Also I don't really have any sympathy for people that are crit-fiends and were abusing the sniper rifle as a CQB weapon.
you know what? one's not getting an 18% base crit value out of nothing, i had to make sacrifices for that. and other than that, i never denied, that it indeed was overpowered before.
and if you would have read my postings, you'd stumbled over my suggestions, on how to retain its characteristics for people who specialized on sniping without leaving it a uber-cqc weapon for everyone
and sure you can explain to me why that is a no-no, while a person on the cowboy/shotgun surgeon route with a dinner bell in his hands deserves more sympathy., or what do you think of all these unarmed people running around with pushy and using the ranger takedown. how cheap is that?
I don't believe any other guns have a critical hit multiplier over 1.5, and most are 1.0. The multiplier of 5 was a remnant from Fallout 3 that they overlooked.
you're wrong. ratslayer x5, that gun x2.5, lucky x2.5 to name a few, leaving EW completely aside
i'm sure you'll be able to explain, why a revolver can have such a mulitplier, while a high precision rifle can't...
and you know, it feels pretty silly, when you're progressing from your early/midgame weapon (ratslayer), which delivered the desired results to your supposed endgame weapon, and then it suddenly stops.
that is not progressing, its regressing.
Further, a sniper is a person who defeats targets from stealth: the entire concept of a sniper is somebody who is sneaky.
it is not the cover that kills the people, it's accurate aiming, and a powerful weapon.
And attacking while hidden grants an automatic crit, which is ridiculously powerful in this game.
exactly, and that has to go, not the crit multiplier for the sniper as a whole.
The same character who can drop almost anything with one shot from arbitrary distances should not also be a powerful short range fighter who scores critical hits 80% of the time in close combat.
so, then nobody should be powerful at short ranges, because the sneak critical works for everyone, always, whether you have 1% base crit chance or 18%...
Having such a weapon makes actual short range weapons like shotguns and SMGs rather pathetic by comparison, instead of vastly more powerful in their specified arena.
i've made suggestions how to balance the sniper, about 30 base damage, 50 crit damage, tone down jsp ammo, set the crit multiplier to about x3. that way it won't be a uber weapon for everyone
other than that you obviously never tried the dinner bell/riot shot gun in conjunction with cowboy/shotgun surgeon and slugs/magnum shots.
same can be said for the brush gun or ranger sequoia w/ cowboy, or all of the melee/unarmed stuff. there are loads of weapons which do ridiculous amounts of damage.
what i want, is a justification for the SPECIAL/perk/trait choices i've made. the way it works after the patch, there are just way better ways to distribute my SPECIAL points, than focussing on luck, taking built to destroy, etc.
for that reason i stick with pre-patch version, at least until i decide to make completely new character.
And finally: the Gobi Campaign Rifle like many of the game's other uniques, is only marginally or arguably better than the basic version. Its inability to take a suppressor is the price you pay for being able to get the thing long before you should have a sniper rifle at all, as well as its other features like improved durability. It should not be seen as the gold standard of awesome that must improve on the basic weapon in every way.
i tell you something: it isn't better at all. in fact it's worse than the regular version, as it can't be silenced, and does slightly less damage.
durability isn't an issue in a game, where you can make dozens of repair kits. the only upside, it uses less AP in VATS, but since VATS is totally useless over longer distances...
the reason why i've been using it are the looks and the sound, simple as that.
by the way, if you're not able to get a regular sniper rifle, before your lockpick skill gets anywhere into the regions which allow you to pick a 'very hard' lock, you're doing it wrong, very wrong.