If you're wondering about the title, I'm not actually saying it's a bad game, it's actually far from it, but it is a bad game when you look at it after playing Morrowind, Oblivion, and Skyrim, or maybe like me, all of the TES games so far. If you're wondering why I'm just now posting this, it's because I feel most people probably had enough time to play Skyrim, Oblivion, and maybe Morrowind and would be able to see my points. I'll also have you know that I actually enjoyed Oblivion and still play it from time to time. So, here is why I think TES: IV Oblivion was/is a bad compared to the other TES titles.
- The Combat is sloppy and feels like you're slashing at stacks of moving Play-Doh
All you do is constantly slash with the same animation and being hit has little to no effect on the movement of both your character and your enemy
- The main quest story is boring and feels like a chorse
Saying "So don't play it" is pretty stupid, considering it's meant to be played. Oblivion Gates feel like a chore and there is little no reward for completing the quest.
- For a game from the PS360 generation, even though it was a launch title, the animation svcked.
The walking looked stiff and artificial, and the jumping looked even worse.
- Bandits in full Daedric and godly mountain lions
I fail to see the logic that enemies should get stronger instead of just introducing new ones. You just end up having a terrible time unless you spend hours and hours grinding for better gear. Enemies should not get stronger, but new and more powerful enemies should be introduced.
- It wasn't even close to living up to Morrowind
As someone who played Daggerfall and Morrowind before Oblivion, I was seriously expecting the series to grow and improve, but it worsened in almost every way. The dungeons were very similar, and even copy/pasted many times. I felt like the story would be more compelling, not less.
- It had very little memorable characters, or at least for me.
Nobody except for maybe Martin and Lucien, excluding Uriel Septim VII since he was in the previous games as well, was really memorable to me. They felt bland and two-dimensional. This was a slight improvement over Morrowind, though, since even more dialogue was copy/pasted.
- Conversation was boring with random civilians and voice-swapping was annoying
The moment when a poor beggar goes from sounding old and tired and starts sounding strong and brave is the moment when immersion breaks. A lot of people complained about Skyrim having less dialogue, but what they failed to understand was that it was because they had many, MANY more unique lines. And NPC's had conversations that made sense in Skyrim, but in Oblivion, one would be talking about the Fighters Guild while one talks about the local inn and tavern.
- There was a lack of variety in the gameplay, enemies, and dialogue
I know I already brought this up, but this part will be dedicated to the lack of variety. Ruins and caves were very similar or just plain copy/pastes of each other and rarely had anything worth exploring. In the wild, you would meet a lot of wolves, maybe an imp here or there, and a bandit every once in a while as well as being attacked by the occasional mountain lion.
Now, remember that some of this can be seen as opinion, but I think most of my complaints are valid and problems with the game itself instead of with my perception of it.