Enemies and monster encounters scale based on your level. The game assumes a "balanced" approach is being taken. However, sometimes we go different routes. At level 25 if you've been entirely focused on combat and your armor and weapon skills are in the 70's, the game is going to seem easy. If you've been focused on crafting, the game may seem to hard.
It DOES balance out however. If the game seems really east in the 20's because you've focused on building combat, slowly enemies will scale and be challenging again. Similarly if the game is too easy, you will catch up if you spend the next few levels focusing on combat. Make sense?