I have to say, I had no problem with Megaton, how raider camps was made, prostitution and chem addicts. I am all for realism - up to a point. When all is said and done, this is a game. An entertaining game.
Fair enough, never going to argue with this.
(With a very, very eerie and good atmosphere, I might add).
Debatable, but opinion. I was creeped out at times as well, I will admit.
So I don't care about some of it not adding up in the real world.
If you argument had stopped here, you would have been golden.
Having that said, the game was real enough for me that I had to quit and take a break first time I trekked from Megaton to Rivet City. The complete destruction of all buildings,
The buildings are phenominally inconsistent. The Washington Monument standing? Fortunately, all the building you need to go into seem to have remained very structurally sound. For that matter, anyone figure out where ground zero is? Did they miss with the nuke? There should be a substantial amnount of flattened area somewhere in downtown D.C. (I admit, have not explored all of downtown, so maybe I am missing it somewhere)
the unforgivalbe, merciless raiders and Talon company guys chasing me,
Raiders are dumb. You could not live in a place infested with rotting corpses. Further, with the scarcity of bullets, the last thing you would do is kill someone, seeing as most people probably have nothing on them. The raiders should be robbing people, possibly killing for food, but not psychopaths. Really poorly done. And if I am dressed in raider armor, how do they know I am not one of them from hundreds of yards away?
Talon company being hired to kill me because I am being good? Exceptionally poor implementation.
the dust, the grime, the grittiness, the thin and desperate dogs I had to kill... I had to turn it off and was shaking afterwards.
How old are you? And animals do not attack things bigger than them unless it is last resort. While you might argue this is, if dogs went around attacking anything that moved, there would be no more dogs by now. Or mole rats. These guys simply defy darwinism.
It really had an impact. Walking through the ruins of houses, seeing the skeleton of a child in a bed next to a teddy bear, the skeleton of someone lying in a bathtub next to a toaster,
But stop and think about this. How are they in the bathtub/bed next to the teddy bear? Instant death that didn't knock down the walls of the house? They didn't get out of the bathtub? Went and decided to die there? Again, with a little thought it becomes...silly and inconsistent.
the horrible S.O.S. broadcast with the sick child... No, this game had plenty of grittiness and realism for me. And it hit quite hard sometimes. I loved those details, it made it all horribly real. And that had a greater impact on me than any chem addict or prosttute would have (although I find the Don Juan-guy in the middle of DC with his two women quite sad, I have to say. Very good addition too).
It just is not an accurate depiction of realism. Which is where it is totally cliche. You just buy into it instead of questioning it as realistic. Stick with the statement about not caring because it is a game.