why the hate on fallout 3.

Post » Fri May 27, 2011 9:13 pm

Don't argue with him. He saw the DVD!!

which DvD ?
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Jordan Moreno
 
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Post » Sat May 28, 2011 8:10 am

And if I am dressed in raider armor, how do they know I am not one of them from hundreds of yards away?

Interesting, isn't it? I remember back in FO1 I had to steal a monk's robe, put it on and had to use a lie to gain access to a certain building or some sort of militairy complex.
Which didn't work out exactly how I wanted it to be coz I had a psycho-hangover from a previous battle and couldn't speak properly anymore. One of those FO experiences I'll never forget! :lol:

Anyway, wouldn't it be great to use clothes/armor in the same way in FO3 or Vegas?

But stop and think about this. How are they in the bathtub/bed next to the teddy bear? Instant death that didn't knock down the walls of the house? They didn't get out of the bathtub? Went and decided to die there? Again, with a little thought it becomes...silly and inconsistent.

I don't agree on this. People die in their beds, bathrooms or even on their toilets in real life too. Dunno, maybe they got a heart attack or something after the war ...
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Pants
 
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Post » Sat May 28, 2011 9:18 am

The buildings are phenominally inconsistent. The Washington Monument standing? Fortunately, all the building you need to go into seem to have remained very structurally sound. For that matter, anyone figure out where ground zero is? Did they miss with the nuke? There should be a substantial amnount of flattened area somewhere in downtown D.C. (I admit, have not explored all of downtown, so maybe I am missing it somewhere)

The only crater definately caused by a nuclear bomb is at White House. It may be that the Chinese dropped just one big bomb, which decimated the White House and the blast and heat taking out most buildings' roofs and parts of Washington Memorial.

But as the developers said, if you had a realistic view of post-nuclear D.C., it would be a big pile of rubble. And that would not be a nice place to explore.

Raiders are dumb. You could not live in a place infested with rotting corpses. Further, with the scarcity of bullets, the last thing you would do is kill someone, seeing as most people probably have nothing on them. The raiders should be robbing people, possibly killing for food, but not psychopaths. Really poorly done. And if I am dressed in raider armor, how do they know I am not one of them from hundreds of yards away?

Raiders are seperate gangs, not a big confederation. If they see someone who they don't recognize, they shoot him/her.
Much like with the other factions. The Enclave's units have orders to shoot anyone they don't recognize as their own, especially if armed. Talon Company moves in packs. They won't trust a "newbie" walking into Ft. Bannister, wearing bloody armor full of holes.

Talon company being hired to kill me because I am being good? Exceptionally poor implementation.

Agreed with this. Talon Company would make sense if they hunted you for being dangerous, not for helping people.


How old are you? And animals do not attack things bigger than them unless it is last resort. While you might argue this is, if dogs went around attacking anything that moved, there would be no more dogs by now. Or mole rats. These guys simply defy darwinism.

Just because the player character can eliminate all the dogs s/he wants, it doesn't mean the other wastelanders are so lucky. If you were assaulted by five big hungry dogs, and you had only one gun, you can't take them all out, good if even one, before you're down.

But stop and think about this. How are they in the bathtub/bed next to the teddy bear? Instant death that didn't knock down the walls of the house? They didn't get out of the bathtub? Went and decided to die there? Again, with a little thought it becomes...silly and inconsistent.

Heat from the nuclear blasts could well kill people in their bathtubs or beds. Many of those died on beds have things referring to suicide or murder near them.
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Angelina Mayo
 
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Post » Sat May 28, 2011 2:13 am

The only crater definately caused by a nuclear bomb is at White House. It may be that the Chinese dropped just one big bomb, which decimated the White House and the blast and heat taking out most buildings' roofs and parts of Washington Memorial.


But as the developers said, if you had a realistic view of post-nuclear D.C., it would be a big pile of rubble. And that would not be a nice place to explore.


So you argue that it could be that way and then say that it couldn't? not sure the point you are trying to prove here.

Raiders are seperate gangs, not a big confederation. If they see someone who they don't recognize, they shoot him/her.


Much like with the other factions. The Enclave's units have orders to shoot anyone they don't recognize as their own, especially if armed. Talon Company moves in packs. They won't trust a "newbie" walking into Ft. Bannister, wearing bloody armor full of holes.


Why? What does a raider gain from mindlessly shooting rather than robbing? How do they 'not recognize' you so quickly? Shooting people lessens the amount of people available to rob and increases the chances of retaliation.

Enclave makes sense. They dont want you around, but are not trying to get resources or survive. They shoot on site because they can. And your talon company argument is spot on. They attack you if you do something to provoke them. Not just randomly.

Just because the player character can eliminate all the dogs s/he wants, it doesn't mean the other wastelanders are so lucky. If you were assaulted by five big hungry dogs, and you had only one gun, you can't take them all out, good if even one, before you're down.


But there are enough people out there that can kill dogs that would steadily wipe them out. How many people did you come accross in the wastleand that would be easy prey for a dog or three? I can count them on one hand. Compare that to the number of raiders, slavers, hunters, etc.. Dogs that mindlessly attacked any human would have been killed by now.

Heat from the nuclear blasts could well kill people in their bathtubs or beds. Many of those died on beds have things referring to suicide or murder near them.


Do research on heat going through walls to kill people without taking the walls down. You are just saying what you think happens. And I have seen very few that have any reference to suicide or murder.
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Ellie English
 
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Post » Fri May 27, 2011 8:47 pm

So because there's nothing better, criticism doesn't count? I love the game, but it's not perfect, and the sooner this whole phase of "If you like it you can't complain, and if you complain you hate it (slash are homosixual)" goes away from the gaming community the better.
I agree. And hopefully, along with it, attitudes like "I have something about this game I don't like, therefore it's utter crap/made by monkeys/made for plebees like console players" can be put in the garbage bin as well. With those things out of the way, we can start having constructive and interesting discussions.

Instead of wasting time hating on an existing product, it'd better for everyone if people just provided their input on the development of the next iteration (NV/FO4) in the series, and see if THEIR own ideas can satisfy most of their peers.

Saying "oh pooh this is bad and that's a fact bai." and all that is easy; anyone can find something to criticize about anything. Coming up with something better, well, that's a bit tricky.
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jeremey wisor
 
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Post » Fri May 27, 2011 6:35 pm

I really enjoyed fallout 3

:fallout:3
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Carolyne Bolt
 
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Post » Sat May 28, 2011 5:29 am

I haven't seen any Fallout 3 hate here on the Beth Forums, but I have elsewhere.
And I don't think the story in Fallout 3 "svcks", especially when you compare it to Fallout 1 and 2. How were those better? "We need a water chip, go find one, and HURRY THE HELL UP!". I hated that storyline. "Fetch us a GECK, and HURRY THE HELL UP!". Ugh...Fallout 3 owns 1 and 2, and 1 & 2 were good games.
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Arrogant SId
 
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Post » Fri May 27, 2011 9:45 pm

Fair enough. But you feeling something is real does not make it realistic. I just want a realistic world that makes sense. This simply fails in almost all aspects.


so it's your feel of realism, that determines if a game is realistic?
apart from that, i have severe problems in getting your understanding of this term. you're complaining about megaton, but supermutants are ok?
how can anyone accept something super-odd like the master, and then complain about a city that was built around a bomb?



And yes, dogs in packs might attack as a last resort. The key word is 'might.' Apparently I come across every dog just at that time. Thus my point: its not that a dog attacked me, it is that every dog everywhere attacks me.

It is a game that is good, but could have been great.


the dogs may just be hungry, one can't be picky in the wastelands ;) apart from that, wild dogs in a fallout game always attack the player, no matter whether it's 1,2 or 3 ;)
you can discuss endless, about this being realistic or not, the design decision just was critters being always hostile, and this is the outcome.
i think a fewer number of random encounter points would have been better, too. but to me, this is a minor issue
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Dewayne Quattlebaum
 
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Post » Fri May 27, 2011 9:55 pm

And I don't think the story in Fallout 3 "svcks", especially when you compare it to Fallout 1 and 2. How were those better? "We need a water chip, go find one, and HURRY THE HELL UP!". I hated that storyline. "Fetch us a GECK, and HURRY THE HELL UP!". Ugh...Fallout 3 owns 1 and 2, and 1 & 2 were good games.
Too true.
Even if the hook was a bit forced, FO3's themes of rebuilding civilization were more powerful and, say, "epic" than for example, "oooh round up the elfies and dorfs and men in pointy hats so we can kill the big bag dragon" in DA which most of the complainers seem to find intriguing somehow.

and certainly very few recent games have contained characters as interesting as Harold or Fawkes. Well, OK, DA had a poet-tree at least :lol:

Not to mention all those engaging logs and holotapes from the day the bombs fell, like the military records of the Brotherhood's founder, or the emotion-filled voice of one of the teachers who led that school-trip into Lamplight Caverns just before the nukes - both so undeniably pulling you into the gravity of that moment.

Yet to find anything like that in an other game.
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Hannah Barnard
 
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Post » Sat May 28, 2011 7:34 am

Harold goes back to FO1 btw. However I like what gamesas did in FO3 to Harold... huh... Herbert... or was it Bob?

Difference with the water chip quest was you were dropped in the wasteland without any clue where to start. In FO3 everything is pointed out just follow the marker et voil?!
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Kayla Bee
 
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Post » Sat May 28, 2011 3:14 am

Anyway..
Fallout 3 was a good game, but not as atmospheric as F1 or F2. I enjoyed F2 so much that there were times I dreamt about playing it. When I first found Vault City in F2, I was overjoyed. The hand-holding in F3 did get to be a bit much. Sure, it was convenient, but it didn't allow for exploration. For example, I broke the main story quest a little by visiting the Jefferson Memorial on the way to Rivet City. I didn't realise that it was the remains of Project Purity, but apparently just by going there I was supposed to know that and I missed a big chunk of dialogue and story because of it.

Similarly, I nearly poked through a later section under a particular garage/fuel station, luckily my flatmate realised and told me to come back later in the story. The freedom should be there, sure, but the story doesn't seem to be built to accommodate it.
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Rebecca Clare Smith
 
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Post » Sat May 28, 2011 3:11 am

I already took out and edited a post or two earlier today for cross-forum trolling. I just deleted a couple more posts. Stop it, or so help me, I will turn this thread around and we will all go home.
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neen
 
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Post » Sat May 28, 2011 12:37 am

I learned about STALKER while reading these forums, waiting for FO3. Approximately 6 mnths after it's release, it was available in the $15 bin. Technically speaking, it was a piece of crap even after patching. If not for the modding community it would have died a very silent death Not an open ended game. Zones didn't open up till you were given the right quest. Invisible walls galore, creatures that would lock on to you from half way across the zone, etc. etc., etc. That being said, I loved it. But it really needed the Oblivion lost Mod. That's the 1st game I ever modded (actually wrote a few files for my own use) and did a hell of a lot of melding of files. A great education. But out of the box it was crap. One thing the game did have was atmosphere. Lots and lots of atmosphere.

That's what I loved most about FO3. Megatons of atmosphere. 700 hours with 13 toons. That 53 hrs a piece on average. Even if you doubled that on a toon, you missed a lot. I played 2 toons at 200 hrs each and I still missed a few things. The amount of detail in this game was phenomenal. Sometimes you just have to stop and click the roses. This is an explorers game. Exploring FO and FO2 got very tedious. Original FO combat? Good luck with that. Best done with 2 or less followers or there will be friendly fire. One thing Tactics really improved on was the combat interface.

YES. The Gamebryo engine svcks. It's terribly outdated. But if Beth had decided to roll out a new engine, we'd still be waiting for FO3. They did the best they could with the tools they had to work with. I can overlook the problems it has just to get a working title. But FO4 better be an improvement or they will lose my business.

Just saw a quote that caught my eye?"And animals do not attack things bigger than them unless it is last resort". Wrong. Big cats attack bigger game all the time. A small cat will stalk a chicken (larger). Packs of wolves attack deer and the like all the time. A croc will attack anything that gets within reach. If dogs didn't attack larger things they'd be useless as guard dogs.

But stop and think about this. How are they in the bathtub/bed next to the teddy bear? Instant death that didn't knock down the walls of the house? They didn't get out of the bathtub? Went and decided to die there? Again, with a little thought it becomes...silly and inconsistent.
Who said it was the bombing that killed these folks. i.e. toaster in the tub. And who knows what killed that child? All we know is he died alone and probably terrified with nothing to comfort him but his teddy. Or how about the 2 skels hugging each other in bed with a couple syringes of med X on the nightstand. It wasn't the bombs that killed them.

One thing I would like to point out about the Fallout mythology (and mythology is exactly what it is) In the fifties people thought everything was "Duck and Cover". That is what Fallout is based on. Now we know that "Threads" is much closer to the truth. Fallout isn't about the reality of nuclear war, its about the 1950s perception. Nuka Cola? Are you friggen kidding me? And Quantums? So don't be surprised that there's a nuke in the middle of town and theres an old man standing in nuclear water every day. Seriously. No one would last a week in the DC wastes. It's the mythology based on the outdated "perceptions". That is Fallout.
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Joey Bel
 
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Post » Fri May 27, 2011 9:06 pm

So when Fallout 3 was first coming out there were tons and tons of topics just like this one, and as an old school Fallout fan i posted in a good few of them. Honestly i was probably more rude than i really should have been (which would be not at all) so if I offended anyone at that time i apologize, particularly to Summer as i think i was a bit rude to her.

Anyway, the problems i had with it then are to some degree the problems i have with it now. That it diverges from the example set by the previous iterations. It isn't what i wanted it to be, it isn't really in keeping with what the previous ones were...but that said it has set up for itself a pretty decent world. I would have preferred Interplay keep their franchise, but given that they could not keep it i think i would be hard pressed to find a better development studio.

I find Bethesda's weak point to be in writing. Their characters lack character. If any of you have played Fallout 2 you may recall how much you hated Lynette. Wow did i ever hate me some Lynette. For those of you not familiar with her she is a very prejudicial mayor/ruler of Vault City. This is a town that was created by a Vault that had a GECK in it by design and thus that had it fairly easy after the apocalypse. She looks down on others continually, you in particular, and allows a form of slavery though she will never allow it to be called that...

If Bethesda could hire some new writers i would be entirely happy with their handling of the series, if they deign not to i'd just hope (assuming that NV is a success) that they'd allow Obsidian to continue making West Coast Fallout games and they could work on East Coast Fallout games.

Now all of that might sound kind of down on Bethesda's Fallout 3. I really dont mean it to. Despite that shortcoming i had an immense amount of fun playing through Fallout 3 about 4 times (Good Guy, Bad Guy, Neutral Guy, Big Gun Guy) and purchased all of the DLCs. I will buy New Vegas, i will buy Fallout 4, i will buy Elder Scrolls (uhhh 5 right?) and will enjoy each thoroughly. Most likely my teacher/boss will at some point notice a fall in the quality of my work and i will come to regret my decision to buy these games, but i will continue to do so despite.
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Alycia Leann grace
 
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Post » Sat May 28, 2011 2:33 am

Wow...Not often you get to see a multi-page forest fire here.

Anyway, the base FO3 game is outstanding. Where things started going downhill is when the DLCs started rolling out. Bethesda seemed to have slashed the QA budject on these things.
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Sarah Knight
 
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Post » Sat May 28, 2011 1:50 am

To me fallout 3 did lack allot, but considering bethesda had to sell it to the consoles to make money off of it I found it a decent RPG (btw, if its open ended and you can dress up, guess what, its an rpg). The DLCs really got under my nerves though, obviously allot of effort went into them... until it came to make sure they worked fine. Only the pitt and anchorage are clean running.
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Dean Ashcroft
 
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Post » Sat May 28, 2011 4:52 am

Wow...Not often you get to see a multi-page forest fire here.

You should go back and look up the threads just prior to release. Theres tons of hate there.
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Fluffer
 
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Post » Fri May 27, 2011 8:32 pm

Instead of wasting time hating on an existing product, it'd better for everyone if people just provided their input on the development of the next iteration (NV/FO4) in the series, and see if THEIR own ideas can satisfy most of their peers.

Saying "oh pooh this is bad and that's a fact bai." and all that is easy; anyone can find something to criticize about anything. Coming up with something better, well, that's a bit tricky.


Frankly, it's not my job to come up with something better. I tend not to criticise for missing features, because, well, they're a design choice, but when something implemented doesn't work well, the developers should know about it. Else they'll do it again. It seems a great pity for something so brilliant to be taken down a few notches by a series of relatively trivial oddities.
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Becky Palmer
 
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Post » Sat May 28, 2011 3:25 am

Invisible walls galore


think you misunderstood the invisible walls thingie

try to point your gun, through a hole in any given wall in Fallout 3 and shoot.

come back and tell me what happens

try to point your gun, through any given crack in Stalker

come back and tell me what happens
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Nana Samboy
 
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Post » Sat May 28, 2011 10:23 am

back in 1995-2000 games like fallout1 and 2 have looked good and nice but theese days they are no competition ... so i'd say fo3 wins
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Laura Samson
 
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Post » Fri May 27, 2011 6:01 pm

back in 1995-2000 games like fallout1 and 2 have looked good and nice but theese days they are no competition ... so i'd say fo3 wins

Yeah I remember when I was a kid mom and dad tried to get me to read books (I think that's what they were called) and I'd be like "u guys is lame we have movies now, books are no competition... hold on mom got to watch land b4 tiem 17".

Facetious anecdotes aside, I think the originals had slightly more character than 3 does.
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Silvia Gil
 
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Post » Sat May 28, 2011 5:53 am

Fallout 3 is a very good game......

Fallout 1 and 2 were epic.
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Steven Hardman
 
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Post » Sat May 28, 2011 5:51 am

And animals do not attack things bigger than them unless it is last resort. While you might argue this is, if dogs went around attacking anything that moved, there would be no more dogs by now. Or mole rats. These guys simply defy darwinism.

You never met up with a wolverine did you? They know the meaning of "No Fear". :lol:
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i grind hard
 
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Post » Fri May 27, 2011 7:30 pm

I criticize other peoples' opinions often, but only when it comes to a game that SHOULD be liked, or loved. I never do it to be selfish or anything.

and the DVD is called "The making of Fallout 3". Bethesda pretty much explains VATS, the skills, the GOAT, the Pip-Boy. As well as how they came into mind of making the whole area DC-like.
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Rachie Stout
 
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Post » Sat May 28, 2011 1:24 am

I find Bethesda's weak point to be in writing. Their characters lack character. If any of you have played Fallout 2 ...
I call nostalgia-clouded subjectivism.

Butch, Three-Dog, Eden, Autumn, Moriarty, Harold, Fawkes, Leo, Braun, Lyons, Tenpenny, Burke, Phillips, most of the ghouls, the caravans, most of the Lamplight kids, some of the holotapes of people you never get to meet... All have been more interesting and entertaining and provoked more smiles and frowns that most of the signposts/NPCs in any other recent RPGs.
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Christina Trayler
 
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