settlements



i know a lot of people complain about the building part of FO4, but its my favorite part and got even better when i discovered a way to actually get the resources to have fun building



wood and steel were never a problem, it was when you got into the interior decorating, resources seemed to go from common to ultra rare/ultra expensive when trying to light/decorate a house

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Taylah Illies
 
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Post » Thu Mar 17, 2016 6:02 pm

Mods will come to consoles soon

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sw1ss
 
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Post » Fri Mar 18, 2016 4:27 am

Because officially speaking, they want to patch exploits.


Using console commands to "cheat" is not officially supported in the sense that it let's us cheat. If you don't like it, play on PC lol


Console commands are available for the modding scene.


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Killah Bee
 
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Post » Fri Mar 18, 2016 4:17 am

Like Zaelox said



and also, you consider that all of us abuse console cause we are on pc? wrong :P

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kevin ball
 
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Post » Thu Mar 17, 2016 4:51 pm

Also, the Console Commands are there in the event a quest bugs out, and the player needs to fix it.

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JESSE
 
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Post » Thu Mar 17, 2016 7:03 pm

Brine tuna is my favorite

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Carlitos Avila
 
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Post » Thu Mar 17, 2016 11:41 pm

fyi, console commands are not meant as cheat codes, they are debugging tools they left in for PC to make mod developers have an easier method to test their work

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Cody Banks
 
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Post » Thu Mar 17, 2016 9:48 pm

Cheating is okay as long as you're not a filthy console peasant. ;) Until mods come out we'll just have to uninstall patches and install from the disc in offline mode. Its a load of [censored] that they'll patch out beneficial glitches like shipment duping or the old vendor caps glitch while there's still a multitude of negative glitches like the level 4 vendors, Barney Rook, numerous issues with P.A.M. to name a few but what are ya gonna do.
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Sarah Bishop
 
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Post » Fri Mar 18, 2016 2:56 am

That IS a stigma attached to being a PC gamer though. You have unfettered access to your machines which provides way more unsupported advantages in the cheating sense over consoles. The command prompt is just one possible avenue - you can also mod practically any game, use trainers or even make your own cheats on the fly with Artmoney. I've even heard that graphic drivers can be used to cheat in some games by making walls translucent, and tools you can get and program to have the PC do repetitive farming tasks while you sleep.


And while you might not be a cheater yourself, that stigma's going nowhere. Type "Fallout 4" into YouTube and see for yourself the ratio of cheaty vs non cheaty streams. I've yet to see a single video where a PC person uses build mode without NOCLIP enabled or endless resources to not only build endlessly but also free of the red-border restrictions we know you guys also have to deal with otherwise.


What sort of impression do you expect console owners to have if that stuff is basically all we ever find or see?
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Budgie
 
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Post » Thu Mar 17, 2016 11:12 pm



I don't think that many PC users even bother with the console command. You seem to think cause it's there everybody must use it. I don't like cheating in any game, it spoils the fun. I use the console command to get rid of bodies, "disable" and then "markfordelete", and the bodies are gone.


You console players sure are whiney about not being able to cheat.
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roxxii lenaghan
 
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Post » Thu Mar 17, 2016 6:19 pm



How do you know they all cheated for there resources? Or are you just guessing?


Also using mods to help fit walls together properly isn't cheating.
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Julie Serebrekoff
 
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Post » Thu Mar 17, 2016 9:09 pm

Don't put all console users in the same boat as the whiners. :) Not all of us used the exploits or cared. I actually go out and buy shipments as I play to eat up the bottlecaps.

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jenny goodwin
 
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Post » Fri Mar 18, 2016 12:07 am

Does the fact the time and effort that went on those fixes (redundlently it seems since we can still uninstall) didn't instead get spent producing more beneficial fixes that actually improve the game and solve issues you yourself may have simply not bother you at all?


It's a cat & mouse peeing contest at this point: console players find exploits, Bethesda patch exploits, console players quickly rally together and find another way to do said exploit, Bethesda patch the new version, console players suddenly realise they can downgrade to v1.0.9, Bethesda goes "balls!". I imagine the next patch will purposefully introduce compatibility issues so you can't keep switching between versions - but that will get noticed pretty quickly, resulting in console owners reverting to v1.0.9 and loading the last save that still works... and staying there until the mods come out.


So if the intended result all along is have the console owners go back to the disc unpatched version, I applaud Bethesda because their cunning plan seems to be working, but otherwise it all just seems like a pointless waste of time and development resources that could have gone towards something that could have improved the game for all players on all systems.
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Gen Daley
 
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Post » Thu Mar 17, 2016 6:43 pm

i dont care how many PC users do or do not use it, its the basic fact its there if they want to do use it, you see all these fantastic settlement builds from PC users, on the console, now that we dont have an easy supply of resources, it kinda takes away from one aspect of the game that a lot of people might have found enjoyable, the harsh grind that is now involved in trying to get certain materials used for really nice interior design work is not a lot of fun, the shipments of 25 or 50 are used up in making 3 or 4 pieces at best

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Rachael Williams
 
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Post » Fri Mar 18, 2016 7:06 am

Agreed never used glitches in games

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Charleigh Anderson
 
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Post » Fri Mar 18, 2016 4:31 am

Many come out and say it. Others... well, when every single item displays 999 of every ingredient you know they're cheating especially when it happens in the first week. As for the NOCLIP - didn't someone try to justify the console as being there to debug mods? If it's being used and nothing is being debugged, indeed it's being used to facilitate speeding up something that would normally take longer or remove specific restrictions, it's cheating.


I mean, if being able to place objects wherever in build mode isn't cheating then neither would the rug trick be cheating, or perhaps the grab-group trick that lets you place things in "illegal" spots. Heck, if console owners found a way to make things in build mode move around in 3D space and be placed anywhere as easily as you can on PC we'd be called cheats for using it.
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Naughty not Nice
 
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Post » Fri Mar 18, 2016 3:12 am

Has no bothered to ask whether or not stacking tons of items in one area bugs things out more?



Would duping things a bazillion times then derping the build limit over and over make more bugs?



I ask the important questions. :goodjob:

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Nichola Haynes
 
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Post » Fri Mar 18, 2016 7:48 am

You can derp the build limit just by scrapping things you find be it a tin can or a gun. You can even do it with shipments now since you have to drop and scrap them, so you'll be derping your build limit now regardless.


It wouldn't make "more bugs", you'd just get overloads and memory related hard crashes if you duped or built too much. If you manage to save beforehand, expect either an incredibly laggy game, possible collision detection issues (falling through the floor), and even corrupted saves.
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Hearts
 
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Post » Thu Mar 17, 2016 8:05 pm

Hmm "overloads and memory related hard crashes" and "incredibly laggy game" ....exactly my point. So imo ( and this is an opinion so whoever cant handle it grow a pair of nadz ) using it was a stupid idea anyways......



Im having no shortage anyways of wood/steel by actually going out, playing the game and killing things for resources. Plus I save before any building projects as to not delete things and waste any resources. These things alone give me almost more than enough to not need to exploit things. Maybe Im just special. B)



( still building rather huge settlements too. )

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A Dardzz
 
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Post » Thu Mar 17, 2016 9:44 pm

Yes it happens - but really, the individual cases of it happening are when the particular person has gone WAY too far and probably doubled or tripled the size of the build. The arbitrary limit set by Bethesda isn't exactly "breaking point". You can safely go beyond that if all you need to do is add one or two extra things and it's getting in the way. Try to build an endless skyscraqer absolutely full of terminals, or something rediculous like replicating Megaton, and you're asking for crashes. In fact you'd notice the slowdown LONG before it becomes an actual problem so if you continue building lots of stuff beyond that it is kind of your fault.
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Jordyn Youngman
 
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Post » Fri Mar 18, 2016 4:39 am

Don't worry, the next Xbox is a PC... oh snap


Come on guys, even I knew when I was a wee lad that commercially defined products had their limitations. You want to do technical stuff, you get an interface for it.

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Beulah Bell
 
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Post » Thu Mar 17, 2016 4:04 pm


I'm a console player and I can't agree, I view it as a challenge to ensure I can gather enough resource to do what I want.



There's various perks you need to take to really enhance the resource gathering process, mostly around trading and scrapping. Building balanced settlements to supply your build is also important.



I don't disagree with you that that for sure its harming no one if you or anyone else wants to cheat/glitch/whatever in a SP game but the exploits have been patched, so if you used them and now they are gone you need to deal with it as best as you can.



Top three tips:



1) Scrapper is very useful - esp Rank 2 to give rare stuff like Nuclear Material


2) A small triangle of settlements built early between Sanctuary, Red Rocket and Tenpines Bluff gives enough scope to build farms, water, shops etc


3) Don't bother building at other settlements until your early ones are ok - build and turn off the beacon immediately, you'll get 1 settler arrive at most who can be sent back to your existing settlement.



I know that may not help someone that doesn't want settlements and just wants their own build but these are the limits of the game and for better or worse we have to live with them.



B)

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Jade MacSpade
 
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Post » Thu Mar 17, 2016 5:52 pm

Firstly if you're watching someones tutorial video or a battle vid of course they used console commands, thy're goal was to make a video not play the game. Second you use the word cheat as if we are playing against someone. Lastly for every mod I use to "cheat," like being able to scrap everything and not have a build limit, I also use combat mods making enemies do 5 times the damage, radiation in the glowing sea is 6x as much, rad storms way more frequent, and a mod making resources scarce, but I'm not on here saying how console players are basically playing the game on easy mode.

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Lou
 
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Post » Thu Mar 17, 2016 8:32 pm

OP, you do realize they probably don't patch out those exploits. Most likely those exploits are the result of another, possibly unrelated, bug. When that bug is fixed the exploit is likewise fixed. But I get what your saying. Your probably youngand part of the fast food, instant gratification generation that ccan't bare to wait more than 30 minutes for anything
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Alada Vaginah
 
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Post » Fri Mar 18, 2016 4:29 am

Bugs are bugs, as the games developer its Beth job to make sure there product works as intended, and they already have a horrid reputation on that front, so I'm sure Beth are happy everytime they can say to us they fixed one.
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Rik Douglas
 
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